#3481600 - 12/26/11 07:33 PM
Re: World of Planes - Officially on SimHQ
[Re: NattyIced]
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Evil Flower
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It doesn't compare to Air Warrior, WWIIOl, Aces High, or WarBirds - the very definition of MMO air combat games.
Since when does it have to? Even if it plays IDENTICALLY to World of Tanks it's still going to be an MMO regardless of what you decide to compare it to.
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#3481610 - 12/26/11 07:55 PM
Re: World of Planes - Officially on SimHQ
[Re: NattyIced]
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Evil Flower
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Just because you want it to be MMO, doesn't make it so. You keep insisting a persistent world makes a MMO.
So a persistent online world that only allows 4 players is a MMO? It's so massively multiplayer! And your whole argument is one big strawman because the persistent online world in this case isn't just a 4v4 (or 32v32 or whatever) player map. The game is billed as an MMO, ergo it most probably is designed as an MMO. Or you think a professional AAA studio has no idea what makes an MMO? Your posts are up there with the guys who try to "prove" WoP isn't going to be a simulator because the easy-level HUD looks gamey. Seriously. Get real.
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#3481612 - 12/26/11 07:58 PM
Re: World of Planes - Officially on SimHQ
[Re: Zakzak]
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NattyIced
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32 players on one map seems pretty straightforward to me. Numbers are the whole basis to multiplayer, and if something is going to be billed as a massively multiplayer, it implies interaction with more than just 32 players.
Also, nice dodge on answering the question.
Last edited by NattyIced; 12/26/11 07:59 PM.
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#3481615 - 12/26/11 08:09 PM
Re: World of Planes - Officially on SimHQ
[Re: Zakzak]
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FearlessFrog
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#3481671 - 12/26/11 10:06 PM
Re: World of Planes - Officially on SimHQ
[Re: NattyIced]
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Evil Flower
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32 players on one map seems pretty straightforward to me. Numbers are the whole basis to multiplayer, and if something is going to be billed as a massively multiplayer, it implies interaction with more than just 32 players.
Also, nice dodge on answering the question. Except in this case it is obvious that "Game world" is not the same as "32p battle map". The whole MMO bit kind of implies that the battlemaps are micro-levels of the global map. Like in Silent Service or Red Storm Rising where patrolling and detection would take place on a global map but put you into a smaller map for the actual battle.
Last edited by Evil Flower; 12/26/11 10:09 PM.
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#3481674 - 12/26/11 10:09 PM
Re: World of Planes - Officially on SimHQ
[Re: Evil Flower]
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Ruslan
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32 player cap is only the individual battles. The actual persistent world has an infinite number of players, hence it is an MMO.
You are wrong and misleading others. You did not distinguish between the MMO and MMORPGs. WoT is MMO WoP is MMO Lineage 2 is MMORPG with open-world Star Wars : The Old Republic is MMORPG with open-world
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#3481699 - 12/26/11 11:00 PM
Re: World of Planes - Officially on SimHQ
[Re: Ruslan]
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Evil Flower
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32 player cap is only the individual battles. The actual persistent world has an infinite number of players, hence it is an MMO.
You are wrong and misleading others. You did not distinguish between the MMO and MMORPGs. WoT is MMO WoP is MMO Lineage 2 is MMORPG with open-world Star Wars : The Old Republic is MMORPG with open-world What the hell does MMORPG have to do with anything? There's no difference between an MMORPG and an MMOFPS other than the RPG is implied to be based on stat-driven dicethrows rather than realtime combat. And besides, it is funny how people can claim WoP is not an MMO despite being billed as such when nobody other than the devs and alpha testers know how the game really plays and those are under NDA. Again, go check out Navy Field which is a widely known naval MMO, and then come back and prove how limited PvP battles somehow preclude the game being an MMO.
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#3481806 - 12/27/11 04:59 AM
Re: World of Planes - Officially on SimHQ
[Re: Zakzak]
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EinsteinEP
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Just a Noob
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I remember, back in the day, when the ability for 32 players to play the same game all at one time was massively multiplayer. Quakeworld, for one. Guess I'm just an old salt now - that's "standard". I'm still confused why all the hubbub over the nomenclature, though. The game will be what the game will be. If it will have 32 players playing on the same map at one time, then it will be a 32 player game. Call that MMO, call it just MO, or call it a rose - it will all smell the same in the end. Which is, to say, it will smell not entirely unlike a real rose. So calling it a rose is probably the worse of the three examples I gave, but I hope you get the Bard's gist: the point is what it smells like, not what you call it. I wonder...if the only real conversation about a game is whether or not it should be titled an MMO or not, is that a good sign, or a bad sign?
