Chris,
I couldn't agree more on the "ramp up the intensity" thing. Over the years, I've made lots of campaigns, and I've always tried to start slow and let the pressure build.
For instance, in the 10 mission " mini- campaign" that I'm doing for " WH + BS2", I start you with a simple deployment mission. Of course it's getting dark, the weather kinda sucks (a bit of fog and gusty surface winds), you're low on fuel, you have to land short of your destination, do the re- fuel thing, then rejoin the rest of the big gaggle of jets/ helos inbound to the destination airbase). It has an intensity all it's own that has nothing to do with combat.
Mission 2 is a trip to the Range to get up to speed on your weps usage. You don't see actual combat till mission 3, and that begins on the " Alert 5" pad with a call to provide RESCAP for a downed pilot.
As we both know, in R/ L, fam flights (what we call IOE in the airline world) is vitally important. Just because it's a flight sim doesn't mean it should be any different.
Good luck in the campaign!
Have a great day,
BBall
Edited by BBall (12/28/11 09:34 AM)