You can get it
HERE RIGHT NOW! It is a 7-zip self installer which needs to be run in your EAW 128E folder.
The info.txt reads:
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This package installs two test eaw.exe versions set up for OAW128 in
"E-128E_Fix08_TM2" and "E EAW1.28e_10 _TM2" folders.
These exes are modified versions of Knegel's 1.28E fix08 and fix10
which use the TM2 tilemap system started by Will Gee.
Three replacement CDF files are installed.
They are the standard 1.28E ones with additional files added which the
TM2 system needs, so they are totally compatible with all previous versions
of 1.28E
The TM2 system needs to have a "EAWTM2" folder in the EAW folder.
This folder contains the default the "BumpVal.eaw" file which is read if there is no
"BumpVal.eaw" file in the root folder.
This file maps the terrain tiles to their corresponding "BP*.TER" files and is essential.
Only people who make new extended terrain tile sets will need to hane their own
"BumpVal.eaw" file in the root folder, so there is no need for anyone to worry
about this for the time being.
The "EAW32TM_maker" folder contains a utility which reads a "eaw.tm"
file and makes a "eaw32.tm" file which the TM2 system uses in place of "eaw.tm".
The "BatchFile" folder contains a batch file which creates three additional "BP*.TER" files
in terrain sets which have their own "BP*.TER" files.
The three default ones ate in the extended TERRAIN.CDF.
The "DirSetPicker_stuff" folder contains folders containing the "eaw32tm" file
for the scenarios downloaded to use with the DirSet Picker from my web page.
None are needed for scenarios which use the standard tilemap, such as "ETO_01",
"SWOTL" and "ModSqaudBoB".
Finally, for testing purposes
There in a "G-sillyTM2" folder in the "OAW128" folder.
If loaded it puts the high res and low res versions of the 65th tile (Tile64.TR) in the
EAW folder.
It puts a modified "eaw32.tm" file in the EAW folder in which all references to
tile #2 (water) have been replaced with #64 and a snowy city tile appears where
the sea should be.
In order to do this the exe needs to know that there are 65 tiles instead of the default 64.
This is achieved by the loading of a "NumTiles.eaw" file from this folder.
"NumTiles.eaw" is a simple one line text file- this one reads "65".
Jel
26th December 2011
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The main thing is to test the appropriate eaw.exe with your current system, and then try the 65th tile possibility.

Jel