#3485919 - 01/02/12 02:59 PM
Military Monday - January 2nd 2012
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Joined: Nov 2004
Posts: 19,794
adlabs6
Veteran
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Veteran
Joined: Nov 2004
Posts: 19,794
Tracy Island
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Kicking off 2012 also means kicking off the new v1.60 patch. If you are not patched up, then get it done ASAP.
The new patch makes serious changes to the AI. They now have pretty sharp eyes, spotting players (and especially vehicles) at greater ranges. And once spotted, the AI will often waste little time putting some fire on your location. After a bit of testing, what this means is that encountering a 3 or 4 man patrol isn't just a target shooting exercise, as before. If they are within 150m, we've got a chance for a 1:1 loss ratio within our own group before the AI are all down.
AI need to be spotted early, and treated as threats at all times. This means using clean radio discipline: Target, heading, range.
Since these changes impact how our library of missions will play, tonight we're going to gauge the AI by playing a few older missions. In addition, Taosenai has a new mission for tonight too, We'll play it #2 tonight, then follow up with some tried and true missions.
This means no Sahrani Campaign mission this week. It'll resume next week.
See you there!
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#3485970 - 01/02/12 04:47 PM
Re: Military Monday - January 2nd 2012
[Re: adlabs6]
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Joined: Mar 2011
Posts: 1,389
Taosenai
Arma 3 Stuff Maker
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Arma 3 Stuff Maker
Member
Joined: Mar 2011
Posts: 1,389
U.S.A.
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I'm really looking forward to experiencing the new AI with other human players in a mission environment. They are considerably more formidable now, and we'll all need to sharpen up and clear our heads of the usual 'tricks' we are comfortable using against the AI.
For what it's worth, they have also received even more fixes to their ability to run through walls, see through certain types of foliage, and see through fog, so you should treat their perception as roughly the same as human abilities. Playing with an AI squad, I notice that they spot enemies almost exactly when, or slightly after, I do.
My new mission also showcases their improved CQB behavior in a city environment, plus OPFOR weapons and technicals! It's going to be crazy hard.
Taosenai, TMR Modular Realism Developer "It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses." -- Ueshiba Morihei
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#3486218 - 01/03/12 12:06 AM
Re: Military Monday - January 2nd 2012
[Re: adlabs6]
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Joined: Mar 2011
Posts: 1,389
Taosenai
Arma 3 Stuff Maker
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Arma 3 Stuff Maker
Member
Joined: Mar 2011
Posts: 1,389
U.S.A.
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Taosenai, TMR Modular Realism Developer "It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses." -- Ueshiba Morihei
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#3486299 - 01/03/12 03:42 AM
Re: Military Monday - January 2nd 2012
[Re: adlabs6]
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Joined: Nov 2004
Posts: 19,794
adlabs6
Veteran
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Veteran
Joined: Nov 2004
Posts: 19,794
Tracy Island
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Hi Hannibal,
That thread is still up to date as per the products and addons (I'll update the patch version tonight). The downloads subheading in that sticky and the link there are all of the SimHQ addons (just 4 maps we host).
However, if you have only the "Operation Arrowhead" standalone, I don't think that will work. We run the ArmA2/Operation Arrowhead combined installation as the sticky mentions. Most of our missions draw content from a mix of the two of these products together. So you'll need both ArmA2 and Operation Arrowhead.
Hope this helps.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#3486351 - 01/03/12 05:04 AM
Re: Military Monday - January 2nd 2012
[Re: adlabs6]
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Joined: Nov 2004
Posts: 19,794
adlabs6
Veteran
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Veteran
Joined: Nov 2004
Posts: 19,794
Tracy Island
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Yep, very nice gameplay. The new AI were tougher, but in a positive way. It should prompt us to up our game a bit.
Next week we'll continue the Sahrani campaign, now that I am a good deal more confident of the AI changes.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#3486448 - 01/03/12 09:33 AM
Re: Military Monday - January 2nd 2012
[Re: adlabs6]
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Joined: Mar 2008
Posts: 2,882
Meatsheild
Arma3 guy!
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Arma3 guy!
Senior Member
Joined: Mar 2008
Posts: 2,882
Peoples Republic of Yorkshire
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it also gives time for the AI to surrond you if your not carefull now I was really impressed with the AI in taos town mission, felt like you were fighting humans!
SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!
http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626
All spelling errors are included free of charge and courtesy of a broken spell checker!
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#3486532 - 01/03/12 01:58 PM
Re: Military Monday - January 2nd 2012
[Re: Meatsheild]
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Joined: Apr 2001
Posts: 121,491
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,491
Miami, FL USA
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I was really impressed with the AI in taos town mission, felt like you were fighting humans!
I got the same impression. I felt like I was one of the last pockets of German resistance inside Stalingrad!
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#3486542 - 01/03/12 02:19 PM
Re: Military Monday - January 2nd 2012
[Re: adlabs6]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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You had a G43 or a Karabiner 98k? I missed the 8PM start time and wound up just watching a movie instead. I'll be around next week though. The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3486664 - 01/03/12 05:00 PM
Re: Military Monday - January 2nd 2012
[Re: adlabs6]
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Joined: Sep 2009
Posts: 165
DeadMeat
Professional Meat Shield
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Professional Meat Shield
Member
Joined: Sep 2009
Posts: 165
Kentucky
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After Tao's mission last night I think we need to work on a procedure for dealing with injuries. I noticed a couple of times when someone was hit, someone else would run right over and start reviving. This usually lead to that person also getting hit.
We need to make sure the threat is eliminated or at lest suppressed and remember to use the drag and carrying commands to get the injured to safty, then work on them.
Dead Meat
I've come to realize that many adults act more childish than most children.
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#3486685 - 01/03/12 05:22 PM
Re: Military Monday - January 2nd 2012
[Re: adlabs6]
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Joined: Sep 2009
Posts: 165
DeadMeat
Professional Meat Shield
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Professional Meat Shield
Member
Joined: Sep 2009
Posts: 165
Kentucky
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Tao, I tried out the Counter insurgency, and I have to say... Good job man! I can't wait to get back into it.
-DM
I've come to realize that many adults act more childish than most children.
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#3486774 - 01/03/12 07:43 PM
Re: Military Monday - January 2nd 2012
[Re: adlabs6]
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Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
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Skate Zilla Graphics
Veteran
Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
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I need to get back into ArmA II... but I need to re-download everything through steam as I cant find it in stores anymore, bought it for my brother but its linked to his steam account.
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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