What would be offensive is if I thought "my" way was alway best and right.....and finally the only way!

The Autumn terrain was built just using filters...which change tint and what not. The problem was the coast/water/rivers had to be layed in and blended in at total different settings.
Blending is the hardest thing....I had soooo many textures with Euro-512 I loved but they didn't "work" so to say with the whole set well.
This was my problem with some textures with autumn tiles as well..they just didn't "look" right.
I mentioned before I wanted more red/orange/yellow with the tree textures and I did alot of tiles with that effect. In the end they never looked "right" to me...but I liked the overall look to this terrain and wanted to move on at this point to some winter tiles decided it was good enough...for now.

I agree less green and maybe even less plowed fields to this autumn set would be great. I guess I look at all these 512 tiles as beta or base tiles because I can add and update a little here and there over time to make them better.
I hope others offend me as well with their opinions..hehehe...

Also was just fooling with cleaning up more folders in prep for winter tile work and deleted some mapped tiles...I coudn't remember if I mentioned that one thing I worked hard on the Euro-512 tiles were putting farms and building texture close to where they pop up in the game...see here...

there were limits and didn't do the trees.
not only do we have to blend the edges to meet each other...and the tint so each tile matches the look to each other...we have to have the farms painted where they pop up in 3d. It's not perfect but better than I have done in the past...hahahhaa.
I have saved what you have posted as with other past thoughts of others and hope to add to the terrain someday.
It will be nice to have this weekend to relax around the house...best present ever! HOHOHO
