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#3480764 - 12/24/11 01:57 PM
IL-2 4.11 Guide is now available!
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Member
Registered: 03/07/04
Posts: 187
Loc: Edmonton, AB
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#3480791 - 12/24/11 03:37 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Senior Member
Registered: 02/06/00
Posts: 3725
Loc: WA, United States
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Neat.
_________________________
My personal licensing agreement: In exchange for my hard-earned cash for your product, you agree to the following terms: No part of my hardware may be used as a mechanism to verify or reverify my economical patronage. My receipt will serve that purpose. If you disagree with this license, you may return my money to me, and I'll return your product.
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#3480923 - 12/24/11 10:32 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Veteran
Registered: 12/03/08
Posts: 17658
Loc: Corona, California
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Amazing stuff Daidalos Team.  I am looking forward with great anticipation the patch release. Wheels
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#3480996 - 12/25/11 12:29 AM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Junior Member
Registered: 05/23/07
Posts: 65
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Impressive list of changes, particularly the AI awareness and blocking AI line of sight through clouds. This sim looking like it will never be surpassed.
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#3481200 - 12/25/11 01:39 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Member
Registered: 07/06/05
Posts: 872
Loc: Destination Unknown...
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The AI is going to improve a lot. Various new AI maneuvers have been added. Number of maneuvers is increased by 25%. AI planes will no longer detect enemy planes automatically inside certain radius. Position and size of enemy plane is the main factor here. Bigger plane will obviously produce a bigger and more visible "dot" and it will be more visible to AI. AI skill will generally determine how well AI can spot targets. Also every gunner on board will contribute to enemy spotting by covering their own sectors. Generally pilots will keep looking more forwards than backwards. Occasionally fighters execute fishtail maneuver to get better view behind. Planes will be less visible against dark background like land, but more visible against brighter background like sky and clouds. Clouds & land mass blocks AI's ability to see other planes behind them. For example it is possible to evade attacking AI plane by hiding in clouds. AI planes will also try to hide in clouds in certain conditions. AI's own plane will block their line of sight. This is calculated from the plane's collision model. For example basically all planes cannot see directly below them, unless the plane has ventral/bottom gunner that can cover the underside. For example plane like Blenheim has blind spot rear & behind since it has no tail/bottom gunner. Plane like B-17 with bottom/rear gunners cannot be surprised from rear & behind like Blenheim (during daylight). Occasionally fighters will execute roll maneuvers to get a look directly below them. When fighter is pulling positive G's to get a lead shot and target goes invisible under nose, AI will not see the target. Instead of aiming at the actual target, AI is shooting at estimated target which position is extrapolated based on the last real observations. Much like human brain would do. AI pilot's ground collision detection is improved and now they will detect ground obstacles in front of them better. Previously AI always crashed into certain kind of hill/mountain which has too steep slope. Environment factors such as darkness affects how well planes can be seen. AI is blind against attack from sun and planes show up better as silhouette against moon. Planes are spotted more easier if they emit smoke, fire, condensation trail or have lights on or are illuminated by searchlight. Also ships & ground AAA and aircraft gunners have the same clouds/ground/environment restrictions as AI pilots. AI gunners check before shooting that there is no friendly planes in front/behind their enemy target. AI gunners don't keep shooting while the gun is turning towards target and the target is nowhere near when the bullets would go. So gunners will no longer waste ammo for stupid shots. Gunners will be less accurate shooting targets that move fast. In other words target that forces the gunners to turn guns fast is less likely to get hit. Gunners that experience too much positive or negative G's cannot fire at all. AI plane's engine will overheat forcing AI to reduce throttle and open radiators. AI planes respect diving limits of their planes. Changes have been made in AI deflection shooting. AI calculate deflection better but it is still not perfect. AI's ability to chose correct deflection and to hold steady aim vary with the skill. AI Aces shooting ability is now at human aces level and if they get into your close six you will be in trouble. AI flights doesn't go into attack as soon as they spot the enemy anymore. Depending on the situation AI might try to avoid fight or try to improve their position before commencing the attack. AI skills are now divided internally into sub-skills and thus provide finer distribution of skill. Aces are still better than Veterans and Averages are better than Rookies but not all AI pilots with the same skill are the same. Some fly better, some shoot better. Some are braver and some see better. This makes their behavior less predictable. In addition to the maneuvers, AI fighter defense is completely reworked, no more constant rolls. AI will perform diverse maneuvers and provide bigger challenge to the player. AI will make mistake too. They will stall and spin occasionally, panic and “freeze” and sometimes they will even bail out before you fire a single bullet at them.
