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#3485039 - 12/31/11 06:56 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: arthur666]
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Junior Member
Registered: 08/01/09
Posts: 42
Loc: NY
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This.
I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.
You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind. You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA; CVW-8 (AJ) CVN-68 NIMITZ Aug.15, 1986 - Oct.16, 1986 (NorLant) Modex Squadron Aircraft 100 VF-41 Black Aces F-14A 200 VF-84 Jolly Rogers F-14A 300 VA-82 Marauders A-7E 400 VA-86 Sidewinders A-7E 500 VA-35 Black Panthers A-6E/KA-6D 600-603 VAW-124 Bear Aces E-2C 604-607 VAQ-138 Yellow Jackets EA-6B 610 HS-9 Sea Griffins SH-3H 700 VS-24 Scouts S-3A Heat2151 USN Retired,08
Edited by heat2151 (12/31/11 08:15 PM)
_________________________
"What Bad Habits, I just love Flight Simming, Hot Women (My Wife) Fast Cars (Family Van) Chillin with the troops (My Kids) Watching Basketball (NY Knicks), Football (NY Jets), Baseball (NY Yankees) Over Steaks and beers, but other wise no bad habits"  Windows 7 64 bit, AMD Phenom II x4 965, XFX Radeon 5770, MSI 890FXA-GD70, G skill DDR3 8 GB, 80 GB SSD, (2) WD 300 GB VelociRaptors-(Raid 0), (2) Spin point F3 1 TB , XFX XPS-850 Watt P/S, HAF 932 Black.
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#3485196 - 12/31/11 10:57 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: heat2151]
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Skate Zilla HD Studios
Veteran
Registered: 11/24/04
Posts: 12356
Loc: Virginia Beach, VA
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This.
I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.
You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind. You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA; CVW-8 (AJ) CVN-68 NIMITZ Aug.15, 1986 - Oct.16, 1986 (NorLant) Modex Squadron Aircraft 100 VF-41 Black Aces F-14A 200 VF-84 Jolly Rogers F-14A 300 VA-82 Marauders A-7E 400 VA-86 Sidewinders A-7E 500 VA-35 Black Panthers A-6E/KA-6D 600-603 VAW-124 Bear Aces E-2C 604-607 VAQ-138 Yellow Jackets EA-6B 610 HS-9 Sea Griffins SH-3H 700 VS-24 Scouts S-3A Heat2151 USN Retired,08 All of those AC have been confirmed.
_________________________
Skate Zilla William B.
HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro, Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133, Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ., ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3
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#3485561 - 01/01/12 04:04 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: SkateZilla]
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Junior Member
Registered: 08/01/09
Posts: 42
Loc: NY
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This.
I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.
You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind. You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA; CVW-8 (AJ) CVN-68 NIMITZ Aug.15, 1986 - Oct.16, 1986 (NorLant) Modex Squadron Aircraft 100 VF-41 Black Aces F-14A 200 VF-84 Jolly Rogers F-14A 300 VA-82 Marauders A-7E 400 VA-86 Sidewinders A-7E 500 VA-35 Black Panthers A-6E/KA-6D 600-603 VAW-124 Bear Aces E-2C 604-607 VAQ-138 Yellow Jackets EA-6B 610 HS-9 Sea Griffins SH-3H 700 VS-24 Scouts S-3A Heat2151 USN Retired,08 All of those AC have been confirmed. Now, on the subject of deployed NATO & Warsaw Aircraft, dose anyone have word on the NATO and Red air composite both flyable and non flyable. ? SkateZilla put a list together on the objects list, any updates and further feedback on clear landmass, ships, weapons employment ect... Happy New Year Everyone
Edited by heat2151 (01/01/12 04:19 PM)
_________________________
"What Bad Habits, I just love Flight Simming, Hot Women (My Wife) Fast Cars (Family Van) Chillin with the troops (My Kids) Watching Basketball (NY Knicks), Football (NY Jets), Baseball (NY Yankees) Over Steaks and beers, but other wise no bad habits"  Windows 7 64 bit, AMD Phenom II x4 965, XFX Radeon 5770, MSI 890FXA-GD70, G skill DDR3 8 GB, 80 GB SSD, (2) WD 300 GB VelociRaptors-(Raid 0), (2) Spin point F3 1 TB , XFX XPS-850 Watt P/S, HAF 932 Black.
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#3487000 - 01/03/12 07:20 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: MoonJumper]
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Member
Registered: 10/19/10
Posts: 129
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Any word on when this is coming out?
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#3487206 - 01/04/12 08:54 AM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: MoonJumper]
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Member
Registered: 09/25/01
Posts: 962
Loc: Linköping Sweden
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When it is ready probably  I rather have a ready game then an unfinished game that need patches before it is even playable.
_________________________
Tomcats Forever
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#3487418 - 01/04/12 02:50 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: MoonJumper]
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Junior Member
Registered: 03/09/08
Posts: 42
Loc: Ungarn
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While reading Fleet Defender's manual this caught my eye;
"Keep in mind, even when playing those pre-1988 Mediterranean campaign games, you are given a more powerful version of the F-14 that did not historically exist at the time. All F-14s flown in FLEET DEFENDER are assumed to be F-14B model aircraft regardless of the scenario being played. It should be noted that the MicroProse design team tested a flight model using the original TF-30-P-412A engines installed in F-14As. The result was a particularly narrow flight envelope. The aircraft was very unforgiving if one failed to stay within these parameters. More often than not, inattentive pilots found themselves spinning in before ever engaging the enemy. In short, it wasn’t much fun. For purposes of a commercial flight simulator, the F-14B with its improved turbofan engines, was a much better choice."
No wonder it was called the Turkey, I wonder how will TK's FM reflect this.
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#3487469 - 01/04/12 03:40 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: MoonJumper]
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Junior Member
Registered: 02/25/07
Posts: 60
Loc: Poland
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Actually we have plenty underpowered aircrafts in SF so nothing really new LOL
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#3487477 - 01/04/12 04:01 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: Fulcrum85]
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Skate Zilla HD Studios
Veteran
Registered: 11/24/04
Posts: 12356
Loc: Virginia Beach, VA
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Actually we have plenty underpowered aircrafts in SF so nothing really new LOL Yeah, we are already used to the under powered restrictive Envelopes.
_________________________
Skate Zilla William B.
HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro, Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133, Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ., ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3
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#3487537 - 01/04/12 05:34 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: MoonJumper]
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Member
Registered: 08/10/02
Posts: 455
Loc: Eslöv, Sverige
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It wouldn't surprise me if the Microprose version actually simulated compressor stalls and resultant loss of engine thrust. TK likely won't since that kind of feature isn't any fun.
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#3487594 - 01/04/12 07:07 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: Fenix]
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Member
Registered: 12/15/09
Posts: 2151
Loc: Jerz
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When it is ready probably  I rather have a ready game then an unfinished game that need patches before it is even playable. Last I heard it was two weeks. 
_________________________
My Rig:AMD Phenom X4 955 Black Edition OCed@4.0 GHz/GIGABYTE GA-890FXA-UD5 AM3 AMD 890FX Mobo\ MSi AMD 6950 2GB \ 8 Gigs of G.skills Ram\Storage: OCZ SSD 240GB/ Bunch of HDDs\All held together by: Coolermaster HAF 932 case Other Assets Deployed: HOTAS: Logitech G940  CH FighterStick/Pro-Throttle/Throttle Quad/Saitek Combat Rudder Pedals TrackIR Simpit: ETA Q2 2013 Wheel: ETA Q4 2013
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