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#3484621 - 12/31/11 06:23 AM [Steel Fury] New Missions for the Panzer 38(t)! *****  
Joined: Oct 2010
Posts: 262
Kyth Offline
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Kyth  Offline
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Joined: Oct 2010
Posts: 262
Hi!

Here we go again with another round of missions, which shall serve as a gentle introduction to the 'fine' art of blowing things up!


Kyth Mission 2_01

In this semi-historical scenario, a new offensive has just kicked off in Crimea. Now it's time for 22nd Panzer (that's you) to play a crucial part in the opening battles. Try not to screw up (heh heh heh)!



Get it now!

http://www.4shared.com/rar/DO07ZVtT/KythMission201.html

As usual, add this line to your 'user_camp.engcfg' file:

KY2_01, txt_mc_mymission2_1, 1, 0, Back_KY201.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_01.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The Popguns mod can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.

Alternatively, you may want to change the following lines manually in the 'shells()' section:

Quote:

PZGR(t)umg_37,0x01,%SHELL_AP%,KWK38(t)L/42,750,42,0.7,0.1,0,1,1,0,0.82,0.008,0.3,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,
txt_shell_pzgr(t)_37,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,2,1,14,SHELL_MED,SHELLC_MED;

PZGR_50,0x01,%SHELL_AP%,KWK38,683,40,0.7,0.1,0,1,1,0,2.06,0.01,0.2,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr_50,
ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,21,SHELL_MED,SHELLC_MED;


I hope that these little tweaks will be included in the next update to SPM. Until then,

Good luck and Good shooting!

----------------------------------------------------------------------------------------------------------------------------------------

Good evening!

Once again, it is time to do battle in your mighty panzers.


Kyth Mission 2_02

In this Semi-historical Scenario, Irresistable Force meets Immovable Object! The question is, who is who? ... Never mind, just keep shooting!



Download the mission now!

http://www.4shared.com/rar/ZxWiEjSh/KythMission202.html

Remember to add this line to 'user_camp.engcfg':

KY2_02, txt_mc_mymission2_2, 1, 0, Back_KY202.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_02.level;


Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The Popguns mod can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Happy Hunting!

----------------------------------------------------------------------------------------------------------------------------------------

Attention!

It's time for your Panzer 38(t) lessons again. eek2


Kyth Mission 2_03

The midnight hour is close at hand! Still you lurch onward, through the storm...



Get the mission now!

http://www.4shared.com/rar/jgscaeCV/KythMission203.html

And add this line to 'user_camp.engcfg':
KY2_03, txt_mc_mymission2_3, 1, 0, Back_KY203.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_03.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The Popguns mod can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Remember to have a good time!

----------------------------------------------------------------------------------------------------------------------------------------

Hello there!

We sincerely hope you are up to the challenge... of a new Panzer 38(t) mission?


Kyth Mission 2_04

What tidings come with the new day? ....Are you sure you want to know!



Come and get it!

http://www.4shared.com/rar/QaA_8qy9/KythMission204.html

Add this line to the 'user_camp.engcfg' file:

KY2_04, txt_mc_mymission2_4, 1, 0, Back_KY204.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_04.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The Popguns mod can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Another valuable lesson in blowing things up! Have fun!

----------------------------------------------------------------------------------------------------------------------------------------

Have you eaten yet? biggrin

Heh heh heh... It's time again for another nail-biting experience.


Kyth Mission 2_05

The unsightly, yet strategic mound that guards the route to the coast. You shall now persuade the equally unsightly occupants to leave their premises - mainly through the use of your 75mm!



Get it here, now!
http://www.4shared.com/rar/rbADEus0/file.html

Would you be so kind, as to add this line, to the 'user_camp.engcfg' file:
KY2_05, txt_mc_mymission2_5, 1, 0, Back_KY205.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_05.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The Popguns mod can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Now, test your shooting skill!

----------------------------------------------------------------------------------------------------------------------------------------

Be of good cheer!

It is time for another round of mayhem and destruction.


Kyth Mission 2_06

At the end of this shoot-out, there'll be just 3 kinds of people... the Quick, the Dead & the Quick and Dead... Heh heh heh



Get it here!
http://www.4shared.com/rar/aHYxcuvS/KythMission206.html

And, add in this line to 'user_camp.engcfg':
KY2_06, txt_mc_mymission2_6, 1, 0, Back_KY206.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_06.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The Popguns mod can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Ta - ta!

----------------------------------------------------------------------------------------------------------------------------------------

Greetings, brethren.

Are you prepared for more mayhem?


