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#3472112 - 12/11/11 06:28 PM EECH FLIR to MicroStick???
The Nephilim Offline
S3D GuRu
Senior Member

Registered: 01/26/02
Posts: 4033
Loc: 3rd Stone from the Sun !!
Hey all,

I am trying to figure out how to Program my Cougars Microstick to the FLIR of the Helicopters?? I am stupid so can I get a idiots guide on how to do this PLEASE!! wink
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#3473445 - 12/13/11 02:47 PM Re: EECH FLIR to MicroStick??? [Re: The Nephilim]
The Nephilim Offline
S3D GuRu
Senior Member

Registered: 01/26/02
Posts: 4033
Loc: 3rd Stone from the Sun !!
NVM I just made sure the Rudder Function worked in FOXY worked and it now works ingame.. I was told I =also needed to set the EO PAn to the TOE Brakes but that didnt work..

So basically I did NOTHING just made sure I had the axes selected and working in the Viewer to conbtrol the Rudder Icon..
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Intel i5 3570K @ 4.50ghz / Corsair XMS 8gb / CM Hyper 212+ Heatsink & DualFan / Asus P8Z68-V Gen3 Mobo / 2- Evga 660GTX's SLI / RocketFish SC 7.1 / 3 Acer 1261P's / 3 - 45" Screens w/Screen Goo / nVidia 3D vision / Win7 64bit OS / ThrustMaster Cougar HOTAS w/CH Rudder Pedals / Cougar MFD's / CM HAF 932 Full Tower / Boatload of Joy

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#3477896 - 12/20/11 04:12 PM Re: EECH FLIR to MicroStick??? [Re: The Nephilim]
HomeFries Online   cool
F22 Air Dominance Project
Member

Registered: 01/01/01
Posts: 1303
I posted this elsewhere, but here is a routine that will let you use the analog microstick for the flir, while allowing digital functionality for the radar slew. It also allows the range knob to act as an analog axis (comanche and hokum) or a digital zoom (apache and havoc). Logic codes X21 and X22 are turned on with the command for the Ground and Air Radar respectively, and turned off when reverting to a passive sensor.

Code:
MIX 3 X30 ^ X31
MIY 3 X32 ^ X33

DEF X34 X30 AND (X22 OR X21)
DEF X35 X31 AND (X22 OR X21)
DEF X36 X32 AND (X22 OR X21)
DEF X37 X33 AND (X22 OR X21)

BTN X34 /A Sensor_left
BTN X35 /A Sensor_right
BTN X36 /A Sensor_down
BTN X37 /A Sensor_Up

Rem doubles as analog and digital range, /I analog only for reset 
RNG /I ^
        /O 1 6  Increase_Range   Decrease_Range  ^


Finally, here is the logical code for the T1 button. You can set delays to allow buttons to have separate functions based on the time held (or not held in this case as well). The T1 has four functions based on length of hold as well as S3 (shift function).

Code:
BTN T1 KD(X18) DLY(60) KU(X18)                  rem set for tap (lock)

DEF X4 NOT S3 AND NOT T1 AND X18
BTN X4 Target_lock_unlock

DEF X5 DELAY (300) NOT S3 AND T1 
BTN X5  Sensor_center 

BTN X20 FLIRGndStabilized
DEF X20 DELAY (300) T1 AND S3 AND NOT X21 AND NOT X22

BTN X23  Target_visual_lock_unlock
DEF X23 S3 AND NOT T1 AND X18 


You;ll notice that T1 itself doesn't do anything except activate the X18 flag for 60ms. S3 notwithstanding, everything else is based on whether T1 is released within 60ms (tap), or held for 300ms (hold). Notice that the taps indicate X18 and that T1 is not pressed, which only occurs between the time that the T1 is released and the 60ms that starts when T1 is pressed..
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