Sorry for being not on the forums for a long time, but I'm back now. And I present you something awesome. A resource pack, that I made for Comanche Gold. Comanche Gold - Resource Pack 1 Contains a lot of models, converted mostly from Armored Fist 3 and a new music track, converted from F-22 Lightning II Have fun and be sure to use these new things in your custom missions!
Inline advert (2nd and 3rd post)
#3481438 - 12/26/1101:43 PMRe: Comanche Gold - A (kind of late) Christmas present to all CG fans
[Re: TriMetall]
May I just suggest that you add a 'readme' file to your .zip so that people know how to use the content? And so that you are labelled as the creator of the content/package?
If I can put it on my CG website, people might not see this forum post and will not know what the archive contains in detail and will not know how to use it.
As this is 'Resource Pack 1', are you planning on more?
Thanks for your efforts, it's good to see you back, and hope you had a good Christmas!
"How To Use Note": - insert all .ai,.3do,.pcx files into RESOURCE.RES file with FwO-Raven's or other PFF editor - create a standard new mission with the Comanche Gold mission Editor - place the whatever object on the desired place for the new custom created object - safe this mission - like .mrf kind of file - rename the extension of this .mrf file to .pff and open it with PFF editor and extract only the .mis file - open the .mis file with notepad and rename the initial object from the list to desired new custom created object/use its AI name/ - insert the modified .mis file back into the already opened .pff file - rename again the ready .pff file to .mrf file and play it like user created mission.
the first 2 examples are for imported objects from Dolores resourse pack
a checkpoint imported
a hovitzer imported
the last example is for imported object which is not included neither in the Mission Editor nor in the Dolores resourse pack but it exsists in Comanche Gold Resourse.res file - the submarine. bear in mind that the submarine consists of 4 parts - it is equal to 4 objects placed on the same position