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#3478750 - 12/21/11 02:04 PM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
Col. Gibbon Offline
3DZ Model Builder
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Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
Hi Ray.

What is wrong with using tex/tra and pex/pra?

Just because your not using the F.3dz in the traditional way, it does not mean you need to point the F.3dz at a tex/tra. You can still point another 3dz to the same textures and fully use them. wink
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#3478813 - 12/21/11 03:35 PM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
Rotton50 Offline
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Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
Yeah, I do point the F.3dz to the TEX file just because we've traditionally had it so. It's not necessary as you say since with my method the F.3dz is devoid of elements.

Now that I'm starting to grasp what's going on I could point the E.3dz to the tex file and the G.3dz to the PEX file.




Right now I'm working on a hi-res B-26 that's based on the lo-res original. With this one I decided to leave the props on the wings( E.3dz and G.3dz), not as separate files, thus freeing up the C and P files that I've been using for the props. Since I lose one file with my method it's good to have these two for pieces of the plane rather than the props.

In this case I can point the E to the TEX file and the G to the PEX file. Another advantage is that the cockpit glass can be slightly opaque, not totally clear. Now that I think about it I can point the tail (A.3dz) to the SEX file so the rear turrets are also slightly opaque.




Ok, thanks, I think I get it.
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#3479028 - 12/22/11 01:18 AM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
Col. Gibbon Offline
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Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
I would hack the outer wing sections and point them to two separate textures, so you have lots of space for the cockpit/engine sections.

Is there any chance you have a Mossie E/G with the props still on?
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Ah that's much better!

Wings Over Bytom

At home, with my great kids, Thomas, Jessica & little Nicola. smile

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#3479071 - 12/22/11 04:45 AM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
Actually that is a good idea. I could join the tail sections (A.3dz ) and then use the B.3dz on the outer wing section of one of the wings. Using my "empty F" method it will be pretty easy to do.

I didn't think about leaving the props on the wing 3dz's until I started work on the B-26 so unfortunately the props are NOT on the wings of the Mosquito.

Of course, since the wings are from the original F and G 3dz's the R/S sequence is intact and all the nulled elements could be returned to functionality.

If you want a set to play with let me know.

And thanks for the input.

I'm going to play around with the file sets on the B-26 to see if I can make the transparencies work properly.
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Raymond S Otton

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#3479377 - 12/22/11 12:50 PM Re: I need an explanation on how .tra files work in 1.28 [Re: Rotton50]
Col. Gibbon Offline
3DZ Model Builder
Veteran

Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
Hi Ray.

If you take off the outer wing sections you can hard point them back on using the wing root elements on the E/G.3dz. Then you can treat the outer wings as separate 3dz's mapped to their own textures. To save any RS problems, you can delete all the crap, 255'ed elements and dud nodes, recalc the RS and Normals, which is easy with so few elements.

The tail sections can be joined and cleaned up as with the wings, except you'll need to put in a bulkhead element where the ailerons start.

Doing these little jobs will make a better model, and it will then work in Glide without the problems the Mossie has. wink
_________________________
Ah that's much better!

Wings Over Bytom

At home, with my great kids, Thomas, Jessica & little Nicola. smile

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