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#3484621 - 12/31/11 01:23 AM [Steel Fury] New Missions for the Panzer 38(t)! *****
Kyth Offline
Member

Registered: 10/22/10
Posts: 246
Hi!

Here we go again with another round of missions, which shall serve as a gentle introduction to the 'fine' art of blowing things up!


Kyth Mission 2_01

In this semi-historical scenario, a new offensive has just kicked off in Crimea. Now it's time for 22nd Panzer (that's you) to play a crucial part in the opening battles. Try not to screw up (heh heh heh)!



Get it now!

http://www.4shared.com/rar/DO07ZVtT/KythMission201.html

As usual, add this line to your 'user_camp.engcfg' file:

KY2_01, txt_mc_mymission2_1, 1, 0, Back_KY201.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_01.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.

Alternatively, you may want to change the following lines manually in the 'shells()' section:

Quote:

PZGR(t)umg_37,0x01,%SHELL_AP%,KWK38(t)L/42,750,42,0.7,0.1,0,1,1,0,0.82,0.008,0.3,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,
txt_shell_pzgr(t)_37,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,2,1,14,SHELL_MED,SHELLC_MED;

PZGR_50,0x01,%SHELL_AP%,KWK38,683,40,0.7,0.1,0,1,1,0,2.06,0.01,0.2,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr_50,
ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,21,SHELL_MED,SHELLC_MED;


I hope that these little tweaks will be included in the next update to SPM. Until then,

Good luck and Good shooting!

----------------------------------------------------------------------------------------------------------------------------------------

Good evening!

Once again, it is time to do battle in your mighty panzers.


Kyth Mission 2_02

In this Semi-historical Scenario, Irresistable Force meets Immovable Object! The question is, who is who? ... Never mind, just keep shooting!



Download the mission now!

http://www.4shared.com/rar/ZxWiEjSh/KythMission202.html

Remember to add this line to 'user_camp.engcfg':

KY2_02, txt_mc_mymission2_2, 1, 0, Back_KY202.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_02.level;


Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Happy Hunting!

----------------------------------------------------------------------------------------------------------------------------------------

Attention!

It's time for your Panzer 38(t) lessons again. eek2


Kyth Mission 2_03

The midnight hour is close at hand! Still you lurch onward, through the storm...



Get the mission now!

http://www.4shared.com/rar/jgscaeCV/KythMission203.html

And add this line to 'user_camp.engcfg':
KY2_03, txt_mc_mymission2_3, 1, 0, Back_KY203.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_03.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Remember to have a good time!

----------------------------------------------------------------------------------------------------------------------------------------

Hello there!

We sincerely hope you are up to the challenge... of a new Panzer 38(t) mission?


Kyth Mission 2_04

What tidings come with the new day? ....Are you sure you want to know!



Come and get it!

http://www.4shared.com/rar/QaA_8qy9/KythMission204.html

Add this line to the 'user_camp.engcfg' file:

KY2_04, txt_mc_mymission2_4, 1, 0, Back_KY204.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_04.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Another valuable lesson in blowing things up! Have fun!

----------------------------------------------------------------------------------------------------------------------------------------

Have you eaten yet? biggrin

Heh heh heh... It's time again for another nail-biting experience.


Kyth Mission 2_05

The unsightly, yet strategic mound that guards the route to the coast. You shall now persuade the equally unsightly occupants to leave their premises - mainly through the use of your 75mm!



Get it here, now!
http://www.4shared.com/rar/rbADEus0/file.html

Would you be so kind, as to add this line, to the 'user_camp.engcfg' file:
KY2_05, txt_mc_mymission2_5, 1, 0, Back_KY205.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_05.level;

Other Installation requirements:

The following mods are required to run these missions:

i.  Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v.  Popgunsv2 (highly recommended)

The “Popguns mod” can be downloaded  here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Now, test your shooting skill!

----------------------------------------------------------------------------------------------------------------------------------------

Be of good cheer!

It is time for another round of mayhem and destruction.


Kyth Mission 2_06

At the end of this shoot-out, there'll be just 3 kinds of people... the Quick, the Dead & the Quick and Dead... Heh heh heh



Get it here!
http://www.4shared.com/rar/aHYxcuvS/KythMission206.html

And, add in this line to 'user_camp.engcfg':
KY2_06, txt_mc_mymission2_6, 1, 0, Back_KY206.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_06.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Ta - ta!

----------------------------------------------------------------------------------------------------------------------------------------

Greetings, brethren.

Are you prepared for more mayhem?


Kyth Mission 2_07

As you travel the scenic route, pay attention to the nasty bits of scenery that shoot back!



You may find it here:
http://www.4shared.com/rar/AbxNlHk-/KythMission207.html

The following line is required:
KY2_07, txt_mc_mymission2_7, 1, 0, Back_KY207.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_07.level;

Other requirements:

i. Steel Panzer Mod v1.5 (beta)
ii. Ultimate Update
iii. Ultimate Update Patch (May 3)
iv. Unofficial Patch SF v0.1


Credits!

The map, best_poly is from the Japan mission by xream. One of the earliest user-made missions ever made for Steel Fury, as well as one of the toughest!
If you haven't tried it yet, do so as soon as possible!

----------------------------------------------------------------------------------------------------------------------------------------

Peekaboo!

More mayhem and destruction in your Panzer 38(t)! All in the name of edutainment, of course.


Kyth Mission 2_08

For tonight's entertainment: Hundreds of Not-so-Happy Feet, trampling their way through your lines! Put a stop to this tomfoolery!



