I've got over 400 hours in Skyrim PC with no complaints -- as third party fixes and my fixes upgraded the box-stock Skyrim from the "console" version. The PC version had "stutters" and "jams" until the 4GB memory patch came out (first as a third party hack). A lot of save games choked the PC during loads (again, before the 4GB patch). Seems, PS3 has a similar problem and is unpatchable -- probably due to memory limitations (I'm guessing).
Seems both Console and PC users are getting "screwed" by games made for consoles -- consoles that were actually designed 8 years ago (or more). They try to make it work on consoles -- as a result, it doesn't seem up to standard for current PC users. They try to make it decent for PC users -- as a result, it "overworks" consoles designed in the ancient past. Can't find the "happy medium".
The PS3 issue is an issue for some PS3 users, I imagine. And, the game should not have been sold with "unsolvable" issues.
When XBox360 and PS3 were first released, they were powerful gaming platforms -- and dirt cheap for their day. Hopefully, the follow on consoles (due in 2013 or 2014) will lead to better game play (in new games) for both console and PC users.
Sapphire Reference RX-480 8GB - Eyefinity 5050x1440 24P-32L-24P, Samsung SD850 + 2xHP-ZR24w S-IPS, AMD FX9590 w/Swiftech Water Cooling, 16GB GSKILL PC3 @1866, ASUS Sabertooth 990FX, Samsung 850EVO + 840EVO SSDs = 1TB, 4x Seagate + Hitachi = 9TB, Lite-On DVD, OCZ ZX 850W PSU, CoolerMaster HAF922, ASUS AC66U router, TM Warthog HOTAS, TM T-Flight Stick X, TM Cougar+FSSB & CH Pedals, Saitek X52 Pro & Pro Combat Pedals, TrackIR5 w/TC Pro, Windows 10 Professional 64b