Forums » Air Combat & Civil Aviation » IL-2 Sturmovik: FB, AEP, PF » IL-2 4.11 Guide is now available!


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#3480764 - 12/24/11 01:57 PM IL-2 4.11 Guide is now available!
fafnir_6 Offline
Member

Registered: 03/07/04
Posts: 187
Loc: Edmonton, AB
Hey guys,

Go here to check it out: http://forum.1cpublishing.eu/showthread.php?t=28663

The actual download is here: http://www.megaupload.com/?d=N1JF5RZX

Cheers,

Fafnir_6

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#3480791 - 12/24/11 03:37 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]
Tolwyn Offline
Senior Member

Registered: 02/06/00
Posts: 3725
Loc: WA, United States
Neat.
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#3480845 - 12/24/11 05:34 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]
T}{OR Offline
DBS
Member

Registered: 08/24/07
Posts: 267
Loc: Croatia, Zagreb
A new game! With features that should have been in there from the beginning. Can't wait. smile

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#3480904 - 12/24/11 08:53 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]
Redwolf2 Offline
Member

Registered: 01/07/03
Posts: 865
Loc: Maple Ridge, B.C., Canada
Wow - the AI adjustments alone make this a real tour de force!!! (hope you were able to effectively pull all of it off). This, and of course the Ki-45, make this a MUST HAVE patch...amazing! This will be a real treat...can't wait.
santa

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#3480923 - 12/24/11 10:32 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]
wheelsup_cavu Offline
Veteran

Registered: 12/03/08
Posts: 17658
Loc: Corona, California
Amazing stuff Daidalos Team. thumbsup
I am looking forward with great anticipation the patch release.


Wheels
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#3480996 - 12/25/11 12:29 AM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]
imaca Offline
Junior Member

Registered: 05/23/07
Posts: 65
Impressive list of changes, particularly the AI awareness and blocking AI line of sight through clouds. This sim looking like it will never be surpassed.

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#3481018 - 12/25/11 02:58 AM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]
Lagarto Offline
Senior Member

Registered: 01/19/01
Posts: 2983
Loc: Poland
AI's engine overheating? Too good to be true smile

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#3481200 - 12/25/11 01:39 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]
jt_medina Offline
Member

Registered: 07/06/05
Posts: 872
Loc: Destination Unknown...
The AI is going to improve a lot.

Quote:
Various new AI maneuvers have been added. Number of maneuvers is increased by 25%.
AI planes will no longer detect enemy planes automatically inside certain radius. Position and
size of enemy plane is the main factor here. Bigger plane will obviously produce a bigger and
more visible "dot" and it will be more visible to AI.
AI skill will generally determine how well AI can spot targets. Also every gunner on board will
contribute to enemy spotting by covering their own sectors.
Generally pilots will keep looking more forwards than backwards. Occasionally fighters execute
fishtail maneuver to get better view behind. Planes will be less visible against dark background
like land, but more visible against brighter background like sky and clouds.
Clouds & land mass blocks AI's ability to see other planes behind them. For example it is
possible to evade attacking AI plane by hiding in clouds. AI planes will also try to hide in clouds
in certain conditions.
AI's own plane will block their line of sight. This is calculated from the plane's collision model.
For example basically all planes cannot see directly below them, unless the plane has
ventral/bottom gunner that can cover the underside. For example plane like Blenheim has
blind spot rear & behind since it has no tail/bottom gunner. Plane like B-17 with bottom/rear
gunners cannot be surprised from rear & behind like Blenheim (during daylight).
Occasionally fighters will execute roll maneuvers to get a look directly below them.
When fighter is pulling positive G's to get a lead shot and target goes invisible under nose, AI
will not see the target. Instead of aiming at the actual target, AI is shooting at estimated
target which position is extrapolated based on the last real observations. Much like human
brain would do.
AI pilot's ground collision detection is improved and now they will detect ground obstacles in
front of them better. Previously AI always crashed into certain kind of hill/mountain which has
too steep slope.
Environment factors such as darkness affects how well planes can be seen. AI is blind against
attack from sun and planes show up better as silhouette against moon. Planes are spotted
more easier if they emit smoke, fire, condensation trail or have lights on or are illuminated by
searchlight.
Also ships & ground AAA and aircraft gunners have the same clouds/ground/environment
restrictions as AI pilots.
AI gunners check before shooting that there is no friendly planes in front/behind their enemy
target.
AI gunners don't keep shooting while the gun is turning towards target and the target is
nowhere near when the bullets would go. So gunners will no longer waste ammo for stupid
shots.
Gunners will be less accurate shooting targets that move fast. In other words target that
forces the gunners to turn guns fast is less likely to get hit.
Gunners that experience too much positive or negative G's cannot fire at all.
AI plane's engine will overheat forcing AI to reduce throttle and open radiators.
AI planes respect diving limits of their planes.
Changes have been made in AI deflection shooting. AI calculate deflection better but it is still not perfect. AI's ability to chose correct deflection and to hold steady aim vary with the skill. AI
Aces shooting ability is now at human aces level and if they get into your close six you will be
in trouble.
AI flights doesn't go into attack as soon as they spot the enemy anymore. Depending on the
situation AI might try to avoid fight or try to improve their position before commencing the
attack.
AI skills are now divided internally into sub-skills and thus provide finer distribution of skill.
Aces are still better than Veterans and Averages are better than Rookies but not all AI pilots
with the same skill are the same. Some fly better, some shoot better. Some are braver and
some see better. This makes their behavior less predictable.
In addition to the maneuvers, AI fighter defense is completely reworked, no more constant
rolls. AI will perform diverse maneuvers and provide bigger challenge to the player.
AI will make mistake too. They will stall and spin occasionally, panic and “freeze” and
sometimes they will even bail out before you fire a single bullet at them.
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#3481210 - 12/25/11 01:57 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]
RedDragon Offline
Junior Member

Registered: 05/25/10
Posts: 1
Great stuff, but a 1˝ to late. Not playing it anymore.

Have fun with it smile

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#3481242 - 12/25/11 03:31 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]
MudPuppy Offline
Member

Registered: 06/09/06
Posts: 229
Loc: Appalachian foothills in Virgi...
(What an odd first post; sorry RD)

hahaha

Honestly, I've laid Il-2 aside for a while now waiting on 4.11. I'm thrilled to get this guide to read and the patch will be out in....two weeks?
Derek

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