the main thng is damagemodel related.
1. The new hitbubble form.
2. The bullets (1st time in our EAW history) now lose speed, as such the trajectory now is way more realistic.
Due to this we now can use the realistic muzzel velocity of the guns(the main reason for the planes folder update).
Before we the bullets had a constand velocity of around 80% of the real MuzzVel, but this gave not realistic results on very short range and even worse it was on very long range, cause the bullets didnt fall down fast enough.
Look to this picture, the red line is the EAW1.28e trajectory.
As you might see, the bullets of the wingmounted FW190A guns in EAW1.28e are in 100m distance still around 90 cm below the aimpoint(sight line), so in many cases the bullets will fail, although you did aim well. At same distance the bullets of the real guns are just 20 cm below the aimpoint.
On the other hand, in 350m distance the real bullets are 80-85 cm above the aimpoint and then they fall down very fast. Already in 700m it should be hopeless to hit at all, cause the bullets already fall down. As you can see, in EAW1.28e this was total different, on long range the guns was way to good.
So now this is one important point closer to an realistic behaviour. Now everybody can experience why the MK108 in combination with the 262 was hhorrible for grounsattacks. Oh yes, the mighty MK108 (wingmounted in the 109A8) had a highest point over the sightline of 110cm
in already 300m distance, in already 500m the bullet already was down to the sightline and in 600m it was already 1,2m below it(hopeless to hit anything.
Otherwise i did change only the gun rearm routine, so that the plane just need to stand still, the bakes are not needed anymore.