_________________________
Ignorance is the worlds greatest threat
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#3481210 - 12/25/11 01:57 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Junior Member
Registered: 05/25/10
Posts: 1
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Great stuff, but a 1˝ to late. Not playing it anymore. Have fun with it 
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#3481242 - 12/25/11 03:31 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Member
Registered: 06/09/06
Posts: 229
Loc: Appalachian foothills in Virgi...
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(What an odd first post; sorry RD)  Honestly, I've laid Il-2 aside for a while now waiting on 4.11. I'm thrilled to get this guide to read and the patch will be out in....two weeks? Derek
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#3481266 - 12/25/11 04:20 PM
Re: IL-2 4.11 Guide is now available!
[Re: MudPuppy]
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Veteran
Registered: 12/03/08
Posts: 17658
Loc: Corona, California
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A little more context of why RD quit playing might help us understand his point but I agree it is a bit odd to register just to post that you aren't playing anymore. It seems to happen a lot around patch time though. So far all the patches that the Daidalos Team have released came with a pre-release of the guide and we had a patch within a week so  or less is definitely a good probability. Wheels
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#3481449 - 12/26/11 06:22 AM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Member
Registered: 01/09/11
Posts: 250
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Ah... AI blind spots... I'm drooling the keyboard. I agree that this is a little (or actually, a lot) too late, but man, it makes my drool anyway.  AI gunners check before shooting that there is no friendly planes in front/behind their enemy target. This one, alone, makes the game entirely new!
Edited by WileECoyote (12/26/11 06:24 AM)
_________________________
Just like the real Wile E., more problems that solutions lately.
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#3481466 - 12/26/11 06:55 AM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Member
Registered: 06/28/02
Posts: 401
Loc: Sweden
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Awesome!
Kudos to Daidalos Team and happy holidays!
/KC
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>> The journey is the reward! <<
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#3481535 - 12/26/11 09:25 AM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Member
Registered: 07/28/09
Posts: 134
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I can't wait. I'm soooo glad TD is keeping this classic alive.
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#3481571 - 12/26/11 10:35 AM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Member
Registered: 10/31/04
Posts: 222
Loc: Chillicothe, IL
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Hi all,
This looks like a great patch, I play offline so will this patch take effect in the campaigns I have running. Or will this patch just work in DGEN and user made missions with the editor ? In other words does this change the whole game, or just the Mission editor created games, of which I have none !
Thanks, Tracy
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#3481757 - 12/26/11 05:27 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Member
Registered: 01/15/07
Posts: 1111
Loc: Indiana, USA
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Whole game.
_________________________
"I mean, if I went 'round saying I was an emperor just because some moistened bint had lobbed a scimitar at me, they'd put me away!"
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#3482797 - 12/28/11 10:09 AM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Member
Registered: 03/08/03
Posts: 1198
Loc: UK
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This addresses the reasons I stopped playing Il-2. The cheating omnipotent anti-thermodynamic AI. I want to make stuff blow up when I shoot it again!
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Dozer
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#3482873 - 12/28/11 12:00 PM
Re: IL-2 4.11 Guide is now available!
[Re: Dozer]
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Member
Registered: 12/28/07
Posts: 352
Loc: Scotland
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This addresses the reasons I stopped playing Il-2. The cheating omnipotent anti-thermodynamic AI. I want to make stuff blow up when I shoot it again! This pretty much sums up my feelings. I am really looking forwards to this patch after reading the guide!
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#3483020 - 12/28/11 03:05 PM
Re: IL-2 4.11 Guide is now available!
[Re: Dozer]
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Member
Registered: 09/09/04
Posts: 151
Loc: Ireland
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This addresses the reasons I stopped playing Il-2. The cheating omnipotent anti-thermodynamic AI. I want to make stuff blow up when I shoot it again! Dozer, I would recommend the 'Dark Blue World' add-on for Il-2; it contains an AI mod which addresses many of the problems that you describe with the ai, along with many other improvements. Worth trying until the new patch comes out.
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#3483029 - 12/28/11 03:12 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Member
Registered: 01/15/07
Posts: 1111
Loc: Indiana, USA
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X2 on DBW. I am looking very forward to 4.11 as well. I have separate installs for each.
_________________________
"I mean, if I went 'round saying I was an emperor just because some moistened bint had lobbed a scimitar at me, they'd put me away!"
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#3483704 - 12/29/11 01:26 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Senior Member
Registered: 09/19/04
Posts: 4156
Loc: MA
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With my pitiful PC I can't do CoD I need my WW2 combat fix, so after a year and a half I reinstalled IL2 1946 It's all patched up and ready to go Now I find we get this delightful add on? Whhhooooo HHoooooooo!
Thanks Team D
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#3484641 - 12/30/11 11:23 PM
Re: IL-2 4.11 Guide is now available!
