I actually got pretty obsessive with that one. I started at about 3 PM with the actual flight and then started replaying and replaying the Track file in order to get the shots that I wanted (over 150 in the end!). By the time I'd finished the editorial process of deciding which 50 I wanted to work with, it was gone 11 PM and my girlfriend wanted to go to bed because she had to get up early for work.
I went to bed, but all I could think about was the AAR so I got back up and went back into the den to start writing the story. That took me until about 3 AM and it was another half hour before I'd uploaded everything to SimHQ. I then spent another half hour re-reading everything and doing some final grammar and spelling fixes.
It was gone 4 by the time I went back to bed, by which time I'd spent over 12 hours on that one AAR.
To be honest, it would have been much faster if it hadn't been for the dodgy, unreliable Track file replays. I was constantly crashing into hills or getting shot down by entities that I'd actually destroyed in the mission. If anyone's wondering why I didn't show the punchlines to my rocket and cannon strafing runs, it's because the replay had me firing slightly to the left of my targets in every case.
It's disappointing that the primary tool for engaging with the ED/SimHQ competition is so flaky. Oddly, I never had this problem with the original Black Shark.