My Laptop is 3D and I watch the blackdeath track with it on. Wasn't really that impressed and I wouldn't be that interested in flying with it on. Got enough headgear on with TIR and head phones to add a pair of glasses, also they give me headaches. No idea what the cockpit looks like with it on.
Registered: 05/29/10
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Originally Posted By: JG5_Emil
No idea what the cockpit looks like with it on.
This would be where you would have the greatest effect from 3D. Anything beyond 25-30 feet has a very small effect in 3D. The canopy frame and the wings will give you the greatest sense of being in a 3D environment. Also there is where you will see if the collimating gunsight works correctly in 3D.
Sony's HMZ-T1 is available now, the Carl-Zeiss Cinemizer 720p should be available in the 1st quarter of 2012. Don't know when the SiliconMicroDisplay ST1080 might be available for consumers. Their page says pre-order starts this month at the same price point as Sony's model, but you might want to sign up for the newsletter to get an early heads-up.
3D will increase realism, I really like TrackIR but since you have the screen fixed in front of you that spoils the sensation a little, another advantage of those glases is their apparent superficial area, the ST1080 equals to a screen around 100" at 10 feet.
Registered: 05/29/10
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Originally Posted By: cheesehawk
That seems worse to me, 100" at 1280x764 res? Those blocks are going to look huge.
All these have a FOV of 45 degrees. So they could all claim to have a screen of X size at Y distance. Only the ST1080 has FullHD (1080p), the other two are 720p. We'll have more luck trying the Sony HMZ-T1 in a store though, as Sony has more market penetration.
45 degrees FOV, so the perceived distance to the screen depends on the user's imagination.
That seems worse to me, 100" at 1280x764 res? Those blocks are going to look huge.
It wonīt be a problem, since the screen is 10 feet away, add a little antialiasing. The real problem is the low game resolution, the gauges couldnīt be clear at only 720p, thatīs why I was asking if someone plays at that resolution.
I've flown Lomac using 3d glasses many years ago, and the impact was not underwhelming in the least. Turning the plane on its side and looking down gave me a quick fear of falling. 30,000 feet not only looked, but felt, like 30,000 feet. The technology, a bit young at the time (and I'm not sure if it's gotten better) ruined the hud for me (seeing double reticules isn't helpful ... which one do I place on the tank down there?) and made the combat nearly impossible ... but the experience of flight was greatly enhanced. It also worked pretty well with MSFS, which I didn't have to worry about the hud.
The problem was not the hardware, but the game. You need a complete 3D cockpit, that double reticule was only a fixed image without 3D data, duplicated on each eye.
I understand that CoD cockpits are fully 3D rendered.
Ah, thanks Aullido, that totally makes sense. I imagine that DCS titles would be amazing as well. I would definitely go 3d again if there were decent sized/priced monitors; 3d really did add to the experience.
No not a 45 view, That's a close up by hitting the delete key and looking down, Here is a better view...well as best i can guess...Its my view when I'm flying casual. In 720p at this view I can still see the dials and numbers to a point. For some of the little ones I have to zoom in,but for most combat I don't.
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Registered: 05/29/10
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Originally Posted By: Logan
No not a 45 view, That's a close up by hitting the delete key and looking down, Here is a better view...well as best i can guess...Its my view when I'm flying casual. In 720p at this view I can still see the dials and numbers to a point. For some of the little ones I have to zoom in,but for most combat I don't. [IMAGE]
Rgr. Well, with head tracking you'd lean forward for closer scrutiny of the numbers, but checking the needle positions is a 'glance down' blink of an eye thing and that looks OK. Getting the FoV setting right in the game will be interesting. A bit too much zoom and you'll get a slight binocular effect, too wide and it'll be trippy.
Here's an interesting 2 part 'lecture' on FoV by FZD School of Design:
We are used to change zoom deeps constantly (that equals to a change on FOV). Part of the problem is the small screens we have, having a virtual huge screen will help, but I think we still will use zoom, since we loss peripherical vision.
I have a previous model by these guys, which was only 800x600; it was a bit of a problem reading HUD text, but as far as the world, the moving field of view caused by head motion (I was using TIR with it, mounted on headphones, so yes, my head was fairly well populated) resulted in smoothing of the image so the low resolution didn't really bother me. 3D effect was very cool in the cockpit, and you could get the effect outside while on the ground, and just notice it while flying low over detailed terrain (ie under 50ft). The FOV was only 35 degrees, which was a bit claustrophobic, like having blinders on, made for a lot of neck movement, but after a very little while, the ability to see all around you with natural correspondence to your view direction really deepened immersion. It has to be the wave of the future.
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That sounds good. Thanks for your impression. Since two resolutions are unlikely to be available for the same price, I'll assume it's 800x600 native. But 1500$? With the FullHD ST1080 and HD Cinemizer720p and HMZ-T1 all costing in there neighborhood of 800$, they have to change something quick.
