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#3482368 - 12/27/11 07:46 PM Re: Friday update, Dec 23 [Re: Lurker_71]
falstaff Offline
Member

Registered: 01/08/11
Posts: 389
You're on, Furbs smile

Was hoping to come back to some good news, then read Luthier's update. Oh dear. Oh dear, oh dear, oh dear.

Ben


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#3482376 - 12/27/11 07:59 PM Re: Friday update, Dec 23 [Re: Lurker_71]
Ajay Offline
Reverse engineered CloD simmer
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Registered: 12/18/02
Posts: 14790
Loc: Brisbane OZ
Most people have already voted with their feet by the looks of it anyway.Can you ever remember the EAW or IL2 forum this dead only 7 or so months after release? Man those places were thriving with action, on and offline.As much as i wanted the game to succeed i think it has already clearly dudded, which is a real bummer. Like has been said before , they reached very high and somewhere someone dropped the ball or forgot to pass, whatever the reason it doesnt even matter anymore as it is what it is.

One thing i am definitely not worried about is any more planes or ground models for CloD , ships was the obvious one ..but they missed the boat too..sorry wink AI fix is the obvious big one.

BoM is a real second seater for me but obviously necessary for CloD's future ( on my rig ) so i will grab it and see how she pans out.Thing is , how many will not grab BoM because of CloD? Not at the full price anyway.How does the team survive with the millions spent on the game and no way they would have recouped what was spent?

And yes , their communication is very scattery at best..the supposed pr guy would have been a great cool.Good or bad news , if it was someone who was a straightshooter and was fluent in Russian and English , could have been a feather in their cap.

Lots of basic missed oppurtunities.
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My character somehow got all twisted up. I was playing the mission where you have to infiltrate the Golden Glow Estate and do multiple things. When I was out burning beehives and fighting I just eventually ran away to view my success from a distance. I first noticed it when I squated down on a tree trunk. Coot..the squatter../simHQ/2011

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#3482401 - 12/27/11 08:47 PM Re: Friday update, Dec 23 [Re: Lurker_71]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
And the community wonders why the developers avoid posting as much as possible. LMFAO
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#3482409 - 12/27/11 09:22 PM Re: Friday update, Dec 23 [Re: Lurker_71]
Ajay Offline
Reverse engineered CloD simmer
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Registered: 12/18/02
Posts: 14790
Loc: Brisbane OZ
They need thicker skin smile Thats why they have a pr guy.Dont get involved in the bickering, just state what is happening, screenshots, ideas that have been thrown about..updates.

Savage Forum Member : Why is there no dynamic weather and the terrain is cartoony ?

PRdoodthickskiN1 : Well guys we fudged up and couldnt fix it (the weather) in time so we are chucking it out the window until we can include it in an addon.We know it was a big draw but we just cannot do it at the expense of the AI recoding which we think is the most important fix needed in a flight sim.The terrain is being worked on and will be out in a beta version of the patch in three weeks.

Pretty easy , you arent there to be anyone's friend or answer every inane question.

Look at how the 'lite ' sims promote themselves , no wonder they have a far bigger group of people , fair enough they are are also easier to dive into and play out differently, power ups etc..BUT still, they promote themselves a thousand times better than 1c ever has.

If 1c would have had a good pr guy , even in the last year of development, regardless of the rushing out the door or whatever the debacle was , they would have assured a lot more sales , which in turn would have led to more money = quicker patches/fixes.The pr guy would have kept updates going fairly constantly too keep the savages at bay and to try and keep people interested in the game and assured that it would be fixed..which of course with a lot more sales (meaning they could possibly pull in more people to fix the game quicker) i doubt we would be were it stands now, maybe smile Obviously thats all conjecture on my part.

Its all a pipe dream but there is no downside to a good pr guy who shoots from the hip.
_________________________
My il2 page
Seelowe Campaign
Cliffs of Dover page
CloD

My character somehow got all twisted up. I was playing the mission where you have to infiltrate the Golden Glow Estate and do multiple things. When I was out burning beehives and fighting I just eventually ran away to view my success from a distance. I first noticed it when I squated down on a tree trunk. Coot..the squatter../simHQ/2011

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#3482430 - 12/27/11 10:25 PM Re: Friday update, Dec 23 [Re: Lurker_71]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
"Well guys we fudged up and couldnt fix it (the weather) in time so we are chucking it out the window until we can include it in an addon.We know it was a big draw but we just cannot do it at the expense of the AI recoding which we think is the most important fix needed in a flight sim.The terrain is being worked on and will be out in a beta version of the patch in three weeks."

