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#3471994 - 12/11/11 11:53 AM Re: Scenery Updates [Re: Timc]
UnderTheRadar Offline
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Originally Posted By: Timc
I am thankful for TSH, VFA-41 and all the great individuals who have contributed to this sim that I love.

Tim



+1
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#3471997 - 12/11/11 11:56 AM Re: Scenery Updates [Re: iam73]
UnderTheRadar Offline
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Originally Posted By: iam73


Google is full of C++ beginners tutorial, aim for Win32 tutorials right away.
SAMS book are good to quickly get the basics (Teach yourself C++ in XXhours/days).

Gamedev.net also has quite a good amount of articles on starting programming in general and game programming.

Most importantly, you will get discouraged and frustrated and first with C++, but you have to keep trying.
I'm far from being a top notch C++ developer and I often hit walls, but I've learned to just tell myself "It's only a matter of time before it works... need to search more".

You actually will be pretty proud of yourself when you first executre that first Hello World program wink


I will hit http://www.hpb.com/ today and look for some SAMS books.

Thank you, sir smile
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#3472027 - 12/11/11 12:46 PM Re: Scenery Updates [Re: UnderTheRadar]
iam73 Offline
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Registered: 03/03/08
Posts: 147
Originally Posted By: UnderTheRadar


I will hit http://www.hpb.com/ today and look for some SAMS books.

Thank you, sir smile


Check you PMs. -- EDIT -- Though, you can't receive more PMs :P, says you're over the limit or something.

Anyhows, I could hook you up with something if you don't mind e-books, let me know!


Edited by iam73 (12/11/11 12:47 PM)

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#3472154 - 12/11/11 04:27 PM Re: Scenery Updates [Re: strykerpsg]
Rudel Offline
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Registered: 03/15/01
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This sim will get turned around; we just need more the C++ gurus.

Wait 'till you guys try out the 32-bit exe! That's just a teaser...lol
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#3472187 - 12/11/11 05:29 PM Re: Scenery Updates [Re: strykerpsg]
mgarnett Offline
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Registered: 02/02/07
Posts: 7
Whilst not a C++ guru, I have written some OOB and campaign editors for a couple of wargames (my other gaming interest) so I'd love to lend a hand if needed.

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#3472214 - 12/11/11 06:25 PM Re: Scenery Updates [Re: Rudel]
iam73 Offline
Member

Registered: 03/03/08
Posts: 147
Originally Posted By: Rudel
This sim will get turned around; we just need more the C++ gurus.

Wait 'till you guys try out the 32-bit exe! That's just a teaser...lol


I should send you an updated EXE by the way, I fixed quite a few little things, the pitch ladder is almost perfect now, colors are fine, angles 90% corrects...

The sim is entirely 16-bit so it's only a matter on creating 32-bit versions of a lot of funtions, some of which are written in ASM duh

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#3472295 - 12/11/11 09:03 PM Re: Scenery Updates [Re: strykerpsg]
Rudel Offline
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Remove the wideview before you send it ...lol
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#3472318 - 12/11/11 10:27 PM Re: Scenery Updates [Re: Rudel]
strykerpsg Offline
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Registered: 05/28/06
Posts: 524
Loc: Ft Lewis, WA
Originally Posted By: iam73
Originally Posted By: Rudel
This sim will get turned around; we just need more the C++ gurus.

Wait 'till you guys try out the 32-bit exe! That's just a teaser...lol


I should send you an updated EXE by the way, I fixed quite a few little things, the pitch ladder is almost perfect now, colors are fine, angles 90% corrects...

The sim is entirely 16-bit so it's only a matter on creating 32-bit versions of a lot of funtions, some of which are written in ASM duh


Is this something that can be incorporated into the current exe? In other words, can we update the current installer and make it a more inclusive package available to all? I have always loved this sim and anything to bring it up to a newer standard would just be fantastic.

Originally Posted By: Rudel
Remove the wideview before you send it ...lol


Rudel, can you add any changes to the current TSH files? If so, will you let us know when its available? I failed to realize how many people still played this sim and its great to see so much support to keep updating it.

Matt
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#3472396 - 12/12/11 05:07 AM Re: Scenery Updates [Re: Rudel]
iam73 Offline
Member

Registered: 03/03/08
Posts: 147
Originally Posted By: Rudel
Remove the wideview before you send it ...lol


Sure... actually, I should make this an option in the config screen...

Strykerpsg, unfortunately, chances are new mods will not be compatible with the TSH exe... we could try creating exe patches, but I doubt it will work. Bad news is, there is a chance that all TSH mods created to date have to be rewritten from scratch... but we should double check with Frenchy...


Edited by iam73 (12/12/11 05:12 AM)

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#3473237 - 12/13/11 07:31 AM Re: Scenery Updates [Re: strykerpsg]
Rudel Offline
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Registered: 03/15/01
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Loc: Tampa VA, FL
IAM, I think patching 3.06 and 4.02 exe will be ok with an exe. VFA-41 could test the 3.06. [:D]

Seems like 3.06 is the standard for most, but there are a few for 4.02.
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