The 4th and 6th in-game shots look eerily real.
However, in order to get the fire to be visible from a distance, you had to make them too big.
Even by your reference pictures, it is obvious the fire is not on scale (to which the second should not apply, since if I'm not mistaken that the infamous lightning of the oil wells in Iraq... not tanks or infantry).
I know you are working around the limitations of the engine, but at the end, it just looks odd to shoot at a tank and get a fireball that goes up half a mile.
The smoke trail is too constrained. Even if the pictures make it look dark and thick, since the game gives it more contrast, it needs to be more transparent. Ideally, you could not see a clearly defined boundary at the top of the smoke plume, but again, I guess this is another limitation of the engine.
Don't misunderstand me, I appreciate your efforts. I just don't see this as an improvement of what I consider were the best effects, from the 1.12.3 allmods... these are... just different.
Edited by Bib4Tuna (12/09/11 09:45 AM)
"Hello. It's me, Jesus. I'm calling you from The Matrix."
The fish trap exists because of the fish. Once you've gotten the fish you can forget the trap. The rabbit snare exists because of the rabbit. Once you've gotten the rabbit, you can forget the snare. Words exist because of meaning. Once you've gotten the meaning, you can forget the words. Where can I find a man who has forgotten words so I can talk with him? ~Chuang Tzu