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#3473867 - 12/14/11 07:01 AM rFactor 2 Content Management Details Revealed
Darren_Blythe Offline
SimHQ MotorSports Editor
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Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
Looks like ISI have opened up another can of worms after releasing details of their content management system. For the end user it's a dream come true - simply pull components (cars, sounds, tracks, effects etc) from existing mods to create your own. pretty awesome idea - in principle.

http://www.virtualr.net/rfactor-2-content-management-diagram

but could this be another blow for the long term modding viability of rF2? How many groups will want to put years of work into a mod just to have the components ripped and re-released by other people...

Hopefully ISI have a workable and elegant solution to avoid plagiarism but as usual they've dropped another smell and left it to fester. hahaha
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#3473897 - 12/14/11 08:33 AM Re: rFactor 2 Content Management Details Revealed [Re: Darren_Blythe]
mr_hill Offline
Member

Registered: 10/10/10
Posts: 840
hm that could well cause alot of problems and few modding groups from boycotting this :/ i dont like the idea of it at all
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#3473917 - 12/14/11 09:16 AM Re: rFactor 2 Content Management Details Revealed [Re: Darren_Blythe]
Pumbaa666 Offline
Ze Warthog that is faster then a Cheetah
Member

Registered: 05/23/10
Posts: 1790
Loc: South Australia
If ISI were smart they could add a function to it where those who want to keep their work as their own... Sort of like copyrighting it, but it would prevent anyone without a password from editing the mod...

Otherwise it's a great idea and if there isn't protection for those modders there will be backlash, long term though I don't think it will cause a shortfall of mods, but there will be more crappy ones...
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#3474575 - 12/15/11 09:52 AM Re: rFactor 2 Content Management Details Revealed [Re: Darren_Blythe]
Piotr Offline
Member

Registered: 04/12/10
Posts: 399
Loc: Warsaw, Poland
I hope they consulted leading modders and contributors to rF community before exploring this path...
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