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#3482940 - 12/28/11 09:36 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Jonesy8077 Offline
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I know you can change targets but I mean you can't move the target select cursor like you can in falcon, you can only switch between targets using two buttons, I wish you could use a mouse or assign an axis, kind hope we could have dual throttle control while we're at it lol

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#3482955 - 12/28/11 09:51 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Fenix]  
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Heretic Offline
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Originally Posted By: Fenix
I still hope this will be a new Fleet Defender


Judging from some preview pics, you get to shoot at Badgers and cruise missiles.



Originally Posted By: SkateZilla
they dont move out of the area IRL, they are in a marked spot, and duck under the plane's wings.


...behind a blast shield. (Thank you, Top Gun.)

Last edited by Heretic; 12/28/11 09:52 PM.
#3482975 - 12/28/11 10:18 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Jonesy8077]  
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Evil Flower Offline
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Originally Posted By: Donk
I know you can change targets but I mean you can't move the target select cursor like you can in falcon, you can only switch between targets using two buttons, I wish you could use a mouse or assign an axis, kind hope we could have dual throttle control while we're at it lol

What possible functionality would be added through using a mouse to physically move the cursor with pixel-perfect precision that cannot be done much faster and comfortably by pressing a key to cycle through contacts?

It's exactly the kind of non-user friendly feature I hope TK stays away from.

#3482987 - 12/28/11 10:28 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Heretic]  
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SkateZilla Offline
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Originally Posted By: Heretic
Originally Posted By: Fenix
I still hope this will be a new Fleet Defender


Judging from some preview pics, you get to shoot at Badgers and cruise missiles.



Originally Posted By: SkateZilla
they dont move out of the area IRL, they are in a marked spot, and duck under the plane's wings.


...behind a blast shield. (Thank you, Top Gun.)


I have video footage of SuperBugs launching from the back 2 Cats, and the green white and yellow shirts working that area kneel next to the aircraft (to the left) while everyone else moves behind the safe lines to the right or left of the area.


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#3483034 - 12/28/11 11:17 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Evil Flower]  
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Hellfish6 Offline
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Originally Posted By: Evil Flower
Originally Posted By: Donk
I know you can change targets but I mean you can't move the target select cursor like you can in falcon, you can only switch between targets using two buttons, I wish you could use a mouse or assign an axis, kind hope we could have dual throttle control while we're at it lol

What possible functionality would be added through using a mouse to physically move the cursor with pixel-perfect precision that cannot be done much faster and comfortably by pressing a key to cycle through contacts?

It's exactly the kind of non-user friendly feature I hope TK stays away from.


Amen.

#3483152 - 12/29/11 02:45 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Hinchinbrooke Offline
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TW finally enters the 21st Century sea-statewise at least.

About time.

#3483163 - 12/29/11 03:08 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Hellfish6]  
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Dogsbd Offline
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Originally Posted By: Hellfish6
Originally Posted By: Evil Flower
Originally Posted By: Donk
I know you can change targets but I mean you can't move the target select cursor like you can in falcon, you can only switch between targets using two buttons, I wish you could use a mouse or assign an axis, kind hope we could have dual throttle control while we're at it lol

What possible functionality would be added through using a mouse to physically move the cursor with pixel-perfect precision that cannot be done much faster and comfortably by pressing a key to cycle through contacts?

It's exactly the kind of non-user friendly feature I hope TK stays away from.


Amen.


Amen!


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#3483281 - 12/29/11 06:54 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Jonesy8077 Offline
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I'll shut up then shall I?

#3483343 - 12/29/11 12:15 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Jonesy8077]  
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CA_Stary Offline
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Originally Posted By: Donk
I'll shut up then shall I?

Amen! wink

#3483424 - 12/29/11 03:05 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Jonesy8077 Offline
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Cheers Mate lol neaner

#3483440 - 12/29/11 03:24 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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CA_Stary Offline
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Poland
you agaaain? grrr
wink

#3483552 - 12/29/11 06:29 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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arthur666 Offline
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Hmmm... First OHP wasn't commissioned until 1977. I'm guessing we're looking at 1979 timeline for a campaign.


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#3483572 - 12/29/11 06:57 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]  
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SkateZilla Offline
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Originally Posted By: arthur666
Hmmm... First OHP wasn't commissioned until 1977. I'm guessing we're looking at 1979 timeline for a campaign.


have a look at the Aircraft Variants in the Objects List.

These are the New Aircraft in the Objects List... that showed up in the last 1 or 2 patches.

Bold/Check are confirmed via Screenshots.
(Updated from Merged Install?) are Planes most likely taken from SF2V/SF2I/SF2E
(Updated Version of DLC?) are planes most likely modified versions of the previous DLC.

hasnt been updated with the new set of screens, feel free to check off new confirmations.

