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#3485494 - 01/01/12 10:27 AM Eyefinity for BS or BS2
Snake_Pliskinn Offline
Member

Registered: 04/03/00
Posts: 443
Loc: Enterprise, AL
I've searched here and at the BS sites. No joy. I can't get BS2 (or BS1 for that matter) to run on all three screens at Eyefinity resolution without gross distortion of the image. Not trying to get ABRISS or TV sensor display on separate screen, just full cockpit. Have tried the various combinations of screens/aspect ratios without luck. Any suggestions?

Developers - IT DOESN'T HAVE TO BE THIS *$(#%@ HARD!

Sorry for shouting, but it is ridiculous in the present to not support this without having to go jump through flaming hoops while reciting some obscure Druid incantation. Nvida has multi-screen setup as does ATI.

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#3485524 - 01/01/12 11:33 AM Re: Eyefinity for BS or BS2 [Re: Snake_Pliskinn]
metalnwood Offline
Member

Registered: 05/30/09
Posts: 112
What do you mean by distortion?

Do you mean it is horribly zoomed in so that it's not really usable or do you mean that there is stretching at the outer edges of the side monitors which is common with 99% of games on triplescreens.

I think it is the first one and you have not changed a value in a config file you need to. I will check back to see what you say and point you in the right direction but I am not near my BS install right now.

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#3485538 - 01/01/12 12:10 PM Re: Eyefinity for BS or BS2 [Re: metalnwood]
Snake_Pliskinn Offline
Member

Registered: 04/03/00
Posts: 443
Loc: Enterprise, AL
Nearly every game has distortion at the far left and right of the image. The problem I have is the center of the image is 'squished' horribly. I did get it once (considering the number of variations I've tried, don't recall exact)to be undistorted, but it was zoomed in so much it wasn't useable.

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#3485542 - 01/01/12 12:25 PM Re: Eyefinity for BS or BS2 [Re: Snake_Pliskinn]
metalnwood Offline
Member

Registered: 05/30/09
Posts: 112
OK, make sure that you do this..

I just realised that on my new machine I dont have bs2 back on it yet so a bit by memory..

Go to the folder config/views and open view.lua.

scroll down a bit to where a line says cam era view angle limits. there will be some lines which set the min and max viewing angles. Go to the one that says ka50 and change it to something like 160.

Back in game make sure that you have chosen the correct resolution and single screen (cant remember what it actually says)

At this point you should be able to zoom out to a proper view for eyefinity.

Hope that helps.

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#3485568 - 01/01/12 01:14 PM Re: Eyefinity for BS or BS2 [Re: metalnwood]
Snake_Pliskinn Offline
Member

Registered: 04/03/00
Posts: 443
Loc: Enterprise, AL
Still no joy banghead
The view is squished top and bottom. I even tried with the first KA-50 value set to 30.0
Double checked the Options setting in game and also tried starting as administrator.
This is the section you were referring to, I assume:

-- Camera view angle limits {view angle min, view angle max}.

CameraViewAngleLimits = {}
CameraViewAngleLimits[Su_27] = {20.0, 120.0}
CameraViewAngleLimits[Su_33] = {20.0, 120.0}
CameraViewAngleLimits[Su_25] = {20.0, 120.0}
CameraViewAngleLimits[Su_25T] = {20.0, 120.0}
CameraViewAngleLimits[MiG_29] = {20.0, 120.0}
CameraViewAngleLimits[MIG_29K] = {20.0, 120.0}
CameraViewAngleLimits[F_15] = {20.0, 140.0}
CameraViewAngleLimits[A_10A] = {20.0, 140.0}
CameraViewAngleLimits[KA_50] = {20.0, 160.0}
CameraViewAngleLimits[A_10C] = CameraViewAngleLimits[A_10A]

function GetCameraViewAngleLimits(iType)
local p = validate(CameraViewAngleLimits,iType)
return p[1], p[2]
end

function SetCameraViewAngleLimits(iType, viewAngMin, viewAngMax)
local p = validate(CameraViewAngleLimits,iType)
p[1] = viewAngMin
p[2] = viewAngMax
end

CameraAngleRestriction = {}
CameraAngleRestriction[Su_27] = {1,60,0.4}
CameraAngleRestriction[Su_33] = {1,60,0.4}
CameraAngleRestriction[Su_25] = {1,60,0.4}
CameraAngleRestriction[Su_25T] = {1,60,0.4}
CameraAngleRestriction[MiG_29] = {1,60,0.4}
CameraAngleRestriction[MIG_29K] = {1,60,0.4}
CameraAngleRestriction[F_15] = {1,60,0.4}
CameraAngleRestriction[A_10A] = {1,90,0.5}
CameraAngleRestriction[KA_50] = {0,60,0.4}
CameraAngleRestriction[A_10C] = {0,90,0.5}

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#3485573 - 01/01/12 01:20 PM Re: Eyefinity for BS or BS2 [Re: Snake_Pliskinn]
metalnwood Offline
Member

Registered: 05/30/09
Posts: 112
The only other thing I can suggest is to go in to the monitor set up and hardcode the values as they may be getting screwed up.

So, if you are using the 1 camera virew then go to config/monitorsetup/ whatever is the right one and change the width height to what you know is correct and then change the aspect ration to a value you calculate and save it. Do a copy first smile

You still need to make sure in the option you have the correct resolution selected as well. This is a guess but it sounds like something is getting mucked up with the aspect so this could help.

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#3485585 - 01/01/12 01:41 PM Re: Eyefinity for BS or BS2 [Re: metalnwood]
Snake_Pliskinn Offline
Member

Registered: 04/03/00
Posts: 443
Loc: Enterprise, AL
Thanks for the assistance. But for any DCS folks about...IT SHOULDN"T BE THIS blankity blank HARD!

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#3485597 - 01/01/12 01:57 PM Re: Eyefinity for BS or BS2 [Re: Snake_Pliskinn]
metalnwood Offline
Member

Registered: 05/30/09
Posts: 112
I agree..

I dont suppose you could take a screenshot from your graphics options and what it looks like on screen. I am still not 100% sure I am advising you on the right problem.

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#3485665 - 01/01/12 03:38 PM Re: Eyefinity for BS or BS2 [Re: Snake_Pliskinn]
Snake_Pliskinn Offline
Member

Registered: 04/03/00
Posts: 443
Loc: Enterprise, AL
Got it figured out eventually. You need to set the screen resolution to whatever your eyefinity setting is. Use 1 monitor, and then set the aspect ratio to 4.3. And to boot, there is next to no distortion at the far left and right of the view.

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#3485713 - 01/01/12 04:56 PM Re: Eyefinity for BS or BS2 [Re: Snake_Pliskinn]
EinsteinEP Offline
Air Combat & General Aviation Editor
Member

Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
Nice! Thanks for the find, Snake! Now if only I had AMD cards and enough monitors to make Eyefinity work... wink
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