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#3480625 - 12/24/11 08:17 AM Crash 1.14.1 on laptop
Guttato Offline
Junior Member

Registered: 11/11/11
Posts: 1
Hi everybody, sometimes I' ve a crash during the game (ver. 1.14.1), especially during the aircraft engaging or near the tree's textures.
Here it is my laptop:
Windows 7 home premium
Intel core i3-2330M CPU 2.20 Ghz
RAM 4Gb
AMD RADEON HD6470 1Gb

And this is a crashlog (hopefully it'll be useful!):

Executable build date: Dec 4 2011
Executable build time: 21:29:09

Crash details:

Location: 0046b254
Reason: Access violation
Tried to read from memory location: 0xabee1008

Register dump:
EAX: 0xabee0fb8
EBX: 0x00000000
ECX: 0x1df2e7a0
EDX: 0x0b812118
EDI: 0x030fea98
ESI: 0x24010c24
EBP: 0x030feac4
ESP: 0x030fe960
EIP: 0x0046b254


Floating point details:
Control word: 0x00000e7f
Status word: 0x00000133
ST(0): 0834080008340800ffff
ST(1): 0000000000e022fbfebf
ST(2): 000000000005c5f3f8bf
ST(3): 0000000000906cfcfe3f
ST(4): 0000000000afdfa9fcbf
ST(5): 000000000087b3fefe3f
ST(6): 0000000000663efaf5bf
ST(7): 000000000014c4c10740


Stack dump:
47b36f38
446fe800
47d4e5c0
bf766c12
80000000
be8abd27
3c500837
3f7fb803
bd38bfb9
3e8a9623
bd3fee00
bf7626c6
030fea30
65a2d049
29fc8f9a
0317b920
03168c00
00000000
39836a8b
43e3b255
431569cf
be100000
bec15000
bd600000
000000fe
030fe9dc
00000000
00000000
3f7fffff
00000000
c3c9db00
c2870840
4341e800
bebb7966
3f6d8724
bd914ac3
c3c9db00
c2870840
4341e800
00000000
030fe5a4
00000000
47b36f26
446fcfd6
47d4e5b9
27faa19f
3ff13399
20000000
3fda05ab
20000000
3fda05ab
a2060540
408df9fa
20000000
3fda05ab
000000ff
00000000
4483a088
3f6d8724
bd914ac3
3f63aa56
00000000
65a22de3
0000001c
45795861
c37cba85
3ed02d59
00000003
432932d8
1df2e768
3ef07ebf
29fc8f0a
bef07ebf
00000001
3ef07ebf
40800000
ff000000
4315e225
000000ff
c30acfb5
bebb7966
3f074f1a
3f074f1a
43e3e7ce
022bfe38
00000000
00000003
022c4fe0
022c2c98
030feb00
0046cfc1
0316c138
00000000
00000000
0046ca39
00000006
00000000
00000001
000049d4
00000000
004b9be7
030feb2c
029cee2c
00000d14
030feb48
004bde05
3f8604da
3f512f59
3fe848ab
e2be2be3
443fffef
447fffef
43c00000
44000000
00000d14
030feca0
004bdc19
00000000
00000006
00000000
00000001
00000d14
030feca0
006cc900
bf8eb851
e2be2be3
3fe848ab
e2be2be3
3fe848ab
e0000000
bf8eb851
0000002d
00000035
75075074
3fcedd50
e2be2be3
3fe848ab
e0000000
bf8eb851
75075074
3fcedd50
e2be2be3
3fe848ab
e0000000
bf8eb851
446fcfd6
3e1f1687
75075074
3fcedd50
e2be2be3
3fe848ab
00000000
00000000
e2be2be3
3fe848ab
00000000
00000000
00000000
00000000
c63d9d80
c6637f80
e0000000
bf8eb851
030fec44
0038f8d8
e2be2be3
3fe848ab
00000000
00000000
75075074
3fcedd50
00000000
00000000
e2be2be3
3fe848ab
0a120040
40226833
00000000
ffffffff
006c8ffd
00000001
00000001
47d484c5
47b43901
47b43901
47d484c5
bc75c28f
bc75c28f
bc75c28f
bc75c28f
bc75c28f
00000000
00000000
00000000
00000000
42870840
bc75c28f
00000006
00000002
02aac2a8
00000002
00000006
02aac2a8
00000006
00000000
ffffffff
4ef5f22f
4ef5f24e
030fecc4
006c9690
00000006
00000006
19d58f50
00554478
ffffffff
4ef5f22f
4ef5f24e
030fece8
004917ca
00000400
00000295
00000001
0a304880
00000001
00000002
00000006
030ff610
0055c0b4
00000020
030fed00
755f3573
00000001
76f4f9e2
7527b75d
000010d4
000010d4
030fed20
00000001
00000007
00000001
030fed4c
65d15f2c
65d15f33
298378b9
00000001
00000000
00000007
65d6285c
030fffc4
65d52788
00000000
65d15f33
65d208f7
000010d4
030ff1b4
65d15f33



Thanks for the help!

