I can safely say that a well designed mission can be a very interesting and indeed gratifying experience that you just don't get online.
But that's the question -
why would that be so?
If the mission/campaign/etc was designed for co-op, you could just play it single-player, and have
the exact same experience you are referring to, here. It just gives you another option of playing with some of your friends if you wanted to.
ESPECIALLY when you are looking at small groups (3-4), who would tend to fly as part of a single flight, anyway.
Why wouldn't a mission or campaign designer (or mod creator, or patch author, etc, et al) focus on the multiplayer
first, since you lose absolutely nothing in what can be experienced by individuals playing offline, and you also get the bonus of having a great co-op mission/campaign/mod/etc.
Whereas the current method of single-player-only just means that a healthy chunk of the community is ignored.
Which is, I guess, why I've always felt...
There is sometimes a kind of snootiness that comes up from multiplayers to the effect of "pffft... why would you want to play that when you can just come online and play with other people!"
...that this is actually the
opposite of the truth. That the 'snootiness' you refer to, if it exists at all, is
entirely in the other direction. I mean, how many times have I read on these forums things along the lines of 'I don't play MP, it's just air-Quake'...which makes no sense to me at all, as it COULD be the
exact same missions as they are advocating single-player, just with other humans in the AI slots.
Boggles the mind. To me, it's the MP-focus that would be the most inclusive. MP-focused work gives those of us who want to play compelling stories with others a chance to do so...and those that want to play compelling stories/campaigns/etc on their own can do so, as well. Nobody loses.
SP-focus, though, is much more exclusive. It's very much "well, I don't like to play with others, so I'm going to do all the mod/mission/campaign work I'm doing the way I want to play, only, and if you don't like that - tough". There is, after all, no such thing as a 'multiplayer-only' mission. The only mission types are either 'singe player' or 'multi-player OR single-player'. So it seems like it's exclusivity for exclusivity's sake focusing on SP, only.
At least, as far as I know - again, that's kind of an open question. There is so much focus in mods and campaigns on single-player vs multi-player + single-player (as noted, NGEN hasn't been updated in
forever, while DGEN is frequently), and I don't get why.
Is there just something I'm missing that would be lost in changing direction?