Kyth Mission 2_07

As you travel the scenic route, pay attention to the nasty bits of scenery that shoot back!



You may find it here:
http://www.4shared.com/rar/AbxNlHk-/KythMission207.html

The following line is required:
KY2_07, txt_mc_mymission2_7, 1, 0, Back_KY207.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_07.level;

Other requirements:

i. Steel Panzer Mod v1.5 (beta)
ii. Ultimate Update
iii. Ultimate Update Patch (May 3)
iv. Unofficial Patch SF v0.1


Credits!

The map, best_poly is from the Japan mission by xream. One of the earliest user-made missions ever made for Steel Fury, as well as one of the toughest!
If you haven't tried it yet, do so as soon as possible!

----------------------------------------------------------------------------------------------------------------------------------------

Peekaboo!

More mayhem and destruction in your Panzer 38(t)! All in the name of edutainment, of course.


Kyth Mission 2_08

For tonight's entertainment: Hundreds of Not-so-Happy Feet, trampling their way through your lines! Put a stop to this tomfoolery!



Get it here:
http://www.4shared.com/rar/RPfEjSkT/KythMission208.html

Add this to 'user_camp.engcfg':
KY2_08, txt_mc_mymission2_8, 1, 0, Back_KY208.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_08.level;

Other requirements:

i. Steel Panzer Mod v1.5 (beta)
ii. Ultimate Update
iii. Ultimate Update Patch (May)
iv. Unofficial Patch SF v0.1


Credits!

The map, best_poly is from the Japan mission by xream. One of the earliest user-made missions ever made for Steel Fury, as well as one of the toughest!
If you haven't tried it yet, do so as soon as possible!

Now, go zug, go zug, for great justice!

----------------------------------------------------------------------------------------------------------------------------------------

Tally ho!
charge

Kyth Mission 2_09

When everything and everyone is on the move - make sure your guys keep moving the longest!



Get it here!
http://www.4shared.com/rar/_lcMFekY/KythMission209.html

You know the drill:
KY2_09, txt_mc_mymission2_9, 1, 0, Back_KY209.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_09.level;

Other requirements:

i. Steel Panzer Mod v1.5 (beta)
ii. Ultimate Update
iii. Ultimate Update Patch (May)
iv. Unofficial Patch SF v0.1


Have fun!

----------------------------------------------------------------------------------------------------------------------------------------

Shiver me timbers!

Panzer 38(t)'s Dead ahead!


Kyth Mission 2_10

One more thing before you go... clear up those last pockets of fanatical resistance, will you?



Download:
http://www.4shared.com/rar/xTfTwCsV/KythMission210.html

Remember this?:
KY2_10, txt_mc_mymission2_10, 1, 0, Back_KY210.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_10.level;

Other requirements:

i. Steel Panzer Mod v1.5 (beta)
ii. Ultimate Update
iii. Ultimate Update Patch (May)
iv. Unofficial Patch SF v0.1


Get moving ye scurvy dogs!


Last edited by Kyth; 06/16/12 11:38 AM.

"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

Inline advert (2nd and 3rd post)

#3484643 - 12/31/11 07:28 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2010
Posts: 262
Kyth Offline
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Kyth  Offline
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Joined: Oct 2010
Posts: 262

For your amusement and delight, I've done a little Intro video in the 'Steel Fury' style. Enjoy!



"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

#3484766 - 12/31/11 02:56 PM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Nov 2007
Posts: 1,119
godzilla1985 Offline
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godzilla1985  Offline
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Joined: Nov 2007
Posts: 1,119
Pa
Awesome Kyth, all I can say is what a way to start the day thumbsup
cheers


"It's the man, not the machine" Gen Chuck Yeager
#3485753 - 01/02/12 02:33 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2010
Posts: 262
Kyth Offline
Member
Kyth  Offline
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Joined: Oct 2010
Posts: 262
Hello everybody,

I'd be interested to hear about your brilliant successes playing this mission Charge

There might be more on the way, you know duck


"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

#3492147 - 01/11/12 08:41 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2010
Posts: 262
Kyth Offline
Member
Kyth  Offline
Member

Joined: Oct 2010
Posts: 262

soapbox

Hello again!

If you're burned out on modern-day and not-so-modern-day armoured battles, it's a good idea to take a break and gain some perspective...

Take a good look at something that harkens back to a time when men were men and their tincans were tincans...

Might I suggest giving my new Panzer 38(t) missions a test-drive. Who knows, you might actually prefer them! yep


"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

#3496445 - 01/17/12 11:15 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2010
Posts: 262
Kyth Offline
Member
Kyth  Offline
Member

Joined: Oct 2010
Posts: 262
Good evening!