A-4M
A-4N
A-6E (Updated From Merged Install?)
A-6E_79 (Updated From Merged Install?)
A-7E_74 (Updated From Merged Install?)
A-7E_79 (Updated From Merged Install?)
EA-6B Check.
E-2C Check.
F-4J_74 (Updated From Merged Install?)
F-4N
F-4S
F-14A Check.
F-14A_77 Check.
Lim-6bis (Re-Badged MIG-17)
Lim-6M (Re-Badged MIG-17)
Mirage3E (Updated Version of DLC?)
Mirage3EL (Updated Version of DLC?)
Mirage3OF (Updated Version of DLC?)
Mirage3OA (Updated Version of DLC?)
Mirage3OFA (Updated Version of DLC?)
Mirage5DE (Updated Version of DLC?)
Mirage5E2 (Updated Version of DLC?)
Mirage5SDE (Updated Version of DLC?)
RF-8G
RF-8G_77
Yak-38
Tu-95K-22
Tu-95RT Check.
Tu-22KD Check.
Tu-22KPD
Tu-22M2 Check.
Tu-22M3 Check.
Tu-22PD
Tu-22RD
Tu-16K-10-26 Check.
Tu-16K-26 Check.
Tu-16P
Tu-16R
Tu-16RM-1

Last edited by SkateZilla; 12/29/11 06:58 PM.

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#3483595 - 12/29/11 07:29 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Jedi Master Offline
Entil'zha
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TK's latest campaign IIRC is in 1982. My guess is this one won't go much farther than that either. Still, for merged install users we'll have F-15s and the full complement of other naval planes to use. Those with mods installed will have the F/A-18A available as well.
Also note the Yak-38 in that list. I really hope we see Forgers, even if they're AI only, launching from the Russian lite carriers.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3483613 - 12/29/11 07:48 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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SkateZilla Offline
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TK already stated that not everything on the list is garaunteed to be in the game.

the ground object list is the same, as it includes:
CVA-63
CVN-65
CVN-68
LHD-1
OHPerry
Keiv


etc

Quote:

Barlock
BM-14-16
BRDM
BTR-50PK
BTR-152
BTR-ZPU
BTR-ZU-23
CargoShip
Centurion5
Centurion6
Centurion8
Centurion10
Centurion13
Centurion_Shot
Centurion_ShotKal
CGN-36
CGN-38
CVA-63
CVN-65
CVN-68
Fansong
FansongC
FansongE
FansongF
FuelTruck
KashinMod
Kiev
Knox
KrestaII
KrivakI
KS-19
LCC-19
LHA-1
LHD-1
LPD-4
Leopard1A1
Leopard1A2
Leopard1A3
Leopard1A4
Leopard1A5
M4E8
M35_Quad
M35A2
M38Jeep
M48_Magach3
M48A2
M48A3
M50_Sherman
M51_Sherman
M55_Quad
M60_Magach6
M60A1
M113
M113-ZPU
M113-ZU-23
M163
OHPerry
P-4_PatrolBoat
PatrolBoat
PT-76
SA-2L
SA-2LC
SA-2LE
SA-2LF
SA-6L
SA-8
SA-8B
SA-9
SA-13
SCB-125
Scud-B
Spruance
StraightFlush
SumnerFRAM2
T-34-85
T-54
T-55
T-62A
T-72A
Tanker
ZIL-157
ZIl-157Command
ZIL-157Fuel
ZPU-2
ZSU-23
ZSU-57
ZU-23


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#3483668 - 12/29/11 08:47 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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arthur666 Offline
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Thanks for the list updates, SkateZilla.

If 1982, we'll be getting the GE F110 engine upgrades?

Last edited by arthur666; 12/29/11 08:48 PM.
#3483687 - 12/29/11 09:08 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Jedi Master]  
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Heretic Offline
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Originally Posted By: Jedi Master
Also note the Yak-38 in that list. I really hope we see Forgers, even if they're AI only, launching from the Russian lite carriers.


Rookie Yak-38 pilot: "Command, this is Turkey 1. Will be back later with glory for motherland!"
Command: " Turkey 1, this is Command. '..will be back...glory...'...good one! [Clearly audible laughter in the background]"

Last edited by Heretic; 12/29/11 09:08 PM.
#3483749 - 12/29/11 10:30 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]  
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SkateZilla Offline
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Originally Posted By: arthur666
Thanks for the list updates, SkateZilla.

If 1982, we'll be getting the GE F110 engine upgrades?


Doubt it, we'll get the F-14A w/ TF30, plus the 1977 version (which is pretty much the same).

we wont even get into the 1980s, as the F-14 didnt replace the RF-8 until 1981. (around the same time the F-14s got their first combat kills).


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#3484392 - 12/30/11 08:28 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Entil'zha
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The F-14A+/B didn't enter service till very late 80s IIRC. The list mentions 2 different F-14As only, so I'd say no.

However, it shouldn't be hard to make an A+/B mod once we get it. The D of course needs major 3D model changes as well as avionics to be right.



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3484431 - 12/30/11 10:10 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Jedi Master]  
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SkateZilla Offline
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Originally Posted By: Jedi Master
The F-14A+/B didn't enter service till very late 80s IIRC. The list mentions 2 different F-14As only, so I'd say no.

However, it shouldn't be hard to make an A+/B mod once we get it. The D of course needs major 3D model changes as well as avionics to be right.



The Jedi Master


Im still wondering what warranted its own _77 Version??, we exported them in 78 to Iran,....

as for B, its a simple radar, engine and some capabilities update.

the D Model would require and All Glass Pit rebuild. as well as new avionics.

Last edited by SkateZilla; 12/30/11 10:11 PM.

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