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#3508512 - 01/31/12 10:40 PM Re: Departure climb angles and speeds [Re: Jinro]
theOden Offline
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Registered: 08/09/10
Posts: 156
In multiplayer during takeoff all you hear is people requesting and sharing climb and speed - and steerpoint selection from leader.
Standard for us is 5 degrees climb making that less communicated.

Sometimes i announce a "speed profile" such as afterburner until 400kts, straight ahead 5 degrees and at 400 burner off turning into stpt 2 maintaining 400 kts climbing for angels 22.
(Then fence in when #4 catch up)

When seperation is more than 10 miles it's better to shut the fark up and read data on HSD as cane says, try to keep calls over radio to a minimum (friday beer flights tend to override that rule).

Yet again, I try to avoid wingleader - too much talk over the radio for me smile
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#3508849 - 02/01/12 10:19 AM Re: Departure climb angles and speeds [Re: EinsteinEP]
VanUSN Offline
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Registered: 11/21/06
Posts: 125
Loc: USA
Originally Posted By: Jinro
So if there is no standard speed/angle of departure, how the hell is your wingman supposed to be able to catch up to you without telling him exactly what angle your climbing and exactly what speed your going?


Did you even read the post directly above this quote? I said you typically fly an AIRSPEED on climbout. Try reading what people are saying before asking questions that have already been answered. In real life it is like this:

Originally Posted By: EinsteinEP
Or lead and wingman brief the climbout procedure before takeoff...then there's no need to yap about heading, altitude, speed, etc. In fingertip, if lead makes only smooth attitude and power changes, #2 should be able to stay in formation without being notified of every change. A quiet formation is a good one.

Lead to Wingman: "The only thing I want to hear from you is '2', and 'Lead, you're on fire'."


EinsteinEP nailed it. Brief the procedures, smooth stick, shut up, no problem. The pitch angle DOESN'T MATTER!!!!! If you are staying in position you will automatically have the pitch angle you need.
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#3510287 - 02/03/12 07:44 AM Re: Departure climb angles and speeds [Re: Jinro]
AndyT Offline
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Registered: 11/01/05
Posts: 120
Loc: UK
In the 47th (part of the 72nd VFW), the SOP (standard operating procedures) are 12 deg climb (gun cross) and 350knt rejoin @ 5000ft after take off referencing steerpoint 2. Takeoff speed is based on weight and rotate speed is based on whether it's a full afterburner T/O or Mil power T/O.

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#3515013 - 02/09/12 08:12 AM Re: Departure climb angles and speeds [Re: Jinro]
Jinro Offline
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Registered: 01/28/11
Posts: 241
Quote:
Did you even read the post directly above this quote? I said you typically fly an AIRSPEED on climbout. Try reading what people are saying before asking questions that have already been answered. In real life it is like this:


Yes I did read. And it didn't make sense to me, hence why I was asking a question. And I prefer answers without an attitude, Mr. Hot Sh*t. Not all of us are knowledgeable on the subject, or real pilots, so cool down and be more specific.

Einstein EP: thanks. That was the exact answer I was looking for.


Edited by Jinro (02/09/12 08:16 AM)

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#3515257 - 02/09/12 01:48 PM Re: Departure climb angles and speeds [Re: Jinro]
VanUSN Offline
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Registered: 11/21/06
Posts: 125
Loc: USA
Ok, ok. Calm down dude. Sorry that my answer wasn't clear the first time, I should have been more specific. It just looked like you didn't even read the post directly above your reply and that is a little irritating to me. I hope you now understand what I was trying to say after Einstein posted, his quick explination was pretty much spot on with "real life" military formation flying.

There are a few ways you can close in on lead on initial form up (if you didn't do a section takeoff):

1. Lead can fly the normal climbout speed at a lower power setting and allow the flight to catch up. This is often done when there won't be many turns made in the flight path. The rest of the flight will fly with normal climbout power and use that extra power to increase speed and catch up.

2. If Lead is making turns on climbout (which happens more often than not), then the flight can form up by simply turning inside of the Leads turn (called "lead pursuit"). In this way, you can fly at the same speed as Lead and still close in on him.

I hope that makes sense to you and helps you in your formation work.
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#3515301 - 02/09/12 03:05 PM Re: Departure climb angles and speeds [Re: Jinro]
Jinro Offline
Member

Registered: 01/28/11
Posts: 241
I'm starting to hate the internet--it's to easy to miscommunicate/misunderstand.

Yeah it's starting to make sense now. I still haven't been able to actually try it in multiplayer (as I can't get MP to work, which is a completely different thread). I didn't realize how the pitch angle thing worked until I tried flying formation with AI.



Edited by Jinro (02/09/12 03:07 PM)

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#3515476 - 02/09/12 09:05 PM Re: Departure climb angles and speeds [Re: Jinro]
VanUSN Offline
Member

Registered: 11/21/06
Posts: 125
Loc: USA
To be honest, it's easier to do in real life than in the sim. It's especially difficult with AI Leads. Hope you get the MP issues worked out so you can at least sim with real people.
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#3515784 - 02/10/12 09:38 AM Re: Departure climb angles and speeds [Re: Jinro]
Jinro Offline
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Registered: 01/28/11
Posts: 241
Yeah AI have a habit of slamming on the airbrakes without telling you.

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