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#3473206 - 12/13/11 06:54 AM Bandwidth
George1 Offline
Junior Member

Registered: 09/08/11
Posts: 68
what is an optimal bandwidth for multiplay

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#3473367 - 12/13/11 10:19 AM Re: Bandwidth [Re: George1]
Rivvern Offline
Master of Arms
Junior Member

Registered: 10/11/11
Posts: 14
How long is a string?


Master Arms is using 2000 for clients and about 3-5000 for host. But we are mostly never more than 6 players.
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#3473697 - 12/13/11 07:07 PM Re: Bandwidth [Re: George1]
JCav Offline
Junior Member

Registered: 10/22/10
Posts: 51
The bandwith the game uses is the lesser of the following:

A: The host's BW value
B: The slowest clients BW mutiplied by the number of clients.

There is not an 'optimal' value.

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#3474013 - 12/14/11 09:12 AM Re: Bandwidth [Re: George1]
George1 Offline
Junior Member

Registered: 09/08/11
Posts: 68
Quote ---"How long is a string" ----- two times 1/2 of its length

Smile2

Thanks for the reply and it is helpful

I did some research and found an old post that recommends 80% of your upload speed. In my case that would be 4500 kbps.

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#3474442 - 12/14/11 11:19 PM Re: Bandwidth [Re: George1]
Rivvern Offline
Master of Arms
Junior Member

Registered: 10/11/11
Posts: 14
I think the most important part is to use tha same BW for all clients.
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#3476343 - 12/18/11 06:28 AM Re: Bandwidth [Re: George1]
oldpop Offline
Member

Registered: 06/01/01
Posts: 1381
Loc: PENSACOLA Fl USA
Rivven: So the clients BW should not be the same as the host?
Second:I have notiaced in MP (as host) I have to use AB to taxi and take off a/s is 200kts. Could this be caused by BW settings? Don't see this in SP on same missions.
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