Forums » Air Combat & Civil Aviation » SAM Simulator Active Topics You are not logged in. [Log In] [Register User]
Page 62 of 351 < 1 2 ... 60 61 62 63 64 ... 350 351 >
Topic Options
Rate This Topic
Hop to:
#3360292 - 08/06/11 08:02 AM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
Thanks for taking out suggestions into account!
Originally Posted By: Hpasp

v922c is planned to be released within few weeks.
It will contain the Pause/2x/4x time compression, and some minor fixes.



Top
#3360295 - 08/06/11 08:07 AM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
Why am I not surprised? After all, you are the one who made the sim, so...
there probably are cheat codes, God Mode, Hpasp Mode, F117_with_landing_gear_down mode, etc.
smile

Originally Posted By: Hpasp

ps: I was able to angle track it at around 300km out (no range, no Nonius).
thumbsup


Edited by MK_PL (08/06/11 08:43 AM)

Top

#3360302 - 08/06/11 08:16 AM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
While trying to duplicate the 'radar bug' I might have found something else...
On the C screen.


Look carefully:

Here (upper right):

It might be a bug, appears to be dead.

Top
#3360316 - 08/06/11 08:41 AM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
I managed to replicate the 'radar bug'. Unfortunately.
In chronological order:






I waited for about 2 minutes after missile impact, but it was still visible (in various radar ranges).


Edited by MK_PL (08/06/11 08:55 AM)

Top
#3360350 - 08/06/11 09:46 AM Re: SAM Simulator [Re: Hpasp]
Lieste Offline
Member

Registered: 10/07/08
Posts: 1271
Wait longer...

No seriously - it will take a long time for the debris to reach the ground from 25km up... especially if the hit is good and the target breaks up early on in/prior to the descent.

Top
#3360356 - 08/06/11 10:00 AM Re: SAM Simulator [Re: Lieste]
Kairo Offline
Member

Registered: 05/28/11
Posts: 139
Loc: Algeria
Originally Posted By: Lieste
Wait longer...

No seriously - it will take a long time for the debris to reach the ground from 25km up... especially if the hit is good and the target breaks up early on in/prior to the descent.


is there any method to track elevations's crash with radar?
_________________________
Sgt/C. Kairo

Top
#3360358 - 08/06/11 10:06 AM Re: SAM Simulator [Re: MK_PL]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
Originally Posted By: MK_PL
I managed to replicate the 'radar bug'. Unfortunately.
I waited for about 2 minutes after missile impact, but it was still visible (in various radar ranges).


Could you please insert "X" and "C" screens also?
(and check page 30 of the manual?)

All Doppler radars are sensitive for low tangential velocity.
1. When the target angular velocity drops, the “RAZRES FM” (Switch on FM) red warning light (2) will illuminate.
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

Top
#3360370 - 08/06/11 10:50 AM Re: SAM Simulator [Re: Lieste]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
You may be right, but height is already low or zero on the 3rd screenshot. And the plane was hit four times.
And still I kept waiting after taking that screenshot.

Originally Posted By: Lieste
Wait longer...
No seriously - it will take a long time for the debris to reach the ground from 25km up... especially if the hit is good and the target breaks up early on in/prior to the descent.

Top
#3360376 - 08/06/11 11:08 AM Re: SAM Simulator [Re: NaiseFail]
Kairo Offline
Member

Registered: 05/28/11
Posts: 139
Loc: Algeria
Originally Posted By: NaiseFail
Originally Posted By: Kairo
for NaiseFail:
I don't know if you have already see on the ground the real disposition of the panels,
if you work alone in one of this fire Cabin, you will see that you must pass along all panels to reach the ones you want!
you can't bypass panels in middle to jump directly to the ones you want, you must have in your mind the complete "Image"
of all panels and there dispositions in firing cabin, to be able to use it and to go to desired panel !, in reality you waste some times to reach panels.
and simply pressing ... a key, is not the real world! (it's my personal think!)


No offense, but your argument is invalid. Some things have to be abstracted and/or simplified simply because a computer simulation, no matter how realistic, can never function 100% like the real life system. The simpler solution to this would probably be for the SAM Sim installer to either ask for, or detect your keyboard layout and use a profile made for that type of keyboard.

No offense at all, and your argument still valid for your point of view, but maybe ours mains goal is different :

"Some things have to be abstracted and/or simplified simply because a computer simulation, no matter how realistic, can never function 100% like the real life system
I don't think this SIM Simulator is intended for this purpose, it will be as a "cheap game", then we have to play Lock On: Flaming Cliffs 2 as well ...

Hpasp said in his site:
"The main goal during development was to simulate what the operators of the SAM battalion could see, and hear during engagement""

Originally Posted By: Kairo

the way to use the simulator (procedures), must be strictly the same as real machine or systems who we want to simulate, no wrap up will be made in this procedures or guidelines, no "cut" or simplify of procedures or guidelines are made in simulator, if it's done, it will be a "fake" simulator, and all the game's simulator are in the reality a "fake" simulator, - in all airplane simulator you never use all required switch and knobs to power on the engines, or to take off or even landing! -may be except MS Flight Simulator-


Don't worry for computers, they have no limits, "the only limit is our knowledge how to use it!"
if you expect a "simplified Game SAM Simulator", maybe it's the wrong place, I think we are more serious her!

"the main goal is to bring Users of "SAM Simulator", in to the real life of “Operators” and “Fire Cabin Officers” in Soviet’s SAM Batteries, and to relive in this fabulous world by virtue of "SAM Simulator - Realistic to the switch", and allow the Users to find themselves in the era of the Great Glories lived by these Soviet Sol-Air Missiles !" (from Preface of "the Complementary and Additive Information Manual")
_________________________
Sgt/C. Kairo

Top
#3360396 - 08/06/11 11:40 AM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
Ok, I tried again, target still visible.








Screenshots No 2 and 5 were taken 3 and 4 minutes after the impact, respectively. I started taking them when the target height at the indicator was low or zero (pic 3). The target was still visible 4 minutes after the impact, it disappeared ca. 30 seconds later.
Maybe it's not a bug. Maybe it's system-specific.
I just wanted to let you know.

Top
Page 62 of 351 < 1 2 ... 60 61 62 63 64 ... 350 351 >
Topic Options
Rate This Topic
Hop to:

Moderator:  Cat, Hpasp, RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.