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#3472542 - 12/12/11 09:01 AM FTL: Realtime Space Game
Master Offline
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Registered: 07/12/04
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http://www.pcgamer.com/previews/ftl-a-game-about-managing-a-spaceship-in-an-infinite-galaxy/


I have been following this game for a while now. I can not wait for it's release.

Here is the official website

http://www.ftlgame.com/

I have actually been coding a game that is kind of similar. It should be interested to see this take on the idea along with how popular this type of game could be.


Edited by Master (12/12/11 09:03 AM)
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#3472556 - 12/12/11 09:17 AM Re: FTL: Realtime Space Game [Re: Master]
Ratcatcher Offline
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Registered: 06/19/10
Posts: 127
Loc: North Yorkshire, UK
I like the sound of this type of game, however if you could take the game play from this and add it to this...
http://en.spaceengine.org/

We could have a winner!

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#3473116 - 12/13/11 04:46 AM Re: FTL: Realtime Space Game [Re: Ratcatcher]
bogusheadbox Offline
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Registered: 03/14/06
Posts: 798
It looks a little simple for me.

I like the idea of managing crew and i would like to see that side of things added to a 3d environment.

As much as i detest derek smart he had a very basic idea of that working in his battlecruiser series (plagued with bugs which derek deemed as features).

If we could get orbiter, merge it with better planetary models with increased play area outside of solar system, merge that with a detailed weapons and engineering systems, model that with complex crew management - that would be my idea of THE game.
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#3474547 - 12/15/11 05:51 AM Re: FTL: Realtime Space Game [Re: Master]
Avimimus Offline
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Registered: 11/19/01
Posts: 2980
Loc: Canada
Orbiter would be great with a campaign that allowed one to do some 4x work (flying some of the routes, but having an off-world economic logic - with an eventual end goal like building a sleeper ship).

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