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#3469939 - 12/07/11 04:59 PM 2.640 Release Notes Posted by Ssnake!
kramer Offline
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Registered: 04/02/02
Posts: 4750
Loc: Ohio,USA.
goodnight

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#3470047 - 12/07/11 09:21 PM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Magnum Offline
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Lifer

Registered: 01/27/03
Posts: 23287
Loc: Naples, Florida
thx Kramer... and Ssnake of course. wink
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#3470077 - 12/08/11 12:21 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Ssnake Offline
Virtual Shiva Beast
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Registered: 12/16/99
Posts: 3647
Loc: Germoney
You should thank the team. I merely wrote this document, they did all the work.
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#3470456 - 12/08/11 02:07 PM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
enigma6584 Offline
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Registered: 12/22/02
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Loc: Wisconsin, USA
It is quite an impressive list of features and fixes. Going to be a lot of fun.

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#3470458 - 12/08/11 02:11 PM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Magnum Offline
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Lifer

Registered: 01/27/03
Posts: 23287
Loc: Naples, Florida
just put up my new system TODAY... now just waiting to add one more game/sim on this harddrive. wink
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#3470522 - 12/08/11 04:23 PM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Hellfish6 Offline
Member

Registered: 08/12/05
Posts: 200
So if I bought SB today, would it behoove me to wait till 2.6 is released before downloading if it is a whole new installer?

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#3470686 - 12/09/11 12:33 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: Hellfish6]
Ssnake Offline
Virtual Shiva Beast
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Registered: 12/16/99
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Loc: Germoney
Originally Posted By: Hellfish6
So if I bought SB today, would it behoove me to wait till 2.6 is released before downloading if it is a whole new installer?


Yes, if I understand your intent correctly this is the work-minimal approach. You would still have to order the old version at the moment for $85 and then the update for $25.- in a second step as soon as our web shop gets updated, but I wouldn't bother with the download of versions 2.538 and 2.552 any longer.
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#3471809 - 12/11/11 01:33 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Ssnake Offline
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Registered: 12/16/99
Posts: 3647
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Still some errors in it; you can also be the gunner of the RBS-70 air defense missile (F7, then F2 to access the sight, as usual).
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#3471845 - 12/11/11 05:13 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
dmagnusson Offline
Junior Member

Registered: 03/05/06
Posts: 4
Loc: Sweden
great with the RBS 70 gunnery biggrin

But under what infantery unit can i deploy it? can t find it :-/

/Thx Dan M


Edited by dmagnusson (12/11/11 05:16 AM)

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#3471854 - 12/11/11 06:17 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
dmagnusson Offline
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Registered: 03/05/06
Posts: 4
Loc: Sweden
nvm found it :-)

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#3471859 - 12/11/11 06:34 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Ssnake Offline
Virtual Shiva Beast
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Registered: 12/16/99
Posts: 3647
Loc: Germoney
One important user interface change - for the other readers of this thread - is that you no longer set the missile type through the ammunition dialog box, but you first have to select the "optional weapon" of a missile team.
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#3496231 - 01/16/12 04:29 PM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Spearfish Offline
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Registered: 12/17/11
Posts: 56
Can I use Canadian UAV as artillery spotter? You know, designate targets from above and call artillery barrage or maybe even air strike. Does Swedish UGV has similar capabilities? Can it detect mines or IEDs and liquidate them in some way?

In XXI century unmanned stuff quickly becomes crucial asset!

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#3496242 - 01/16/12 04:47 PM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Spearfish Offline
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Registered: 12/17/11
Posts: 56
WOW! That's great - looks exactly as during Libyan campaign w/o weapons carried by this UAV (well, not UCAV).

I noticed tank smoke grenades in SBPro PE (even old ones on Soviet tanks) also block infra-red vision for a long time. Is this correct?

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#3496418 - 01/17/12 01:20 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Ssnake Offline
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Registered: 12/16/99
Posts: 3647
Loc: Germoney
There are both multispectral variants and smoke that just blocks the visible spectrum. It depends on what you select as a mission designer. smile
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#3496465 - 01/17/12 05:19 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Spearfish Offline
Junior Member

Registered: 12/17/11
Posts: 56
I see. Does multispectral smoke also block laser beams (rangefinder etc.)?

Well, I think mission editor is a main playground of SBPro PE so I will have to master it. Now I don't even know how to set up artillery support.

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#3496633 - 01/17/12 09:57 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Spearfish Offline
Junior Member

Registered: 12/17/11
Posts: 56
Oh, plenty of info, plenty of time needed to study it. smile

***EDIT***

OK, I "pierced" trough Mission Editor video tutorials. IMO editor is quite handy but powerful with Control Logic features and possible degree of randomization. Yet author of this tutorials stated AI units during move are not very smart, especially on wood roads they often lose direction of movement.

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