I fly ROF in 3D, but I couldnīt get the shadows of CoD working in 3D (wrong depth). Perhaps I did something wrong in the options, but otherwise it is a show stopper. Furthermore I got crazy colors in the cockpit, but that might be corrected by some tweaking I didnt find out.
I fly ROF in 3D, but I couldnīt get the shadows of CoD working in 3D (wrong depth). Perhaps I did something wrong in the options, but otherwise it is a show stopper. Furthermore I got crazy colors in the cockpit, but that might be corrected by some tweaking I didnt find out.
Have you turned off the silly epilepsy filter that they had to incorporate? If not, turn that sucker off! Hope that helps.
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That sounds good. Thanks for your impression. Since two resolutions are unlikely to be available for the same price, I'll assume it's 800x600 native. But 1500$? With the FullHD ST1080 and HD Cinemizer720p and HMZ-T1 all costing in there neighborhood of 800$, they have to change something quick.
No, they have another for $800 which is 800x600, and mine could auto-reduce a 1024 or 1280 field to the 800x600 display, so I would assume the 1024 is the native res for the 2000. But I agree, these guys and eMagin who make the Z800, also available on that site, pretty much had the sub-$2000 headset display field all to themselves for about five years, and now lots of new players are stepping into it, so they are going to be sharpening their pencils on pricing right quick.
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Originally Posted By: Aullido
As far as I know, eMagin is leaving the consumer market and focusing on the military.
It was just temporary, to return to consumer market:
Quote:
eMagin has been awarded a $1.12 million SBIR seven month project from the US's Special Operations Command (USSOCOM) to optimize emagin's WUXGA (1920x1200) full color OLED microdisplay for mass production. There's also a six-month option to extend the project further for $435,000.
I have high hopes for SiliconDisplay's ST1080. The good news is that the product exist, the bad is that their 1080p mode only works at 24Hz (60 Hz at 720p). I will wait until they release the displayport version that they promised.
Regarding eMagin, I don't expect much. Their consumer product actually is obsolete and has been years since we hear anything coming from them. I heard their optics are one of the best though, if they are back would be excellent news.
With Sony's success, we can hope this will be the year for HDM.
I have high hopes for SiliconDisplay's ST1080. The good news is that the product exist, the bad is that their 1080p mode only works at 24Hz (60 Hz at 720p). I will wait until they release the displayport version that they promised.
me too - so donīt forget to report, as soon as you have news on that displayport version
I tried the original IL-2 with 3D glassses on a NVidia card about 10 years ago. The 3D effect was pretty good but the card couldn't really give decent refreshes at an acceptable resolution and it was a laggy mess in the air with TIR. However I did try the original Operation Flashpoint and that was incredible, very good 3D especially in forests and looking through the iron sights. I'd imagine that the Arma series would work very well if you had the grunt in the card to push pixels.
I've been using an Asus VG278H 27 inch 1920x1080 monitor with built in Nvidia 3D Vision 2 for the past 2 months. The immersion with 3D is incredible. It is not quite the Holo Deck of the Enterprise. But, there are definitely times when I feel like I am really there in a plane flying in the real world. The Nvidia 3D Vision 2 doesn't darken the image as all of the previous 3D technologies that I tried do. I did have to upgrade my video card from a GTX 550 Ti because it didn't quite have the power to double the image and still get decent frame rates.
For now this is my 3D solution. It is so good that I'm sure it will be a couple of years before the head sets reach the resolution and price levels that I am holding out for, which is pretty close to the resolution and price of the VG278H set. But, when they do, I know I will be wearing one.
I have done a few other tricks to try to increase my immersion level, like extending my joystick handle 12 inches and bungeeing my sub-woofer to the bottom of my chair to feel the vibration of the engine and guns where I think it should be felt. Of course, I also use Track IR 5. The most dramatic leap by far was adding 3D Vision 2.
In CloD I had to turn off shadows and I avoid large bodies of water because they don't render right. I mostly play RoF and It Is Beautiful. I turned off Post Effects and also Icons because they don't render at the correct depth, but that just made me learn to fly without them which is a bonus. There are other threads that cover these details better.
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I (pre)ordered the ST1080. It does 1080p@60hz for 2d and 3d @720@60hz. Being able to play Clod, RoF and DCS A10 on a virtual 100inch screen is enough reason for me to get one. Once the 3d@60hz version is released my wife gets the old one for watching movies. 1080p@60 in 2d at this pricepoint is pretty good. I've been watching Sensics and their Oled 1680x1050 solution sells for $10k+.
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I wonder if with the new 4.11īs 3D cockpits IL-2 is completely 3D compatible now. I love the dynamic shadows of Clod, but my real appeal was 3D. Since the game is not ready yet, maybe is time to experiment with old 1946. With the mods, 1946 is a really good looking game and frame rates are not an issue.