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#3495955 - 01/16/12 09:27 AM Re: Crash 1.14.1 on laptop [Re: Guttato]
KLiM Offline
Member

Registered: 01/07/03
Posts: 138
Loc: Minsk, BY
Try to set dwash=0 in EECH.ini

or try to use my EECH.ini


Click to reveal..

[Commandline options]
# for more information see readme file in game directory
# for more information see http://www.eechcentral.com/wiki/index.php?title=Eech.ini

[Communications]
maxplayers=4 # maximum number of players in a multiplayer game (def = 4)
ipa= # IP address (TCP/IP address) to connect to. A host can leave out the value.
usemaster=0 # Report game to internet masterserver (0 = off/private game, 1 = on) (def = 0) (recommended = 1)
pss=hoxdna.org # primary masterserver internet address (def = hoxdna.org)
sss=eech.dhs.org # secondary masterserver internet address (def = eech.dhs.org)
ccrs=215040 # connection receive size, initial guess of campaign data size (def = 215040)
cdrs=215040 # data record size, similar to above (def = 215040)
cpbs=215040 # pack buffer size, similar to above (def = 215040)
cpds=512 # packet data size (def = 512)
cgs=1 # force the comms to use DirectPlay guaranteed send instead of its own (0 = off, 1 = on) (def = 1)
crls=1000 # packet history list size, increase if client keeps getting kicked out by server (default = 1000)
crl=10 # number of times a client can re-request the same packet, increase for poor connections (def = 10)
cpt=1000.0 # time delay for comms to wait for a packet before re-requesting it (n = seconds) (def = 5)
crto=2.0 # time delay for comms to wait before assuming re-requested packets was lost (n = seconds) (def = 2)
mur=5 # max update framerate for a server (not available for client) (n = frames/second) (TCP/IP = 5, IPX = 15) (def = 5)
cig=1 # interpolate helicopter position for smoother visuals (0 = off, 1 = on) (def = 1)
cvc=1 # removes dead player husks when client crashes to validate connection (0 = off, 1 = on) (def = 1)
cptl=10 # packet throttle limit, governs the flow rate of packets (mainly for modems) (def = 10)
cto=15 # timeout time before removing dead player husks (def = 15)
eufr=2 # client server entity update framerate, number of iterations (def = 2)
css=0 # show comms stats (0 = off, 1 = on) (def = 0)
cist=500 # comms initial sleep time (def = 500)
servlog= # filename for server log

[Dedicated server]
# for more information see http://www.eechcentral.com/wiki/index.php?title=Dedicated_server
dedicated=0 # dedicated server mode (0 = off, 1 = on) (def = 0)
pauseserv=0 # pause server if no clients connected (0 = off, 1 = on) (def = 0)
game_type=0 # available game types (1 = Freeflight, 2 = Campaign, 3 = Skirmish) (def = 0)
gunship_type=9 # available gunship types [NOTE!] dummy value (0 = Apache, 1 = Havoc, 2 = Comanche, 3 = Hokum) (def = 8)
path= # path to map/campaign/skirmish folder

[Graphics and Textures]
cbar=5000.0 # distance that city blocks resolve (n = meters) (def = 500)
fs=1 # full screen mode (0 = window mode, 1 = full screen mode) (def = 1)
mfr=30 # maximum visual frame rate (n = frame rate) (def = 30)
32bit=1 # 32-bit rendering (0 = off, 1 = on) (def = 1)
nrt=0 # rendering to texture (0 = enabled, 1 = disabled) (def = 0) (disable in case of visual problems with MFDs or TADS)
notnl=1 # GeForce "TnL" support (0 = enabled, 1 = disabled) (def = 0)
nodx9zbufferfix=0 # Disable the dx9 zbuffer fix introduced in 1.11.1. In case it causes graphical problems
3dreset=0 # reset screen resolution to 640x480 (0 = off, 1 = on) (def = 0)
dxtm=0 # DirectX texture management (should fix "unable to allocate hardware slot" error) (0 = off, 1 = on) (def = 0)
cg=0 # (clean graphics) re-installs graphics files (0 = off, 1 = on) (def = 0)
palette=0 # use textures.pal (if videocard supports it) (0 = off, 1 = on) (def = 0)
eofullrange=0 # eo ranges near to max fog distance (and objects are drawn up to it) 1=yes 0=no
render-tree-shadows=1 # 1=yes 0=no

