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#3496217 - 01/16/12 04:06 PM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
Taosenai Offline
ArmA Mission Maker/Tactical Thursday
Member

Registered: 03/29/11
Posts: 616
Loc: U.S.A.
Just sent a new fixed version off.

Fixes:
Fast Travel should be MP compatible now.
I removed the IED system -- it doesn't work on dedicated servers. I will see what I can do about replacing it somehow.
I deleted that floating M2 guy. Wonder how he got there.

Wouldn't expect any major updates to this for awhile, unless the fast travel turns out to still be broken. I am reconsidering the concept and trying to determine how I can make it less possible to stand off and just abuse technology against them. I wanted this to be a very up close and personal type of conflict. Perhaps I will make a new variant that only includes light vehicles.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3496233 - 01/16/12 04:32 PM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
Meatsheild Offline
Member

Registered: 03/31/08
Posts: 609
Loc: Peoples Republic of Yorkshire
Originally Posted By: Taosenai

Wouldn't expect any major updates to this for awhile, unless the fast travel turns out to still be broken. I am reconsidering the concept and trying to determine how I can make it less possible to stand off and just abuse technology against them. I wanted this to be a very up close and personal type of conflict. Perhaps I will make a new variant that only includes light vehicles.


more people inside? that way you HAVE to go in on foot and clear them out?? TOW pads?

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#3496581 - 01/17/12 08:36 AM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
Punisher5555 Offline
Member

Registered: 04/02/07
Posts: 542
Loc: Cleveland, Ohio
More takiban in the houses would help. With this 1.60 I saw a takiban take cover in a house.

Maybe it is my military training, but standoff firepower from high ground is the only thing I do.

I think the issue maybe the game itself. When ever you shoot at a squad/group of AI they just automatically start making their way toward you. Then you just keep picking them off as they get closer. The game has always been this way. So when I roll up to a town I take a couple of shots at group to start them coming at me. Take them out and then start with the next group. So on and so on.

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#3496782 - 01/17/12 01:19 PM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
Taosenai Offline
ArmA Mission Maker/Tactical Thursday
Member

Registered: 03/29/11
Posts: 616
Loc: U.S.A.
It's a difficult issue for sure. The main weakness of the default AI is its unwillingness to engage with suppressive fire at long ranges. They prefer to just run towards you until they get a nice kill shot possibility. Meanwhile you have killed 80% of them. This is greatly improved by certain AI mods, but it's difficult to build into a mission.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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