Once again, it is time to do battle in your mighty panzers.


Kyth Mission 2_02

In this Semi-historical Scenario, Irresistable Force meets Immovable Object! The question is, who is who? ... Never mind, just keep shooting!



Download the mission now!

http://www.4shared.com/rar/ZxWiEjSh/KythMission202.html

Remember to add this line to 'user_camp.engcfg':

KY2_02, txt_mc_mymission2_2, 1, 0, Back_KY202.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_02.level;


Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The Popguns mod can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Happy Hunting!


"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

#3496523 - 01/17/12 02:53 PM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2004
Posts: 1,481
von Kinderei Offline
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von Kinderei  Offline
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Joined: Oct 2004
Posts: 1,481
Christiansburg,Virginia

Thanks Kyth ...

Quick question ... what does the popguns mod do ?



vK ~

#3496530 - 01/17/12 03:12 PM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: von Kinderei]  
Joined: Oct 2010
Posts: 262
Kyth Offline
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Kyth  Offline
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Joined: Oct 2010
Posts: 262
Originally Posted By: von Kinderei

Thanks Kyth ...

Quick question ... what does the popguns mod do ?



vK ~


The "Popguns" mod is a couple of modified lines in the common_res.engcfg config file.
Some of the AP shells are under-powered with the standard settings. The mod boosts their performance to deal better with lightly armoured opponents. But don't worry, they don't become super weapons, just slightly more capable. hahaha

More information here:

http://graviteam.com/forum/index.php?topic=9832.15


"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

#3496533 - 01/17/12 03:17 PM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2004
Posts: 1,481
von Kinderei Offline
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von Kinderei  Offline
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Joined: Oct 2004
Posts: 1,481
Christiansburg,Virginia

Thanks Kyth for the quick response !



vK ~

#3516235 - 02/11/12 04:59 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2010
Posts: 262
Kyth Offline
Member
Kyth  Offline
Member

Joined: Oct 2010
Posts: 262
Attention!

It's time for your Panzer 38(t) lessons again. eek2


Kyth Mission 2_03

The midnight hour is close at hand! Still you lurch onward, through the storm...



Get the mission now!

http://www.4shared.com/rar/jgscaeCV/KythMission203.html

And add this line to 'user_camp.engcfg':
KY2_03, txt_mc_mymission2_3, 1, 0, Back_KY203.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_03.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The Popguns mod can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Remember to have a good time!


"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

#3525193 - 02/24/12 09:13 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2010
Posts: 262
Kyth Offline
Member
Kyth  Offline
Member

Joined: Oct 2010
Posts: 262
soapbox

I have come to the conclusion that for some, the next mission might be a little 'too hot to handle'. skyisfalling

However, I am sure that with a little application of real-life tactics, you will soon be able to see it through!

So watch out, it's coming soon!





"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

#3531727 - 03/04/12 03:32 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2010
Posts: 262
Kyth Offline
Member
Kyth  Offline
Member

Joined: Oct 2010
Posts: 262
Hello there!

We sincerely hope you are up to the challenge... of a new Panzer 38(t) mission?


Kyth Mission 2_04

What tidings come with the new day? ....Are you sure you want to know!



Come and get it!

http://www.4shared.com/rar/QaA_8qy9/KythMission204.html

Add this line to the 'user_camp.engcfg' file:

KY2_04, txt_mc_mymission2_4, 1, 0, Back_KY204.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_04.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The Popguns mod can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Another valuable lesson in blowing things up! Have fun!


"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

#3538157 - 03/14/12 03:23 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2010
Posts: 262
Kyth Offline
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Kyth  Offline
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Joined: Oct 2010
Posts: 262
Pardon me, it's time to blow my trumpet again biggrin

Things are about to get even tougher in the next mission (that's Mission 5, of course)!
Now, if you have any grouses about that, kindly let me know, I'm full of helpful advice and hints. I am sure that with the proper tactics, you will emerge triumphant!


"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

#3539474 - 03/16/12 10:10 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Jul 2007
Posts: 465
Mastiff Offline
"just do it"
Mastiff  Offline
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Member

Joined: Jul 2007
Posts: 465
EL Centro, Cailfornia
so is this a tank sim mod for Steel armor?