high_lod_hack=1 # [EXPERIMENTAL!] Enables highest level-of-detail models at far distances. Nice for higher FOVs, bad for FPS (esp. near cities)
dwash=0 # rotor downwash (dust) (0 = off, 1 = on) (def = 1)
restricted_nvg_fov=1 # night vision restriction (0 = off, 1 = on) (def = 1)
russian_nvg_no_ir=0 # russian night vision has no FLIR (0 = off, 1 = on) (def = 0)
colourmfd=1 # MFDs will use colour when available (0 = off, 1 = on) (def = 1)
highreshud=1 # high resolution HUD (0 = off, 1 = on) (def = 1)
tsdrender=3 # TSD render options (0 - 4) (def = 0 (contours only))
tsdpalette=2 # TSD palette options (0 - 2) (def = 0)
tsdenemy=1 # TSD showing red force blue force colours (0 = off, 1 = on) (def = 1)
tsddetail=1 # TSD in high detail (0 = off, 1 = on) (def = 0)
texture_colour=2 # Use texture colours and noisemaps directly. [WARNING!] Use only with correct texture packs. (0 = off, 1 = on, 2 = also use noisemap for higher resolution) (def = 0)
texture_filtering=1 # [EXPERIMENTAL!] texture blending (reacts to anisotropic filter setting) (0 = off, 1 = on) (def = 0)
mipmapping=1 # mipmapped textures (dds files). [WARNING!] Use only with correct texture packs. (0 = off, 1 = on) (def = 0)
dynamic_water=1 # dynamic water textures (0 = off, 1 = on) (def = 0)
night_light=1.0 # night light darkness level (0.0 - 1.0) (0.0 = fully dark, 1.0 = less dark) (def = 1.0)
persistent_smoke=1 # Burning targets emitting smoke for a long time. [Warning!] CPU intensive. (0 = off, 1 = on) (def = 1)
themes=2 # comma-separated list of directories for alternate psd files

[Views and Cameras]
# minfov is linked to key 7, maxfov is linked to key 9, normal fov is linked to key 8, normal fov = 60
minfov=20 # general field of view minimum
maxfov0=80 # general field of view maximum for Apache pits
maxfov1=80 # general field of view maximum for Havoc pits
maxfov2=80 # general field of view maximum for Comanche pits
maxfov3=80 # general field of view maximum for Hokum-B pits
maxfov4=80 # general field of view maximum for Hind pits

g-force_head_movement=0.0 # amount of head movement caused by gravitational force (wideview only) (n = Gs, 1.0 = normal, 0.0 = off) (default = 0.0)
comanche_pilot=0.000,0.105,0.180,0.000 # wideview pilot position
comanche_co-pilot=0.000,0.105,0.180,0.000 # wideview co-pilot position
hokum_pilot=0.000,0.045,0.200,0.000 # wideview pilot position
hokum_co-pilot=0.000,0.000,0.200,0.000 # wideview co-pilot position
apache_pilot=0.000,0.000,0.000,-7.000 # wideview pilot position
apache_copilot=0.000,0.000,0.000,-10.000 # wideview co-pilot position
havoc_pilot=0.000,0.050,0.200,-5.000 # wideview pilot position
hind_pilot=0.000,0.000,0.000,-5.000 # wideview pilot position
hind_copilot=0.000,0.000,0.000,-5.000 # wideview co-pilot position
hud_code=A0,0,10,20;0,0,10,20;0,0,10,20;0,0,7,20;0,0,10,20;0,0,10,20;0,0,10,20;0,0,10,20; # hud code for 4 gunships
wobbly-camera=1 # Make external cameras move wobbly and smoother (0 = off, 1 = on) (def = 1)

[Dynamics]
flight_model=2 # 0 is default flight model, 1 is werewolf's flight model, 2 is arneh's model with suspension (def = 2)
enginerealism=1 # realistic engine workload simulation model (0 = off, 1 = on) (def = 1)
enginestartup=0 # manual engine start up, off by default (0 = off, 1 = on) (def = 0)
drbs=1.0 # retreating blade stall, floating point scaling factor for RBS effect (default = 1.0)
drv=1.0 # rudder value, scaling factor for drag on tail rotation (default = 1.0)
dra=0.8 # rudder acceleration, scaling factor for tail rotation acceleration (default = 0.8)
drd=1.0 # main rotor drag, scaling factor for drag caused by main rotor (default = 1.0)
dmrl=1.0 # main rotor lift, scaling factor for lift of main rotor (default = 1.0)
dtrd=1.0 # tail rotor drag, scaling factor for drag caused by tail in forward flight (default = 1.0)
dzd=0.0 # cyclic deadzone (n = %deadzone, 0.0 = no deadzone) (default = 0.0)
dyal=5.0 # yaw altitude loss (default = 5.0)
debug_show_force_vectors=0 # show force vectors on own helicopter for debuging purposes

