Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » 1.023 change log


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#3481998 - 12/27/11 06:57 AM Re: 1.023 change log [Re: Stonehouse]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 33095
Loc: Space Coast, USA
I've barely touched the SP side of ROF (I usually fly coop MP), so I'm passing on the campaign for now because I won't be touching it. Likewise I'm passing on the pistol for now as I can't hit the broadside of a balloon with the gunners in this game, let alone with a handgun.
That said, I think they should make more of this stuff. Everything won't appeal to everyone, but something will usually be good for someone.

Don't feel guilty because you've not bought X number of addons, feel good about the Y number you have, especially if you preordered since as Jason said that helps them even more. Believe me, they know what is selling and what is not, and that will alter their future plans. So don't buy something you dislike (because it will prod them to make more like that) but certainly buy the things you do (to prod them to make more like THAT). It's how things work. I've bought every plane and like all but 3 field mods because I want more of those.

FYI, if they made an MP-capable campaign I could fly coop I WOULD buy that.



The Jedi Master
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#3482400 - 12/27/11 05:43 PM Re: 1.023 change log [Re: Stonehouse]
pixelbaron Offline
Junior Member

Registered: 07/01/09
Posts: 97
Loc: Florida
The St. Mihiel campaign is pretty good so far. I like the use of media and the camera animations at the beginning of each mission.

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#3482612 - 12/28/11 03:38 AM Re: 1.023 change log [Re: Stonehouse]
Johan217 Offline
Member

Registered: 01/31/05
Posts: 796
Loc: Gent, Belgium
I haven't got the new campaign yet, but I did enjoy the original linear campaigns. I used to have a "not dynamic, not interested" mindset, but the RoF campaigns showed that with a bit of effort (i.e. general plot, briefings, scripting), a linear campaign can be a fine experience.
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#3482619 - 12/28/11 04:31 AM Re: 1.023 change log [Re: Johan217]
Barkhorn1x Offline
Member

Registered: 01/17/01
Posts: 2372
Loc: Davie, FL
Originally Posted By: Johan217
I haven't got the new campaign yet, but I did enjoy the original linear campaigns. I used to have a "not dynamic, not interested" mindset, but the RoF campaigns showed that with a bit of effort (i.e. general plot, briefings, scripting), a linear campaign can be a fine experience.


I think you are going to like the new one then. I know I do.
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#3483086 - 12/28/11 04:22 PM Re: 1.023 change log [Re: Stonehouse]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 870
I'm happy to send 777 another few bucks, especially for the campaign - a bargain given the rate of development IMHO.
I don't have nearly enough time to run a campaign with all the planes I purchased, but was happy to buy them.

I remember spending hours and hours....and then hours and more hours building and testing the "Liberation Skies" campaign for Il2 - one of the best ever produced if I do say so myself, and never received a thank you, let alone compensation. I'll be happy to support a good 3rd party effort in this way.

I wish I had a handle WWI history the way I do WWII. I'd give it a go.
In fact, maybe I should do a little more reading, and crack it open...

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#3483102 - 12/28/11 04:41 PM Re: 1.023 change log [Re: Stonehouse]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 870
I just spent a few minutes looking at the mission editor PDF
Nevermind! LOL. My wife will kill me if I devote all the time needed to learn that thing.
A few years ago maybe...sigh

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