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#3476673 - 12/18/11 03:51 PM I need an explanation on how .tra files work in 1.28
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
For the life of me I can't figure out how they're related to the tex files.

Unless the problem is somehow related to the files included in the CDF's which may be screwing me up.

Thanks
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#3476689 - 12/18/11 04:09 PM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
Skylark Offline
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Registered: 02/14/01
Posts: 6915
Loc: Toronto, Ontario, Canada
Do you mean the relationship between the *tra.pcx and the *tex.pcx file?


Edited by Skylark (12/18/11 04:10 PM)
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#3476915 - 12/19/11 03:36 AM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
Rotton50 Offline
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Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
Yes.

In earlier exe's the only link was between .TEX and .TRA files. Now there are other links such as .EEX and .ERA.

My problem is that as for the Mosquito model there seems to be an ERA file which should be linked to the EEX file ( Left wing ) yet it isn't working so the cockpit glass is opaque while there is no GRA file to go with the GEX file ( right wing ) yet the cockpit glass is clear.
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#3476955 - 12/19/11 05:17 AM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
Knegel Offline
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Registered: 08/14/01
Posts: 8403
Hi Ray,

i dont think there is a EEX and ERA file.

This are the ones we have:
(for the 1st skin)
tex - tra
sex - sra
pex - pra
v - vtr
y - ytr

(for the other up to 15 skins)
tx - tra
mx - mra (why there isnt a sx - sra is a miracle to me)
vx - vtr

Why there isnt a sx - sra(instead of mx - mra), px - pra and yx - ytr for the additional planes, i dont know.

Greetings,

Knegel
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#3477009 - 12/19/11 07:04 AM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
Rotton50 Offline
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Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
Ok, thanks Ralf.

Odd that there's an ERA file with the last Mossie set. Not sure why.
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#3477016 - 12/19/11 07:26 AM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
Col. Gibbon Offline
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Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
S.3dz / M.3dz far distance models, = SEX. MEX could not be used because it had already been used in HR Models.

P.3dz full prop texture = PEX. This is also useful for twin engine models.

V & Y were existing links but the Y was not used on fighters. I extended these links to fighters for HR models.

So from the normal maximum of 2 tra links, we now have 5 per slot, which is good enough for most HR models,

smile
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#3477046 - 12/19/11 08:43 AM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
iron mike Offline
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Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
Just ask me and I'll tell you why.

But so ya'll know, in most of the "HR" models in order to have a non mirrored camo, transparant glass, and, working props, a new .tra is required to link the newly redirected 3.dz and texture panel. This was done with the HE111, Me210, P38, Beaufighter, Mosquito and others.

In Ray's base Mosquito both the right and left forward fuselage and wing panel were directed to the pmostex.pcx and tra by the .3dz files (E + G?, sorry I am away from my skinning machine and have a bad memory). That is great if you want the camo pattern to be correct for only one of the wings and fuselage sides. Since I want a correct camo I redirected one of the 3dzs to the mirrored panel. The newly 3dz needs to have a TRA (GRA, PRA or what ever named to match the tex ture panel hence the ERA,GRA stuff. It is pretty basic but since it is a skinners thing I didn't see the need to explain what I do to the community in general.

Once again, all you have to do is ask me and I'll tell you what I did in a particular skin.
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#3477183 - 12/19/11 11:50 AM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
Rotton50 Offline
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Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
Ok Mr. Grumpy pants, 'splain this: biggrin

There's an ERA file which I assume is linked to the EEX file which is the left wing of the Mossie but the cockpit glass is opaque.

OTOH, there's no GRA file which under these rules should be linked to the GEX file, which is for the right wing, yet the cockpit glass is clear.


Something to do with the files packed in the CDF perhaps?
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#3477284 - 12/19/11 02:13 PM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
iron mike Offline
Senior Member

Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
No the file should work. I can't check it now since I am at work. When I get home I'll look and see what is up. They displayed fine when I tested them so I'll have to take another look and see what is wrong.

Yes there are 3 files that show the wings and front fuselage but only 2 of them work for that purpose (E + G I believe) the other is a place holder? The right side g.3dz links to the base mosqtra.pcx. Again I can't give a precise answer until I get home.

Be patient, Grumpy Elf out. CT


Edited by iron mike (12/19/11 02:15 PM)
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#3477438 - 12/19/11 07:22 PM Re: I need an explanation on how .tra files work in 1.28 [Re: iron mike]
iron mike Offline
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Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
OK now, the ERA is an unnecessary file, the GRA is the file that the left side (PMOSQG.3dz) points to for transparency. So, the ERA can be removed without problem to the skin/model.

If the Mosquito number 1 (plane 00)is copied from the original squadron then it works just fine.









If the MOSQE, F, or, G.edz were changed from the ones in the 605 skin then problems will arise due to the failure of the g.edz to point to either the MOSQGEX.pcx and/or MSOQGRA.pcx.

stirthepot
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