[WUT]
# for more information see http://www.eechcentral.com/wiki/index.php?title=WUT
wut=GWUT1140.CSV # Weapons and Unit Tweaking file (n = filename)

[Gameplay]
chaff=1.0 # effectiveness of chaff (0.0 - 1.0) (0.0 = ineffective, 1.0 = fully effective) (def = 1.0)
flare=1.0 # effectiveness of flares (0.0 - 1.0) (0.0 = ineffective, 1.0 = fully effective) (def = 1.0)
smoke=1.0 # effectiveness of smoke (0.0 - 1.0) (0.0 = ineffective, 1.0 = fully effective) (def = 1.0)
fog=14400.0 # sets reshroud time for "fog of war" (n = seconds) (def = 14400 (4 hours))
cpac=1 # Capture and utilize aircraft landed at captured bases (0 = off, 1 = on) (def = 1)
uit=5.0 # User invulnerable time at mission start (n = seconds) (def = 5.0)

faa=1 # fly any aircraft (0 = off, 1 = on) (def = 1)
radarinf=1 # infantry invisible and undetectable by radar (0 = off, 1 = on) (def = 1)
grstab=1 # ground stabilisation of FLIR (0 = off, 1 = on) (def = 1)
manual_laser/radar=0 # operate radar and laser manually (0 = off, 1 = on) (def = 0)
targeting_system_auto_page=1 # autoswitch MFD to according targeting system (0 = off, 1 = on) (def = 1)
camcom=1 # Campaign Commander (0 = off, 1 = on) (def = 0)
campaign_map_mode=1 # campaign map resolution (1 = default resolution, 2 = high resolution) (def = 1)
campaign_map_palette=1 # campaign map palette (1 = default shades, 2 = like paper map
map_update_interval=120 # enemy units update rate (n = seconds) (def = 120)
tacview_logging=0 # generate log for tacview (0 = off, 1 = generate log for mission with fog of war, 2 = generate log for mission, all units visible, 3 = generate log for entire campaing
destgt=0 # designated target list (0 = off, 1 = on) (def = 0)
cannontrack=1 # cannon tracking boresight (0 = no tracking, 1 = track if no acquire, 2 = always track IHADSS/HIDSS/HMS) (def = 1)
unpadlock_on_handover=0 # unpadlock on handover from HMS to TADS = 0 (off)
pilot_as_periscope_default=0 # stay in pilot seat when switching to periscope = 0 (off)
autoreturn_to_pilot_after_periscope=0 # switch to pilot seat when deactivating periscope = 0 (off)
TSD_mouse_control=1 # allows mouse control of TSD (Apache only) for selecting targets and creating PFZs
co_pilot_reports_targets=1 # Co-pilot will report targets he finds, and add them to TSD

[Joysticks and TrackIR]
eopann=-1 # joystick number for EO-camera panning
eopanv=0 # joystick DirectX axis for vertical EO-camera panning
eopanh=0 # joystick DirectX axis for horizontal EO-camera panning
eozoomn=-1 # joystick number for EO-camera zooming
eozoomax=0 # joystick DirectX axis for EO-camera zooming
field_of_viewn=-1 # joystick number for field of view (zoom) of main view
field_of_viewax=5 # joystick DirectX axis for field of view (zoom) of main view
cyclicn=0 # Joystick number for cyclic
cyclich=1 # Joystick DirectX axis for cyclic horizontal
cyclicv=2 # Joystick DirectX axis for cyclic vertical
collectiven=0 # Joystick no. for the collective
collectiveax=3 # Joystick DirectX acis for the collective
ruddern=0 # Joystick no. for the rudder
rudderax=6 # Joystick DirectX axis for the rudder
joylookn=-1 # joystick no. used for joystick look
joylookh=0 # joystick DirectX axis used for horizontal joystick look
joylookv=0 # joystick DirectX axis used for vertical joystick look
joylookst=30 # joystick look step (1 = min, 100 = max) (def = 30)
nonlinear-cyclic=1 # use non-linear control for cyclic (less sensitive around center) (0 = off, 1 = on) (def = 1)
nonlinear-pedals=1 # use non-linear control for pedals (less sensitive around center) (0 = off, 1 = on) (def = 1)
nonlinear-collective-zone1=0.5 # non-linear control value for throttle (n = % throttle position joystick to represents 60% collective) (10% = 0.1) (0.0 = off (linear control), 1.0 = max) (def = 0.3)
nonlinear-collective-zone2=0.8 # non-linear control value for throttle (n = % throttle position joystick to represents 100% collective) (10% = 0.1) (0.0 = off (linear control), 1.2 = max) (def = 0.7)
nonlinear-collective-percentage-at-zone1=60.0 # collective percentage at zone1. Valid values are in range from 1.0 to 99.0, default is 60.0.
reverse_pedal=0 # reversed pedal input (0 = off/blue force/USA, 1 = on/red force/Russia) (def = 0)
msl=0 # activates mouselook (and TrackIR when present) (0 = off, 1 = internal, 2 = external, 3 = both) (def = 0)
msls=15 # mouselook speed (when msl=1) (n > 0) (def = 15), POV speed (when msl=0) (n > 0, max = 20) (def = 13)
TIR_6DOF=0 # 6 DoF support for TrackIR (0 = off, 1 = on) (def = 0)
external_trackir=0 # (only when msl=1) external cameras controlled by TrackIR (0 = off, 1 = on) (def = 0)
external_trackir_dir=0 # (only when external_trackir=1) invert external cameras view direction (0 = off, 1 = on) (def = 0)

