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#3472206 - 12/11/11 06:10 PM Future Weapon 03: Punching
Taosenai Offline
ArmA Mission Maker/Tactical Thursday
Member

Registered: 03/29/11
Posts: 616
Loc: U.S.A.
Future Weapon indeed! duck

But, it's a new addition, and adds some interesting gameplay options. Such as interrogation, for example, and completely silent killing. If you have your pistol out/no weapon, you will punch -- takes 3 hits to kill. If you have a rifle, you will do a butt stroke. Takes two swings. If you have a heavy launcher, you will do a long animation I call "the Crusher" (it's brilliant) for a one-hit kill. You can do this to anyone as of right now; don't punch your friends!

No mods, all of these animations are built into the game! There are three different animations for punching, and four different pain animations, of differing length. Random!

This CDF officer takes out some frustrations on local citizens.



Spetsnaz officer executes 'the Crusher' on a citizen with his RPG-7. How cruel!



Spetsnaz operator comes ashore and takes out two guards without being detected.

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"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3472247 - 12/11/11 07:32 PM Re: Future Weapon 03: Punching [Re: Taosenai]
Meatsheild Offline
Member

Registered: 03/31/08
Posts: 609
Loc: Peoples Republic of Yorkshire
i can see it now ... "hey tao, come ere a sec" **thud** "hey it works!" WinkNGrin

how do AI forces react to it? does another unit have to be really close to the guy you've just knocked out to hear it or can they hear it a little ways off??

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#3472832 - 12/12/11 03:09 PM Re: Future Weapon 03: Punching [Re: Meatsheild]
Taosenai Offline
ArmA Mission Maker/Tactical Thursday
Member

Registered: 03/29/11
Posts: 616
Loc: U.S.A.
They can't hear it as an attack at all -- or at least, I don't think so. You are a perfect assassin if they cannot see you. However, they will sometimes turn and look if they hear any sound, and they do have a pretty good 'sixth sense' for if you are right behind them.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3473923 - 12/14/11 06:32 AM Re: Future Weapon 03: Punching [Re: Taosenai]
KeyCat Offline
Member

Registered: 06/28/02
Posts: 401
Loc: Sweden
Originally Posted By: Taosenai

No mods, all of these animations are built into the game! There are three different animations for punching, and four different pain animations, of differing length. Random!


Nice find but how do you access/use them without script or a mod?

/KC

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#3473950 - 12/14/11 07:29 AM Re: Future Weapon 03: Punching [Re: Taosenai]
Taosenai Offline
ArmA Mission Maker/Tactical Thursday
Member

Registered: 03/29/11
Posts: 616
Loc: U.S.A.
You can use the switchMove command. It's a real trick to make it work in multiplayer though! I was able to find the animations by downloading and using a mission called 'OA Animation Viewer' from Armaholic.

http://community.bistudio.com/wiki/switchMove

I'll release the scripts once I'm happy with their testing state, like all of my other future weapons.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3474146 - 12/14/11 11:59 AM Re: Future Weapon 03: Punching [Re: Taosenai]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 2779
Loc: The Netherlands
Now we just need a #%&*$#-slap mod. wink

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#3474170 - 12/14/11 12:24 PM Re: Future Weapon 03: Punching [Re: Taosenai]
TankerWade Offline
Member

Registered: 06/14/11
Posts: 204
Loc: Portsmouth, NH
I've been doing my best to hold back, but I just have to comment on the irony of calling punching a future weapon...

I kinda think it was the first weapon..


Edited by TankerWade (12/14/11 12:25 PM)
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#3474301 - 12/14/11 04:28 PM Re: Future Weapon 03: Punching [Re: Taosenai]
Taosenai Offline
ArmA Mission Maker/Tactical Thursday
Member

Registered: 03/29/11
Posts: 616
Loc: U.S.A.
Yes, but in the past could you strike someone over the head with an RPG-7? NO!
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3474417 - 12/14/11 10:17 PM Re: Future Weapon 03: Punching [Re: Taosenai]
USMC BEANS Offline
Member

Registered: 01/31/08
Posts: 1006
Loc: Seattle, Washington
I want stabbing, slashing and bayonettes!

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