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#3481593 - 12/26/11 07:14 PM Re: World of Planes - Officially on SimHQ [Re: Zakzak]  
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I'm not moving any goal posts son, I'm making sure you understand it's not a persistent world - its just stats updated on a server from multiple smaller 32 player - non-massive - servers.

It doesn't compare to Air Warrior, WWIIOl, Aces High, or WarBirds - the very definition of MMO air combat games.

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#3481600 - 12/26/11 07:33 PM Re: World of Planes - Officially on SimHQ [Re: NattyIced]  
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Originally Posted By: NattyIced

It doesn't compare to Air Warrior, WWIIOl, Aces High, or WarBirds - the very definition of MMO air combat games.

Since when does it have to? Even if it plays IDENTICALLY to World of Tanks it's still going to be an MMO regardless of what you decide to compare it to.

#3481603 - 12/26/11 07:37 PM Re: World of Planes - Officially on SimHQ [Re: Zakzak]  
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Just because you want it to be MMO, doesn't make it so. You keep insisting a persistent world makes a MMO.

So a persistent online world that only allows 4 players is a MMO? It's so massively multiplayer!

#3481610 - 12/26/11 07:55 PM Re: World of Planes - Officially on SimHQ [Re: NattyIced]  
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Evil Flower Offline
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Originally Posted By: NattyIced
Just because you want it to be MMO, doesn't make it so. You keep insisting a persistent world makes a MMO.

So a persistent online world that only allows 4 players is a MMO? It's so massively multiplayer!

And your whole argument is one big strawman because the persistent online world in this case isn't just a 4v4 (or 32v32 or whatever) player map. The game is billed as an MMO, ergo it most probably is designed as an MMO. Or you think a professional AAA studio has no idea what makes an MMO? Your posts are up there with the guys who try to "prove" WoP isn't going to be a simulator because the easy-level HUD looks gamey. Seriously. Get real.

#3481612 - 12/26/11 07:58 PM Re: World of Planes - Officially on SimHQ [Re: Zakzak]  
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32 players on one map seems pretty straightforward to me. Numbers are the whole basis to multiplayer, and if something is going to be billed as a massively multiplayer, it implies interaction with more than just 32 players.

Also, nice dodge on answering the question.

Last edited by NattyIced; 12/26/11 07:59 PM.
#3481615 - 12/26/11 08:09 PM Re: World of Planes - Officially on SimHQ [Re: Zakzak]  
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#3481671 - 12/26/11 10:06 PM Re: World of Planes - Officially on SimHQ [Re: NattyIced]  
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Evil Flower Offline
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Originally Posted By: NattyIced
32 players on one map seems pretty straightforward to me. Numbers are the whole basis to multiplayer, and if something is going to be billed as a massively multiplayer, it implies interaction with more than just 32 players.

Also, nice dodge on answering the question.


Except in this case it is obvious that "Game world" is not the same as "32p battle map". The whole MMO bit kind of implies that the battlemaps are micro-levels of the global map. Like in Silent Service or Red Storm Rising where patrolling and detection would take place on a global map but put you into a smaller map for the actual battle.

Last edited by Evil Flower; 12/26/11 10:09 PM.
#3481674 - 12/26/11 10:09 PM Re: World of Planes - Officially on SimHQ [Re: Evil Flower]  
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Originally Posted By: Evil Flower

32 player cap is only the individual battles. The actual persistent world has an infinite number of players, hence it is an MMO.

You are wrong and misleading others. You did not distinguish between the MMO and MMORPGs.
WoT is MMO
WoP is MMO
Lineage 2 is MMORPG with open-world
Star Wars : The Old Republic is MMORPG with open-world

#3481680 - 12/26/11 10:22 PM Re: World of Planes - Officially on SimHQ [Re: Evil Flower]  
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A true persistent game world exists in MMOs like Aces High, WWIIOl, WarBirds and back when Air Warrior was around where hundreds to thousands of individuals exist in the same real world where their actions actually influence the progression of the fight.

32 people fighting each other on one server is not the same. WoP just has a paper world. On paper, thousands of people might be playing the game. In reality, only 32 people could be playing each other.

#3481699 - 12/26/11 11:00 PM Re: World of Planes - Officially on SimHQ [Re: Ruslan]  
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Evil Flower Offline
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Originally Posted By: Ruslan
Originally Posted By: Evil Flower

32 player cap is only the individual battles. The actual persistent world has an infinite number of players, hence it is an MMO.

You are wrong and misleading others. You did not distinguish between the MMO and MMORPGs.
WoT is MMO
WoP is MMO
Lineage 2 is MMORPG with open-world
Star Wars : The Old Republic is MMORPG with open-world

What the hell does MMORPG have to do with anything? There's no difference between an MMORPG and an MMOFPS other than the RPG is implied to be based on stat-driven dicethrows rather than realtime combat. And besides, it is funny how people can claim WoP is not an MMO despite being billed as such when nobody other than the devs and alpha testers know how the game really plays and those are under NDA.

Again, go check out Navy Field which is a widely known naval MMO, and then come back and prove how limited PvP battles somehow preclude the game being an MMO.

#3481761 - 12/27/11 01:34 AM Re: World of Planes - Officially on SimHQ [Re: Zakzak]  
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MASSIVE multiplayer = hundreds on one server.

