You know, it says a lot about a video game, or any other type of interactive (or passive) entertainment that can draw you into a story and/or the universe it's based on to such a degree that you feel so strongly about the fictional relationships between the main character and the various supporting characters, and when a character suffers or expires prematurely it actually affects you beyond the game itself. I was genuinely upset that so many characters were killed at the end of the game, and it was directly connected the the choices I made during the game. I feel responsible, and while I know it's entirely fictional I still feel like I failed each character for letting it happen, as if it actually happened.
Anyway, this has got to be bad for (Shaun) Shepard when I pick up where I left off in Mass Effect 3...wish me luck.
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"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."
- Jayne Cobb, "Firefly"