Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
#3472007 - 12/11/11 08:10 PM Co-op missions vs multiplayer campaigns...how big a difference?  
Joined: Apr 2001
Posts: 576
Xander Fulton Offline
Member
Xander Fulton  Offline
Member

Joined: Apr 2001
Posts: 576
Portland, OR
So my group - getting back in IL2 after a few years hiatus - is starting to play around a lot with the various online mission types.

'Dogfights' are the easiest to just jump in and have some fun, but we want something somewhat more substantial.

The 'co-op' missions are basically a great start, but...it's just one mission. At a time. You win, lose, whatever...and things move on. There are a bunch of great campaign-like sets of co-op missions, but there is nothing to tie them together. Just one day after another in the Battle of Britain, or one unrelated mission after another in the South Pacific, etc.

How much difference is there between a mission set up as a one-of co-op, and the campaigns? IE., if I have, say, 8 missions that make up a particular 'campaign', that are all standalone co-op missions...can I just copy them into one of the 'campaign' folders? If so, what would need to be done to make them string together with some consistency? Pilots lost in one mission not available in the next, or something like that?

Inline advert (2nd and 3rd post)

#3472020 - 12/11/11 08:29 PM Re: Co-op missions vs multiplayer campaigns...how big a difference? [Re: Xander Fulton]  
Joined: Dec 2008
Posts: 26,564
wheelsup_cavu Offline
Lifer
wheelsup_cavu  Offline
Lifer

Joined: Dec 2008
Posts: 26,564
Corona, California
There is a campaign generator for multiplayer and if you can figure out how to use NGen to create a campaign using NGen it might work? The documentation on NGen is non existant and I could never figure out how things tied together for a multiplayer campaign that uses it. dizzy





The ones that have (BoE) in front of it are campaigns that the Battle over Europe addon added to the multiplayer campaign list.


Wheels


Cheers wave
Wheelsup_cavu

Mission4Today (Campaigns, Missions, and Skins for IL-2)
Planes of Fame Air Museum | March Field Air Museum | Palm Springs Air Museum
#3472369 - 12/12/11 10:45 AM Re: Co-op missions vs multiplayer campaigns...how big a difference? [Re: Xander Fulton]  
Joined: Feb 2003
Posts: 490
4Shades Offline
Member
4Shades  Offline
Member

Joined: Feb 2003
Posts: 490
Perth, Western Australia

The dynamic generators available are great for many purposes but they tend to lack "feel", basically because the computer generates the mission tasks. Computer adversaries become predictable.

Some people like human vs human campaigning. If this appeals to you, consider SEOW. You can often piggy-back on public SEOW campaigns, so you can avoid the server setup process.

Cheers,
4Shades


IV/JG7_4Shades

SEOW Developer
#3472374 - 12/12/11 11:07 AM Re: Co-op missions vs multiplayer campaigns...how big a difference? [Re: Xander Fulton]  
Joined: Oct 2011
Posts: 25
Coenraad Offline
Online gun fodder.
Coenraad  Offline
Online gun fodder.
Junior Member

Joined: Oct 2011
Posts: 25
Frogner, Norway
I think that the easiest is to take one mission as a base point, and then develop two follow up missions that account for a win or loss for one side.

#3472639 - 12/12/11 07:14 PM Re: Co-op missions vs multiplayer campaigns...how big a difference? [Re: 4Shades]  
Joined: Apr 2001
Posts: 576
Xander Fulton Offline
Member
Xander Fulton  Offline
Member

Joined: Apr 2001
Posts: 576
Portland, OR
Originally Posted By: Coenraad
I think that the easiest is to take one mission as a base point, and then develop two follow up missions that account for a win or loss for one side.


Manually creating the campaign, one mission at a time, as we go? I don't...really think any of us have the time for that. Heck, we almost hardly have time to fly in GENERAL (it has been years since we've last been able to try to make a go at this at all).

Originally Posted By: 4Shades

The dynamic generators available are great for many purposes but they tend to lack "feel", basically because the computer generates the mission tasks. Computer adversaries become predictable.


I guess that's what I was confused by. Is that the only other option? NGEN 'dynamic campaigns', or co-op or standalone single missions? I thought there was a 'campaigns' option that was a series of related predefined missions. Is this not so?

(And if NGEN is it...how well does it work with a 4.10.1m + UP3 install?)

#3472919 - 12/13/11 01:35 AM Re: Co-op missions vs multiplayer campaigns...how big a difference? [Re: Xander Fulton]  
Joined: Feb 2003
Posts: 490
4Shades Offline
Member
4Shades  Offline
Member

Joined: Feb 2003
Posts: 490
Perth, Western Australia
Quote:
related predefined


That's confusing in itself.