The developer has stated that the weather is still a work in progress, and Luthier has apologised for the unfinished release of the sim. Its impossible to give a release date as there is no perfect "check list with time frame" for adding new code and bug fixing. What more can they say other than they are working on COD and the sequel.

I've never seen any concentrated PR work for any combat flight sims because the cost of advertising isn't worth the pay back on this small genre. Although I did see a television commercial for CFS3 from Microsoft once which is the only developer who could afford it.

Maddox Games used to communicate as much or more than most developers, but have obviously run into more than their fair share of problems in the last few years. I'm not so sure they could say anything more than "they are still working on the project", because even they can't say for certain which way its going to go. This is all common sense but a waste of breath if people believe that the developer is only out to screw them over.
_________________________
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#3482435 - 12/27/11 10:35 PM Re: Friday update, Dec 23 [Re: Lurker_71]
Allaire Offline
Member

Registered: 06/10/09
Posts: 731
Loc: AR, USA
Yep the weather is a work in progress. It's just a work in progress for BoM. thumbsup

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#3482438 - 12/27/11 10:44 PM Re: Friday update, Dec 23 [Re: Lurker_71]
Avimimus Offline
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada
Well this is generally a bit silly...

CoD's current weather system is better than many other sims (both the standard weather that is on by default, and the machine crippling unoptimised advanced weather model that was kindly provided for us to experiment with inside of the FMB).

Still, people complain about the weather - but:
Well before release we had been publicly notified on the Banana forums that the code needed to be rewritten from scratch and probably wouldn't be ready until the sequel was released (ie. CoD would never have the new weather, only its
sequel). This was known long before release (and never advertised as a guaranteed feature).

I think of plenty of things to complain about, but this one is... well... interestingly out of blue.
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#3482453 - 12/27/11 11:27 PM Re: Friday update, Dec 23 [Re: Chivas]
Force10 Offline
I'm just a
Member

Registered: 07/10/05
Posts: 1403
Loc: CA
Originally Posted By: Chivas
And the community wonders why the developers avoid posting as much as possible. LMFAO



They actually made a huge mistake by announcing a sequel at this stage. That was too much info that the community wasn't ready to hear. All the announcement did was divide the community further. Imagine if they hadn't told us that, we would all assume that they were diligently working on the patch. Then they could release the patch that fixed some stuff and quieted some folks down, and announce a sequel afterwards.
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#3482468 - 12/27/11 11:57 PM Re: Friday update, Dec 23 [Re: Avimimus]
Bumfluff Offline
Member

Registered: 03/30/08
Posts: 470
Originally Posted By: Avimimus
Well this is generally a bit silly...

CoD's current weather system is better than many other sims (both the standard weather that is on by default, and the machine crippling unoptimised advanced weather model that was kindly provided for us to experiment with inside of the FMB).

Still, people complain about the weather - but:
Well before release we had been publicly notified on the Banana forums that the code needed to be rewritten from scratch and probably wouldn't be ready until the sequel was released (ie. CoD would never have the new weather, only its
sequel). This was known long before release (and never advertised as a guaranteed feature).

I think of plenty of things to complain about, but this one is... well... interestingly out of blue.


I think the "sequel" is just another excuse for why CloD will never be finished. Remember the nonsense about the epilepsy filter and how that was the main reason why the game ran so badly on release? What cobblers! The game ran badly because it was a badly coded and terribly engineered piece of software. Trying to blame everything on the epilepsy filter was a deeply untruthful excuse.

Sorry fellas. My money says BOM will never see the light of day.

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#3482471 - 12/28/11 12:16 AM Re: Friday update, Dec 23 [Re: Lurker_71]
Allaire Offline
Member

Registered: 06/10/09
Posts: 731
Loc: AR, USA
OK how about that missing Su 26? Got an answer for that? Or is it just silly to worry about something that was removed 2 days before release with no word as to why?

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