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#3479331 - 12/22/11 02:46 PM Any Way To...
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Registered: 11/08/02
Posts: 3982
Loc: CT, USA
Edit a .tmc file without having a corresponding .fcf file? Or is there a way to create a .fcf file from a .tmc file? Upgrading my system I inadvertently deleted my .tmc files for my games and now that I want to edit/add to one of my files that I have associated in the "Fly Now" section of the Target Command Center software to my games but I don't have a corresponding .fcf file in the GUI Configuration Files section where I could edit it. So as far as I can tell right now I have to make do with what I have or start all over so that I can edit it again. Any help you can give will be greatly appreciated!
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#3481708 - 12/26/11 06:22 PM Re: Any Way To... [Re: -Avatar-]
Teej Offline
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Registered: 07/02/05
Posts: 1503
You can edit the .tmc files in the script editor...or notepad for that matter.

There is no way that I know of to reimport a tmc back into the GUI .fcf format.
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#3482655 - 12/28/11 08:46 AM Re: Any Way To... [Re: Teej]
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Registered: 11/08/02
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Loc: CT, USA
Originally Posted By: Teej
You can edit the .tmc files in the script editor...or notepad for that matter.

There is no way that I know of to reimport a tmc back into the GUI .fcf format.


Thanks for the reply, Teej. I did discover that I could edit the .tmc file and copied a part I wanted in to the one I have but was still looking for a way to create a .fcf file. Still haven't wrapped my head around Target compared to Foxy. In some ways I find it more limiting to work with the files.
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#3482743 - 12/28/11 11:55 AM Re: Any Way To... [Re: -Avatar-]
Teej Offline
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Registered: 07/02/05
Posts: 1503
The biggest problem is that the GUI / .FCF format allows a much more limited set of functionality than a .TMC file.

The FCF files are simply xml, however. Thus a motivated individual could probably write a "translator" that would read .TMC and write an .FCF from it, skipping over anything beyond the GUI's capability.

However, it would be drastically easier to just write the .TMC file and ask questions here about what isn't understood.

It's a lot easier to comprehend:

MapKey(&Joystick, H4D, PULSE+R_SHIFT+'n');

than convert it to:

Code:
    <Event13>
      <HidEvent>
        <DeviceNumber>1001</DeviceNumber>
        <Name>H4D</Name>
        <HidType>3</HidType>
        <EventType>1</EventType>
        <ActionType>1</ActionType>
        <ControlIndex>17</ControlIndex>
        <Events>
          <HidCommand0>
            <EventName>Audible Warning Reset</EventName>
            <IsSequence>False</IsSequence>
            <Layers>1 2 16 32 64</Layers>
            <Delay>-1</Delay>
            <Comment>Systems</Comment>
            <EventsNumber>2</EventsNumber>
            <StartTrigger>0</StartTrigger>
            <StopTrigger>0</StopTrigger>
            <CurveType>0</CurveType>
            <Lower>0</Lower>
            <Center>0</Center>
            <Upper>0</Upper>
            <Trim>0</Trim>
            <Curve>0</Curve>
            <Zoom>0</Zoom>
            <AxisIsReversed>False</AxisIsReversed>
            <AxisIsRelative>False</AxisIsRelative>
            <XPosition>50</XPosition>
            <YPosition>50</YPosition>
            <HidEvent0>
              <DeviceNumber>-1</DeviceNumber>
              <Name>R_SHIFT</Name>
              <HidType>1</HidType>
              <EventType>3</EventType>
              <ActionType>1</ActionType>
              <ControlIndex>229</ControlIndex>
            </HidEvent0>
            <HidEvent1>
              <DeviceNumber>-1</DeviceNumber>
              <Name>N</Name>
              <HidType>1</HidType>
              <EventType>3</EventType>
              <ActionType>1</ActionType>
              <ControlIndex>17</ControlIndex>
            </HidEvent1>
          </HidCommand0>
        </Events>
      </HidEvent>
    </Event13>


Edited by Teej (12/28/11 12:13 PM)
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