I think that the easiest is to take one mission as a base point, and then develop two follow up missions that account for a win or loss for one side.
Manually creating the campaign, one mission at a time, as we go? I don't...really think any of us have the time for that. Heck, we almost hardly have time to fly in GENERAL (it has been years since we've last been able to try to make a go at this at all).
The dynamic generators available are great for many purposes but they tend to lack "feel", basically because the computer generates the mission tasks. Computer adversaries become predictable.
I guess that's what I was confused by. Is that the only other option? NGEN 'dynamic campaigns', or co-op or standalone single missions? I thought there was a 'campaigns' option that was a series of related predefined missions. Is this not so?
(And if NGEN is it...how well does it work with a 4.10.1m + UP3 install?)