the last weeks i found some time to work on the damagemodel system again. I already wrote about the new introduced bullet drag calculation( bullets now lose speed). The needed adjustments in the flight files are done now.
Additionally i was looking for the hitbubble code. For now we had 8 different round hitbubbles. Pilot, Tail, Fuselage mid, Fuselage front, inner left wing, outer left wing, inner right wing and outer right wing.
Appart from the pilot, its impossible to get realy good adjustment with round hitbubbles. If we adjust the fuselage bubble radius to fit to the fuselage radius, there will will much space between the bubbles, this will be a bad disadvantage while shooting with big deflection angles. If we make the fuselage bubbles bigger, to fill up the fuselage length, it will be way to easy from strait 6o clock.
With the wings its even worse, cause wings are extreme flat but long with a big width.
For now i had to adjust the bubbles so that some parts of the planes did stay uncovered(wingtips, parts of the fuselage and parts of the wingarea). Now the wing hitbubbles cover the whole wing length and the fuselage bubbles the fuselage, without the need of a extraordinary radius.
This will make shooting with deflection more easy and the feeling of shooting through the plane without result will be gone.
Now i introduced at least long bubbles.