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#3485039 - 12/31/11 06:56 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
heat2151 Offline
Junior Member

Registered: 08/01/09
Posts: 42
Loc: NY
Originally Posted By: arthur666
Originally Posted By: AggressorBLUE

This.

I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.


You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind.


You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA;

CVW-8 (AJ)
CVN-68 NIMITZ
Aug.15, 1986 - Oct.16, 1986 (NorLant)
Modex Squadron Aircraft
100 VF-41 Black Aces F-14A
200 VF-84 Jolly Rogers F-14A
300 VA-82 Marauders A-7E
400 VA-86 Sidewinders A-7E
500 VA-35 Black Panthers A-6E/KA-6D
600-603 VAW-124 Bear Aces E-2C
604-607 VAQ-138 Yellow Jackets EA-6B
610 HS-9 Sea Griffins SH-3H
700 VS-24 Scouts S-3A

Heat2151
USN Retired,08


Edited by heat2151 (12/31/11 08:15 PM)
_________________________
"What Bad Habits, I just love Flight Simming, Hot Women (My Wife) Fast Cars (Family Van) Chillin with the troops (My Kids) Watching Basketball (NY Knicks), Football (NY Jets), Baseball (NY Yankees) Over Steaks and beers, but other wise no bad habits" wink
Windows 7 64 bit, AMD Phenom II x4 965, XFX Radeon 5770, MSI 890FXA-GD70, G skill DDR3 8 GB,
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#3485196 - 12/31/11 10:57 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: heat2151]
SkateZilla Offline
Skate Zilla HD Studios
Veteran

Registered: 11/24/04
Posts: 12356
Loc: Virginia Beach, VA
Originally Posted By: heat2151
Originally Posted By: arthur666
Originally Posted By: AggressorBLUE

This.

I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.


You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind.


You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA;

CVW-8 (AJ)
CVN-68 NIMITZ
Aug.15, 1986 - Oct.16, 1986 (NorLant)
Modex Squadron Aircraft
100 VF-41 Black Aces F-14A
200 VF-84 Jolly Rogers F-14A
300 VA-82 Marauders A-7E
400 VA-86 Sidewinders A-7E
500 VA-35 Black Panthers A-6E/KA-6D
600-603 VAW-124 Bear Aces E-2C
604-607 VAQ-138 Yellow Jackets EA-6B
610 HS-9 Sea Griffins SH-3H
700 VS-24 Scouts S-3A

Heat2151
USN Retired,08


All of those AC have been confirmed.
_________________________
Skate Zilla
William B.

HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro,
Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133,
Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ.,
ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround
CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII
IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro
WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3

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#3485561 - 01/01/12 04:04 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: SkateZilla]
heat2151 Offline
Junior Member

Registered: 08/01/09
Posts: 42
Loc: NY
Originally Posted By: SkateZilla
Originally Posted By: heat2151
Originally Posted By: arthur666
Originally Posted By: AggressorBLUE

This.

I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.


You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind.


You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA;

CVW-8 (AJ)
CVN-68 NIMITZ
Aug.15, 1986 - Oct.16, 1986 (NorLant)
Modex Squadron Aircraft
100 VF-41 Black Aces F-14A
200 VF-84 Jolly Rogers F-14A
300 VA-82 Marauders A-7E
400 VA-86 Sidewinders A-7E
500 VA-35 Black Panthers A-6E/KA-6D
600-603 VAW-124 Bear Aces E-2C
604-607 VAQ-138 Yellow Jackets EA-6B
610 HS-9 Sea Griffins SH-3H
700 VS-24 Scouts S-3A

Heat2151
USN Retired,08


All of those AC have been confirmed.


Now, on the subject of deployed NATO & Warsaw Aircraft, dose anyone have word on the NATO and Red air composite both flyable and non flyable. ? SkateZilla put a list together on the objects list, any updates and further feedback on clear landmass, ships, weapons employment ect...

Happy New Year Everyone wink santa loaded-santa


Edited by heat2151 (01/01/12 04:19 PM)
_________________________
"What Bad Habits, I just love Flight Simming, Hot Women (My Wife) Fast Cars (Family Van) Chillin with the troops (My Kids) Watching Basketball (NY Knicks), Football (NY Jets), Baseball (NY Yankees) Over Steaks and beers, but other wise no bad habits" wink
Windows 7 64 bit, AMD Phenom II x4 965, XFX Radeon 5770, MSI 890FXA-GD70, G skill DDR3 8 GB,
80 GB SSD, (2) WD 300 GB VelociRaptors-(Raid 0), (2) Spin point F3 1 TB , XFX XPS-850 Watt P/S, HAF 932 Black.

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#3487000 - 01/03/12 07:20 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
coreyhkh Offline
Member

Registered: 10/19/10
Posts: 129
Any word on when this is coming out?

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#3487206 - 01/04/12 08:54 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Fenix Offline
Member

Registered: 09/25/01
Posts: 962
Loc: Linköping Sweden
When it is ready probably WinkNGrin

I rather have a ready game then an unfinished game that need patches before it is even playable.
_________________________
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#3487418 - 01/04/12 02:50 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Buren Offline
Junior Member

Registered: 03/09/08
Posts: 42
Loc: Ungarn
While reading Fleet Defender's manual this caught my eye;

"Keep in mind, even when playing those pre-1988 Mediterranean campaign games, you are given a more powerful version of the F-14 that did not historically exist at the time. All F-14s flown in FLEET DEFENDER are assumed to be F-14B model aircraft regardless of the scenario being played. It should be noted that the MicroProse design team tested a flight model using the original TF-30-P-412A engines installed in F-14As. The result was a particularly narrow flight envelope. The aircraft was very unforgiving if one failed to stay within these parameters. More often than not, inattentive pilots found themselves spinning in before ever engaging the enemy. In short, it wasn’t much fun. For purposes of a commercial flight simulator, the F-14B with its improved turbofan engines, was a much better choice."

No wonder it was called the Turkey, I wonder how will TK's FM reflect this.

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#3487469 - 01/04/12 03:40 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Fulcrum85 Offline
Junior Member

Registered: 02/25/07
Posts: 60
Loc: Poland
Actually we have plenty underpowered aircrafts in SF so nothing really new LOL

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#3487477 - 01/04/12 04:01 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Fulcrum85]
SkateZilla Offline
Skate Zilla HD Studios
Veteran

Registered: 11/24/04
Posts: 12356
Loc: Virginia Beach, VA
Originally Posted By: Fulcrum85
Actually we have plenty underpowered aircrafts in SF so nothing really new LOL


Yeah, we are already used to the under powered restrictive Envelopes.
_________________________
Skate Zilla
William B.

HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro,
Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133,
Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ.,
ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround
CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII
IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro
WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3

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#3487537 - 01/04/12 05:34 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Evil Flower Offline
Member

Registered: 08/10/02
Posts: 455
Loc: Eslöv, Sverige
It wouldn't surprise me if the Microprose version actually simulated compressor stalls and resultant loss of engine thrust. TK likely won't since that kind of feature isn't any fun.

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#3487594 - 01/04/12 07:07 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Fenix]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 2151
Loc: Jerz
Originally Posted By: Fenix
When it is ready probably WinkNGrin

I rather have a ready game then an unfinished game that need patches before it is even playable.


Last I heard it was two weeks.
















duck
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Other Assets Deployed:
HOTAS: Logitech G940 frown CH FighterStick/Pro-Throttle/Throttle Quad/Saitek Combat Rudder Pedals smile
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