The Campaigns button in IL-2 basically runs NGEN. Lowengrin's DCG is another add-on coop generation option that works with TD 4.10 I believe, but it will not work with UP3 because UP decided to do away with eventlog support in favour of focusing entirely on dogfight technology. Both NGEN and DCG autogenerate the missions, to varying extents and with varying options.

Cheers,
4S


IV/JG7_4Shades

SEOW Developer
#3472926 - 12/13/11 02:02 AM Re: Co-op missions vs multiplayer campaigns...how big a difference? [Re: Xander Fulton]  
Joined: Dec 2000
Posts: 7,194
HarryM Offline
Hotshot
HarryM  Offline
Hotshot

Joined: Dec 2000
Posts: 7,194
Paso Robles, CA USA

#3472997 - 12/13/11 04:46 AM Re: Co-op missions vs multiplayer campaigns...how big a difference? [Re: HarryM]  
Joined: Apr 2001
Posts: 576
Xander Fulton Offline
Member
Xander Fulton  Offline
Member

Joined: Apr 2001
Posts: 576
Portland, OR


Well, that's kind of what I was talking about.

They said "campaign co-op", but are plainly not NGEN-based. "Libia" is just 5 co-op missions...that don't appear to have any kind of branching logic or details from one impacting any others. And "Invasion of Sardinia" is just a single mission. I'm not sure how that's a 'campaign' at all?

#3473000 - 12/13/11 04:48 AM Re: Co-op missions vs multiplayer campaigns...how big a difference? [Re: 4Shades]  
Joined: Apr 2001
Posts: 576
Xander Fulton Offline
Member
Xander Fulton  Offline
Member

Joined: Apr 2001
Posts: 576
Portland, OR
Originally Posted By: 4Shades
The Campaigns button in IL-2 basically runs NGEN. Lowengrin's DCG is another add-on coop generation option that works with TD 4.10 I believe, but it will not work with UP3 because UP decided to do away with eventlog support in favour of focusing entirely on dogfight technology. Both NGEN and DCG autogenerate the missions, to varying extents and with varying options.


I recall reading about the problems with DCG and UP3. This kind of brings up a follow-up point, though - if the issue with DCG and UP3 is that UP3 'breaks' eventlog support...wouldn't that problem persist with NGEN, too?

#3473061 - 12/13/11 08:03 AM Re: Co-op missions vs multiplayer campaigns...how big a difference? [Re: Xander Fulton]  
Joined: Oct 2011
Posts: 25
Coenraad Offline
Online gun fodder.
Coenraad  Offline
Online gun fodder.
Junior Member

Joined: Oct 2011
Posts: 25
Frogner, Norway
Originally Posted By: Xander Fulton


Well, that's kind of what I was talking about.

They said "campaign co-op", but are plainly not NGEN-based. "Libia" is just 5 co-op missions...that don't appear to have any kind of branching logic or details from one impacting any others. And "Invasion of Sardinia" is just a single mission. I'm not sure how that's a 'campaign' at all?


Can't read the link while at work here. But what makes my mission come up? Invasion of Sardinia is indeed not a campain and is as far as i know also not in the campain section, but just in the co-op multiplayer section?

#3473086 - 12/13/11 10:10 AM Re: Co-op missions vs multiplayer campaigns...how big a difference? [Re: Coenraad]  
Joined: Jun 2000
Posts: 2,185
Aviar Offline
Member
Aviar  Offline
Member

Joined: Jun 2000
Posts: 2,185
Passaic County, NJ USA
Coenraad,

Your 'mission' is listed in the 'Campaigns (Coop, Online)' category, described as 'Multiplayer Campaigns'. It probably should be in the 'Missions' section, described as 'Single Player, Coop, Dogfight and training missions...'

Aviar


Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
#3473195 - 12/13/11 02:38 PM Re: Co-op missions vs multiplayer campaigns...how big a difference? [Re: Xander Fulton]  
Joined: Oct 2011
Posts: 25
Coenraad Offline
Online gun fodder.
Coenraad  Offline
Online gun fodder.
Junior Member

Joined: Oct 2011
Posts: 25
Frogner, Norway
Right,i must have been sleeping while putting that mission online :o
Placed in the right place now, thanks for the heads up!


Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
It's Friday: grown up humor for the weekend.
by NoFlyBoy. 04/12/24 01:41 PM
OJ Simpson Dead at 76
by bones. 04/11/24 03:02 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0