32 players = standard multiplayer.

If 32 was MMO, wow, let's fire up BC2, MW3, BF3 for some MMO goodness.

#3481806 - 12/27/11 04:59 AM Re: World of Planes - Officially on SimHQ [Re: Zakzak]  
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I remember, back in the day, when the ability for 32 players to play the same game all at one time was massively multiplayer. Quakeworld, for one. Guess I'm just an old salt now - that's "standard". wink

I'm still confused why all the hubbub over the nomenclature, though. The game will be what the game will be. If it will have 32 players playing on the same map at one time, then it will be a 32 player game. Call that MMO, call it just MO, or call it a rose - it will all smell the same in the end. Which is, to say, it will smell not entirely unlike a real rose. So calling it a rose is probably the worse of the three examples I gave, but I hope you get the Bard's gist: the point is what it smells like, not what you call it.

I wonder...if the only real conversation about a game is whether or not it should be titled an MMO or not, is that a good sign, or a bad sign?


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#3481836 - 12/27/11 07:06 AM Re: World of Planes - Officially on SimHQ [Re: EinsteinEP]  
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Zakzak Offline
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Originally Posted By: EinsteinEP
...if the only real conversation about a game is whether or not it should be titled an MMO or not, is that a good sign, or a bad sign?

I believe there should be something else cool
Closed Beta-test announcement for example. Gaijin announced it three days ago. It will start somewhere in Q1 2012 and candidates' applications for beta will be reviewed in January 2012
Sign-up page remains on its plance: http://worldofplanesgame.com/en/


Lead Community manager | 1C Game Studios
#3481907 - 12/27/11 10:47 AM Re: World of Planes - Officially on SimHQ [Re: WynnTTr]  
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Originally Posted By: WynnTTr
MASSIVE multiplayer = hundreds on one server.

32 players = standard multiplayer.

If 32 was MMO, wow, let's fire up BC2, MW3, BF3 for some MMO goodness.

In that case my first shipped game Golf Battle 3D for IOS qualifies as an MMO since we only had one central server hosting about ~500k players at once yet pvp matches are always 1 on 1 duels. It isn't billed as such but technically it qualifies as one because it has the necessary player persistence systems in place and players compete for supremacy on a global leaderboard. Navy Field on the other hand, is billed as one as it has stat-driven global map which is faction-locked and where battles/coop quests are generated yet these are always constrained to ~16v16 or something like that. Note that this is 32p per battle, not 32p for the entire game. You are making the flawed assumption that the entire game in WoP is that one 32p furball which it obviously isn't because of the billed global war system.
So far I haven't seen any indication that WoP will be 32p on one server, just that individual battles/missions will be locked to 32p. To state this is one and the same is clearly dishonest.

#3481955 - 12/27/11 01:56 PM Re: World of Planes - Officially on SimHQ [Re: Zakzak]  
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Reality - you can only ever play against/with 31 players.

Don't care about stats, persistence, factions. They're all nice but the reality is I'll only ever see 31 players in the air with me.

Oh some dude on another server just added to the war effort? Well and dandy, was he in my foxhole taking my hits with me?

You'll only ever see 31 other players. That's not massive, that's standard multiplayer these days.

Last edited by WynnTTr; 12/27/11 01:56 PM.
#3482323 - 12/27/11 11:12 PM Re: World of Planes - Officially on SimHQ [Re: Zakzak]  
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You could wait until it's released...

...in the meantime.

popcorn


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#3482462 - 12/28/11 04:40 AM Re: World of Planes - Officially on SimHQ [Re: Zakzak]  
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LMFAO WoP fanboys trying to redefine what an MMO is.

Quote:
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously.


http://en.wikipedia.org/wiki/Massively_multiplayer_online_game

Originally Posted By: GloDark7
You could wait until it's released...

...in the meantime.

popcorn


No way. I'm too busy playing my MMO BF3.

Last edited by FozzyBear; 12/28/11 04:50 AM.
#3482626 - 12/28/11 12:51 PM Re: World of Planes - Officially on SimHQ [Re: Zakzak]  
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So is all you can do to grab isolated sentences out of context and attack them? That's called strawmanning.

Magic The Gathering: Online is an MMO, but do you honestly think it features 100's on 100's battles being a turn based card game? Don't think so. It's still an MMO. In fact, since you're all trying to class WoP as not being an MMO over number of players in simultaneous combat, go find ANY MMO outside of Aces High/Warbirds that has thousands of players engaged in simultaneous combat. They may have thousands of players all walking around following their own quests, but rarely do you interact with more than a few dozen at best at any one time. And some of them even stream you into smaller maps for indoors environments etc so you de facto do not exist on the same map as the players outside.

#3482867 - 12/28/11 07:52 PM Re: World of Planes - Officially on SimHQ [Re: Zakzak]  
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I wonder what the gameplay would be like.
32players per grid of the huge map? or 32 players per dogfight session with random map rotation like WOT?

Last edited by nadal; 12/28/11 07:52 PM.
#3482928 - 12/28/11 09:17 PM Re: World of Planes - Officially on SimHQ [Re: FozzyBear]  
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Originally Posted By: FozzyBear
...No way. I'm too busy playing my MMO BF3...


...and trolling here when time allows. At least you're consistent stirthepot


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