[Re: knightgames]
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Junior Member
Registered: 08/09/10
Posts: 8
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With my pitiful PC I can't do CoD
Believe me, you ain't missing much.
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#3484991 - 12/31/11 01:59 PM
Re: IL-2 4.11 Guide is now available!
[Re: jt_medina]
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Member
Registered: 07/20/03
Posts: 201
Loc: The Left Coast
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Someday we might have the TD version of CoD, then it'll be what it should have been.
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#3487325 - 01/04/12 09:24 AM
Re: IL-2 4.11 Guide is now available!
[Re: rfxcasey]
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Member
Registered: 05/02/04
Posts: 288
Loc: Florida
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With my pitiful PC I can't do CoD
Believe me, you ain't missing much. My squad is moving to COD and I'm bummed. I can play it somewhat but IL2 plays fantastic and I like IL2 better.
_________________________
"It is generally inadvisable to eject directly over the area you just bombed."
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#3487548 - 01/04/12 02:48 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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=FI=Squadron
Member
Registered: 01/05/06
Posts: 325
Loc: Germany
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Well, it is better. It has a decade of developement, recently pushed to most recent possibillities in these times, by Team Daidalos.
Every following title can't compete as Il-2 Sturmovik: 1946 covers so many szenarios and has so many flyable planes as no other WW2+ flight/combat sim. And it's worth the title simulation
Can't wait to get the 4.11 update.
Cheerio!
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#3487850 - 01/05/12 02:57 AM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Member
Registered: 05/02/04
Posts: 288
Loc: Florida
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If they don't get COD working MUCH better SOON I'm gonna have to find another squad. Or start one.
_________________________
"It is generally inadvisable to eject directly over the area you just bombed."
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#3488669 - 01/06/12 12:48 AM
Re: IL-2 4.11 Guide is now available!
[Re: rfxcasey]
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Senior Member
Registered: 09/19/04
Posts: 4156
Loc: MA
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With my pitiful PC I can't do CoD
Believe me, you ain't missing much. Maybe not.... but I've looked at enough YouTube videos to know that I'd get enough enjoyment out of it for my buck. I know some have issues with hoow some things look. Others with online and co-ops, and I understand their frustrations. But for what I do I think it would be enough.
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#3488846 - 01/06/12 08:09 AM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Junior Member
Registered: 10/12/11
Posts: 20
Loc: Brasil
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CoD, IMO, works only as a random skirmish generator, hope they implement some sort of dynamic campaign generator for the sequel (and a patch for CoD). I have much more fun with IL-2 1946 + DBW 1.6.
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#3488932 - 01/06/12 10:12 AM
Re: IL-2 4.11 Guide is now available!
[Re: Airway]
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Contributing Editor Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 2980
Loc: Canada
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Well, it is better. It has a decade of developement, recently pushed to most recent possibillities in these times, by Team Daidalos.
Every following title can't compete as Il-2 Sturmovik: 1946 covers so many szenarios and has so many flyable planes as no other WW2+ flight/combat sim. And it's worth the title simulation
Can't wait to get the 4.11 update.
Cheerio! Yup - that's how I feel. CoD beats all past Battle of Britain sims, however, 1946 covers more fronts.
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#3489053 - 01/06/12 01:13 PM
Re: IL-2 4.11 Guide is now available!
[Re: Daze]
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Wing Walkers : 20 Years Online 1992--2012
Member
Registered: 05/16/02
Posts: 2069
Loc: Minnesota, U.S.A.
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My squad is moving to COD and I'm bummed. I can play it somewhat but IL2 plays fantastic and I like IL2 better. There's been a little talk of including CloD as one of the sims the WW's list as "official" squadron sims. But, too many of the members simply don't want to waste their time with CloD when IL-2:1946 (+/- mods), or RoF, or DCS BS/A10, or even FSX can give better multiplayer flight sim experience (whether in combat or not) than CloD does. Yes, CloD has better imagery than most previous sims, but it also comes with gremlins and bugs. For us the sim is secondary to getting together and having a fun shared experience. That fun is absent when the sim's hardware requirements are too steep to allow everyone to play, the sim experiences random hard crashes, or when servers are unreachable. Can't tell you how many times we try to enjoy one of the new sims, only to get frustrated and say "Screw it, let's jump on HyperLobby and find some good co-op or MDS missions to fly." And for the next three hours or so we're all having fun. That is why IL-2:1946 is still the bedrock multiplayer combat flight simulation of the 21st century.
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#3491243 - 01/09/12 10:00 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Senior Member
Registered: 04/23/02
Posts: 3948
Loc: Texas, United States of Americ...
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4.11 looks to be outstandin . . . still had been hoping for some new ships or repaints or something . . . oh well.
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