[Miscellaneous]
filter=1 # session filtering (0 = off, 1 = on) (def = 1)
autosave=0 # autosave (n = minutes, 0 = off) (def = 0)
dfr=1 # display framerate (0 = off, 1 = on, 2 = log to file "framerate.txt") (def = 0)
goto=0 # "GOTO" (teleport) functionality on campaign map (0 = off, 1 = on) (def = 0)
vfm=0 # vector flight model (activates viewer or "UFO" flight mode) (0 = off, 1 = on) (def = 0)
psr=1 # player start rank for new pilots (1 - 5) (def = 1)
mta=4 # maximum time acceleration (n = time multiplier) (default = 4)
nomcm=0 # no mission complete music (0 = off, 1 = on) (def = 0)
disable_text_messages=0 # Disables the text messages displayed at top of screen (messages can still be heard) (def = 0)

MEMEXPORT=0 # export cockpit information to a shared memory area (0 = off, 1 = on) (def = 0)
export_mfd=0 # enables MFD export on multimon systems (0 = off, 1 = on) (def = 0)
export_mfd_adapter=0 # graphic adapter for MFD export screen (0 = first, 1 = second, ...) (def = 0)
export_mfd_screen_width=640 # resolution of export screen (n = pixels horizontally) (def = 640)
export_mfd_screen_height=400 # resolution of export screen (n = pixels vertically) (def = 400)
export_mfd_left_pos=0,0,256,256 # left MFD position (def = 0,0,256,256)
export_mfd_right_pos=384,0,640,256 # right MFD position (def = 384,0,640,256)
export_mfd_single_pos=0,0,256,256 # single MFD position (Havoc, Hind and Black Shark only) (def = 0,0,256,256)

[Sounds]
ns=0 # bypass soundcard (useful for tracking hardware conflicts) (0 = off, 1 = on) (def = 0)
sound_device= # sound device name
sound_device_speech= # sound device name for speech
hdwrbuf=50 # hardware buffers to use for sound (0 = software only, n = number of hard buffers) (def = 0)
canopy_sounds_amp=450,50,375;80,20,100;230,50,100;200,50,100;180,50,100;50,70,100;120,30,100;70,30,100; # canopy sounds amplifier controller
ui_sounds_muted=1 # campaign UI mute (0 = normal UI sounds, 1 = UI sounds muted) (default = 0)

[Random weather]
rw_rrmin=5000.0 # Rain effect minimum radius (meters)
rw_rrmax=100000.0 # Rain effect maximum radius (meters)
rw_rsp=185.5 # Rain effect speed (meters per second)
rw_wrmin=8000.0 # Wind effect minimum radius (meters)
rw_wrmax=128000.0 # Wind effect maximum radius (meters)
rw_wsp=206.1 # Wind effect speed (meters per second)

[end of file]



Edited by KLiM (01/25/12 03:06 PM)
_________________________
Core i5-2500K@4GHz | GA-P67A-UD3P-B3 | Kingston 4x2Gb 1600MHz HyperX Heat Sink | Gigabyte GTX560Ti 1Gb | InWin Commander 850W | Win7 Ultimate 64bit SP1 | BenQ G2420HDB 1920x1080 | Saitek X52 | TrackIR5+TrackClip Pro

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