Get it here:
http://www.4shared.com/rar/RPfEjSkT/KythMission208.html

Add this to 'user_camp.engcfg':
KY2_08, txt_mc_mymission2_8, 1, 0, Back_KY208.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_08.level;

Other requirements:

i.  Steel Panzer Mod v1.5 (beta)
ii.  Ultimate Update
iii. Ultimate Update Patch (May)
iv. Unofficial Patch SF v0.1


Credits!

The map, best_poly is from the Japan mission by xream. One of the earliest user-made missions ever made for Steel Fury, as well as one of the toughest!
If you haven't tried it yet, do so as soon as possible!

Now, go zug, go zug, for great justice!

----------------------------------------------------------------------------------------------------------------------------------------

Tally ho!
charge

Kyth Mission 2_09

When everything and everyone is on the move - make sure your guys keep moving the longest!



Get it here!
http://www.4shared.com/rar/_lcMFekY/KythMission209.html

You know the drill:
KY2_09, txt_mc_mymission2_9, 1, 0, Back_KY209.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_09.level;

Other requirements:

i.  Steel Panzer Mod v1.5 (beta)
ii.  Ultimate Update
iii. Ultimate Update Patch (May)
iv. Unofficial Patch SF v0.1


Have fun!

----------------------------------------------------------------------------------------------------------------------------------------

Shiver me timbers!

Panzer 38(t)'s Dead ahead!


Kyth Mission 2_10

One more thing before you go... clear up those last pockets of fanatical resistance, will you?



Download:
http://www.4shared.com/rar/xTfTwCsV/KythMission210.html

Remember this?:
KY2_10, txt_mc_mymission2_10, 1, 0, Back_KY210.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_10.level;

Other requirements:

i.  Steel Panzer Mod v1.5 (beta)
ii.  Ultimate Update
iii. Ultimate Update Patch (May)
iv. Unofficial Patch SF v0.1


Get moving ye scurvy dogs!



Edited by Kyth (06/16/12 07:38 AM)
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."



Top
#3484643 - 12/31/11 02:28 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]
Kyth Offline
Member

Registered: 10/22/10
Posts: 246

For your amusement and delight, I've done a little Intro video in the 'Steel Fury' style. Enjoy!

_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


Top

#3484766 - 12/31/11 09:56 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]
godzilla1985 Offline
Member

Registered: 11/22/07
Posts: 1039
Loc: Pa
Awesome Kyth, all I can say is what a way to start the day thumbsup
cheers
_________________________
"It's the man, not the machine" Gen Chuck Yeager

Top
#3485753 - 01/01/12 09:33 PM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]
Kyth Offline
Member

Registered: 10/22/10
Posts: 246
Hello everybody,

I'd be interested to hear about your brilliant successes playing this mission Charge

There might be more on the way, you know duck
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


Top
#3492147 - 01/11/12 03:41 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]
Kyth Offline
Member

Registered: 10/22/10
Posts: 246

soapbox

Hello again!

If you're burned out on modern-day and not-so-modern-day armoured battles, it's a good idea to take a break and gain some perspective...

Take a good look at something that harkens back to a time when men were men and their tincans were tincans...

Might I suggest giving my new Panzer 38(t) missions a test-drive. Who knows, you might actually prefer them! yep
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


Top
#3496445 - 01/17/12 06:15 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]
Kyth Offline
Member

Registered: 10/22/10
Posts: 246
Good evening!

Once again, it is time to do battle in your mighty panzers.


Kyth Mission 2_02

In this Semi-historical Scenario, Irresistable Force meets Immovable Object! The question is, who is who? ... Never mind, just keep shooting!



Download the mission now!

http://www.4shared.com/rar/ZxWiEjSh/KythMission202.html

Remember to add this line to 'user_camp.engcfg':

KY2_02, txt_mc_mymission2_2, 1, 0, Back_KY202.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_02.level;


Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Happy Hunting!
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


Top
#3496523 - 01/17/12 09:53 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]
von Kinderei Offline
Member

Registered: 10/16/04
Posts: 1481
Loc: Christiansburg,Virginia

Thanks Kyth ...

Quick question ... what does the popguns mod do ?



vK ~

Top
#3496530 - 01/17/12 10:12 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: von Kinderei]
Kyth Offline
Member

Registered: 10/22/10
Posts: 246
Originally Posted By: von Kinderei

Thanks Kyth ...

Quick question ... what does the popguns mod do ?



vK ~


The "Popguns" mod is a couple of modified lines in the common_res.engcfg config file.
Some of the AP shells are under-powered with the standard settings. The mod boosts their performance to deal better with lightly armoured opponents. But don't worry, they don't become super weapons, just slightly more capable. hahaha

More information here:

http://graviteam.com/forum/index.php?topic=9832.15
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


Top
#3496533 - 01/17/12 10:17 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]
von Kinderei Offline
Member

Registered: 10/16/04
Posts: 1481
Loc: Christiansburg,Virginia

Thanks Kyth for the quick response !



vK ~

Top
#3516235 - 02/10/12 11:59 PM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]
Kyth Offline
Member

Registered: 10/22/10
Posts: 246
Attention!

It's time for your Panzer 38(t) lessons again. eek2


Kyth Mission 2_03

The midnight hour is close at hand! Still you lurch onward, through the storm...



Get the mission now!

http://www.4shared.com/rar/jgscaeCV/KythMission203.html

And add this line to 'user_camp.engcfg':
KY2_03, txt_mc_mymission2_3, 1, 0, Back_KY203.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_03.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Remember to have a good time!
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


Top
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