71st Eagle Squadron
www.anon6.com - Blogger on DCS Series 71st Mastiff's you-Tube
"any failure you meet is never a defeat; merely a set up for a greater come back"
Asus x-99||i7x5930k||ddr4 16gb2400||GTX980Ti-6gb||
ATX1200Corsair||realteck 5.1||Win8.1x64pro||
TrackIr4Pro/ir||CHfghtrstck||siatekpedals|
|X52ThrteCntrlr||G15Keyboard/RzrMose||
32"LCD||2x7"lilliputs,1x9inc
#3539480 - 03/16/12 10:29 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2010
Posts: 262
Kyth Offline
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Kyth  Offline
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Posts: 262
It's a series of missions for 'Steel Fury' - a WW2 Tanksim released quite a while ago,

Highly recommended!


By the way, a quick run-down of the various releases (and acronyms) from Graviteam. Their names are quite similar:

(SF42) for Steel Fury 42

(SA:BoW) for Steel Armor: Blaze of War

(AP:OS) for Achtung Panzer: Operation Star

(AP:K43) for Achtung Panzer: Kharkov 1943

Last edited by Kyth; 03/16/12 10:48 AM.

"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

#3541204 - 03/19/12 09:58 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Jul 2007
Posts: 465
Mastiff Offline
"just do it"
Mastiff  Offline
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Member

Joined: Jul 2007
Posts: 465
EL Centro, Cailfornia
OK trying this out Kyth, by the way thanks for all your help. I'm really liking this its got great graphics and great physics.

Just takes a little to get past the UI Russians way of doing things. you would think they would make the UI more intuitive?

Last edited by Mastiff; 03/19/12 09:59 AM.

71st Eagle Squadron
www.anon6.com - Blogger on DCS Series 71st Mastiff's you-Tube
"any failure you meet is never a defeat; merely a set up for a greater come back"
Asus x-99||i7x5930k||ddr4 16gb2400||GTX980Ti-6gb||
ATX1200Corsair||realteck 5.1||Win8.1x64pro||
TrackIr4Pro/ir||CHfghtrstck||siatekpedals|
|X52ThrteCntrlr||G15Keyboard/RzrMose||
32"LCD||2x7"lilliputs,1x9inc
#3541212 - 03/19/12 10:19 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Jul 2007
Posts: 465
Mastiff Offline
"just do it"
Mastiff  Offline
"just do it"
Member

Joined: Jul 2007
Posts: 465
EL Centro, Cailfornia
wait is this in the ultimate 1.5 patch?

also cant seem to down load your missions it want to give me a downloader?


71st Eagle Squadron
www.anon6.com - Blogger on DCS Series 71st Mastiff's you-Tube
"any failure you meet is never a defeat; merely a set up for a greater come back"
Asus x-99||i7x5930k||ddr4 16gb2400||GTX980Ti-6gb||
ATX1200Corsair||realteck 5.1||Win8.1x64pro||
TrackIr4Pro/ir||CHfghtrstck||siatekpedals|
|X52ThrteCntrlr||G15Keyboard/RzrMose||
32"LCD||2x7"lilliputs,1x9inc
#3541216 - 03/19/12 10:26 AM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Jul 2007
Posts: 465
Mastiff Offline
"just do it"
Mastiff  Offline
"just do it"
Member

Joined: Jul 2007
Posts: 465
EL Centro, Cailfornia
unable to find this config file..Add this line to the 'user_camp.engcfg' file:


KY2_04, txt_mc_mymission2_4, 1, 0, Back_KY204.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_04.level;

also where do the missions go?


Last edited by Mastiff; 03/19/12 10:30 AM.

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#3541292 - 03/19/12 12:38 PM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Kyth]  
Joined: Oct 2010
Posts: 262
Kyth Offline
Member
Kyth  Offline
Member

Joined: Oct 2010
Posts: 262

Hi,

The 'user_camp.engcfg' file is found here:



It's possible you don't have 'user_camp.engcfg', since they only appear after creating a new user mission. Never mind! rename the 2 included text files 'user_camp.txt' and 'user_camp_list.txt' to 'user_camp.engcfg' and 'user_camp_list.engcfg' respectively.

For more useful information, please read my install guide:

http://www.4shared.com/office/IoKWBSA-/MissionGuide.html

Good luck!


"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

#3541330 - 03/19/12 01:48 PM Re: [Steel Fury] New Missions for the Panzer 38(t)! [Re: Mastiff]  
Joined: Oct 2010
Posts: 262
Kyth Offline
Member
Kyth  Offline
Member

Joined: Oct 2010
Posts: 262
Originally Posted By: Mastiff
Just takes a little to get past the UI Russians way of doing things. you would think they would make the UI more intuitive?


WinkNGrin Now where's the fun in that?


"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."

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