Shoot to Kill. Play to Have Fun.
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#3481836 - 12/27/11 07:06 AM
Re: World of Planes - Officially on SimHQ
[Re: EinsteinEP]
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Zakzak
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...if the only real conversation about a game is whether or not it should be titled an MMO or not, is that a good sign, or a bad sign? I believe there should be something else Closed Beta-test announcement for example. Gaijin announced it three days ago. It will start somewhere in Q1 2012 and candidates' applications for beta will be reviewed in January 2012 Sign-up page remains on its plance: http://worldofplanesgame.com/en/
Lead Community manager | 1C Game Studios
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#3481907 - 12/27/11 10:47 AM
Re: World of Planes - Officially on SimHQ
[Re: WynnTTr]
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Evil Flower
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MASSIVE multiplayer = hundreds on one server.
32 players = standard multiplayer.
If 32 was MMO, wow, let's fire up BC2, MW3, BF3 for some MMO goodness. In that case my first shipped game Golf Battle 3D for IOS qualifies as an MMO since we only had one central server hosting about ~500k players at once yet pvp matches are always 1 on 1 duels. It isn't billed as such but technically it qualifies as one because it has the necessary player persistence systems in place and players compete for supremacy on a global leaderboard. Navy Field on the other hand, is billed as one as it has stat-driven global map which is faction-locked and where battles/coop quests are generated yet these are always constrained to ~16v16 or something like that. Note that this is 32p per battle, not 32p for the entire game. You are making the flawed assumption that the entire game in WoP is that one 32p furball which it obviously isn't because of the billed global war system. So far I haven't seen any indication that WoP will be 32p on one server, just that individual battles/missions will be locked to 32p. To state this is one and the same is clearly dishonest.
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#3481955 - 12/27/11 01:56 PM
Re: World of Planes - Officially on SimHQ
[Re: Zakzak]
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Joined: Mar 2009
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WynnTTr
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Reality - you can only ever play against/with 31 players.
Don't care about stats, persistence, factions. They're all nice but the reality is I'll only ever see 31 players in the air with me.
Oh some dude on another server just added to the war effort? Well and dandy, was he in my foxhole taking my hits with me?
You'll only ever see 31 other players. That's not massive, that's standard multiplayer these days.
Last edited by WynnTTr; 12/27/11 01:56 PM.
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#3482323 - 12/27/11 11:12 PM
Re: World of Planes - Officially on SimHQ
[Re: Zakzak]
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GloDark7
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You could wait until it's released... ...in the meantime.
System AMD Phenom II X6 1055T 95W @ 3.5Ghz 8GB DDR3 1333MHz ATI HD 4850 1GB Windows 7 x64 Ultimate SP1 (on OCZ Agility SSD 60GB)
Flight Gear Freetrack 6DoF (using TrackIR 3 cam) Saitek Cyborg Evo Force (failed after 6 strong years of service) Saitek X-52 Pro Flight System with Hall Sensor Magnet Mod (flying is good again)
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#3482462 - 12/28/11 04:40 AM
Re: World of Planes - Officially on SimHQ
[Re: Zakzak]
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FozzyBear
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LMFAO WoP fanboys trying to redefine what an MMO is. A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. http://en.wikipedia.org/wiki/Massively_multiplayer_online_gameYou could wait until it's released... ...in the meantime. No way. I'm too busy playing my MMO BF3.
Last edited by FozzyBear; 12/28/11 04:50 AM.
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#3482867 - 12/28/11 07:52 PM
Re: World of Planes - Officially on SimHQ
[Re: Zakzak]
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nadal
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I wonder what the gameplay would be like. 32players per grid of the huge map? or 32 players per dogfight session with random map rotation like WOT?
Last edited by nadal; 12/28/11 07:52 PM.
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#3482928 - 12/28/11 09:17 PM
Re: World of Planes - Officially on SimHQ
[Re: FozzyBear]
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GloDark7
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...No way. I'm too busy playing my MMO BF3... ...and trolling here when time allows. At least you're consistent
System AMD Phenom II X6 1055T 95W @ 3.5Ghz 8GB DDR3 1333MHz ATI HD 4850 1GB Windows 7 x64 Ultimate SP1 (on OCZ Agility SSD 60GB)
Flight Gear Freetrack 6DoF (using TrackIR 3 cam) Saitek Cyborg Evo Force (failed after 6 strong years of service) Saitek X-52 Pro Flight System with Hall Sensor Magnet Mod (flying is good again)
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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