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#3483072 - 12/28/11 06:59 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: BKHZ_Furbs]
Chivas Offline
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Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
Originally Posted By: BKHZ_Furbs
Originally Posted By: Chivas
Originally Posted By: Swordsman
<rant on>

To my knowledge, most current video games, including this one, require a modern graphics card. I tried running this sim on my state of the art Pentium 286 machine with the Voodoo graphics card and strangely enough, it wouldn't run (just kidding, hey, I'm a sarcastic guy).

Seriously, when in the hell is the dev team going to bring this relatively new flight sim up to something even approximating a base level graphics capability? It is such a beautiful game at so many levels, and with FSAA, it would be jaw droppingly georgeous. It would seem to me that implementing FSAA would be one of those basic things comprising that base level of graphics capability. I'm running a GeForce GTX 560ti graphics card and it constantly complains to me about the jaggies that it is forced to render. Cuss

Enough already, get FSAA into the sim. Please.

<rant off>


You do know they are rewriting/optimizing the graphics engine, which should allow implementation of FSAA.


where did you see that Chivas?


We do know they are rewriting/optimizing the graphics engine, which common sense tells us if they succeed, then it should be quite possible to implement FSAA without killing frame rates.
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#3483380 - 12/29/11 08:46 AM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Swordsman]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 35542
Loc: Space Coast, USA
What res you game at makes a difference as to the benefit you see from FXAA/FSAA.

Oh, and FSAA will NOT fix terrain shimmer. Standard MSAA as implemented in most games is edge-only. Textures aren't touched. The appeal of FXAA is that as it's a post-processing filter it just does EVERYTHING, from edges to textures to shadows to alpha textures. The negative is that it touches the text on-screen as well.
SSAA would help the shimmer, but it's a performance-killer (something this sim has never had to spare). Look at the people talking about it in ROF as a comparison. They put SSAA in as an option for those with the serious terrain shimmer problem but it's really borderline useful in most cases due to the hit.



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#3483513 - 12/29/11 12:35 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Chivas]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
Originally Posted By: Chivas
Originally Posted By: BKHZ_Furbs
Originally Posted By: Chivas
Originally Posted By: Swordsman
<rant on>

To my knowledge, most current video games, including this one, require a modern graphics card. I tried running this sim on my state of the art Pentium 286 machine with the Voodoo graphics card and strangely enough, it wouldn't run (just kidding, hey, I'm a sarcastic guy).

Seriously, when in the hell is the dev team going to bring this relatively new flight sim up to something even approximating a base level graphics capability? It is such a beautiful game at so many levels, and with FSAA, it would be jaw droppingly georgeous. It would seem to me that implementing FSAA would be one of those basic things comprising that base level of graphics capability. I'm running a GeForce GTX 560ti graphics card and it constantly complains to me about the jaggies that it is forced to render. Cuss

Enough already, get FSAA into the sim. Please.

<rant off>


You do know they are rewriting/optimizing the graphics engine, which should allow implementation of FSAA.


where did you see that Chivas?




We do know they are rewriting/optimizing the graphics engine, which common sense tells us if they succeed, then it should be quite possible to implement FSAA without killing frame rates.


Common sense Chivas? im not saying anymore wave2


Edited by BKHZ_Furbs (12/29/11 12:36 PM)
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#3483544 - 12/29/11 01:16 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: BKHZ_Furbs]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
Originally Posted By: BKHZ_Furbs
Originally Posted By: Chivas
Originally Posted By: BKHZ_Furbs
Originally Posted By: Chivas
Originally Posted By: Swordsman
<rant on>

To my knowledge, most current video games, including this one, require a modern graphics card. I tried running this sim on my state of the art Pentium 286 machine with the Voodoo graphics card and strangely enough, it wouldn't run (just kidding, hey, I'm a sarcastic guy).

Seriously, when in the hell is the dev team going to bring this relatively new flight sim up to something even approximating a base level graphics capability? It is such a beautiful game at so many levels, and with FSAA, it would be jaw droppingly georgeous. It would seem to me that implementing FSAA would be one of those basic things comprising that base level of graphics capability. I'm running a GeForce GTX 560ti graphics card and it constantly complains to me about the jaggies that it is forced to render. Cuss

Enough already, get FSAA into the sim. Please.

<rant off>


You do know they are rewriting/optimizing the graphics engine, which should allow implementation of FSAA.


where did you see that Chivas?




We do know they are rewriting/optimizing the graphics engine, which common sense tells us if they succeed, then it should be quite possible to implement FSAA without killing frame rates.


Common sense Chivas? im not saying anymore wave2


Maybe I should explain this even more. With the current graphic engine, etc, its impossible to apply AA or AF without completely killing the frame rates. If the rewrite/optimization has a considerable improvement its quite possible to apply AA and AF without dragging down the frame rates to much.
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#3483564 - 12/29/11 01:44 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Chivas]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 3512
Loc: The Netherlands
Originally Posted By: Chivas
Originally Posted By: BKHZ_Furbs
Common sense Chivas? im not saying anymore wave2


Maybe I should explain this even more. With the current graphic engine...
I... don't think he needed more explanation, but WA either hunting at either the absence of it in the community or at the developer. :P (could be wrong though)

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#3483585 - 12/29/11 02:09 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: JAMF]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
Originally Posted By: JAMF
Originally Posted By: Chivas
Originally Posted By: BKHZ_Furbs
Common sense Chivas? im not saying anymore wave2


Maybe I should explain this even more. With the current graphic engine...
I... don't think he needed more explanation, but WA either hunting at either the absence of it in the community or at the developer. :P (could be wrong though)


I know. wink
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#3483951 - 12/30/11 12:03 AM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Swordsman]
Avimimus Offline
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada
You know what's funny? It just occurred to me - the original Il-2/1946 doesn't support anti-aliasing... (in any of the options menus or the ini file!)

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#3483986 - 12/30/11 01:07 AM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Avimimus]
tagTaken2 Offline
Member

Registered: 05/06/06
Posts: 1000
Loc: Gone.
Originally Posted By: Avimimus
You know what's funny? It just occurred to me - the original Il-2/1946 doesn't support anti-aliasing... (in any of the options menus or the ini file!)


Works fine when used through card settings, as high as you like. Same doesn't apply to CloD.

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#3484085 - 12/30/11 04:43 AM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Swordsman]
Lurker_71 Offline
Member

Registered: 12/22/06
Posts: 103
"Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim?"

In this sim: No.

In the sequel: Possibly.

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#3484219 - 12/30/11 10:10 AM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Avimimus]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 35542
Loc: Space Coast, USA
Originally Posted By: Avimimus
You know what's funny? It just occurred to me - the original Il-2/1946 doesn't support anti-aliasing... (in any of the options menus or the ini file!)


Well, that's because it's based on an engine from 2001 that had little overall changes to it, and in 2001 the only FSAA was people with Voodoo 5's! Software FSAA was still years in the future.
I mean, it took until A-10C for ED to get FSAA in-game for their sims, and now BS2 of course has it as well. I still have to turn it on driver-side for BS1 and FC2.




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