Forums » Land & Armor Combat » Steel Beasts Series » 2.640 Release Notes Posted by Ssnake!


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#3471859 - 12/11/11 06:34 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3647
Loc: Germoney
One important user interface change - for the other readers of this thread - is that you no longer set the missile type through the ammunition dialog box, but you first have to select the "optional weapon" of a missile team.
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#3496231 - 01/16/12 04:29 PM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Spearfish Offline
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Registered: 12/17/11
Posts: 56
Can I use Canadian UAV as artillery spotter? You know, designate targets from above and call artillery barrage or maybe even air strike. Does Swedish UGV has similar capabilities? Can it detect mines or IEDs and liquidate them in some way?

In XXI century unmanned stuff quickly becomes crucial asset!

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#3496242 - 01/16/12 04:47 PM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Spearfish Offline
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Registered: 12/17/11
Posts: 56
WOW! That's great - looks exactly as during Libyan campaign w/o weapons carried by this UAV (well, not UCAV).

I noticed tank smoke grenades in SBPro PE (even old ones on Soviet tanks) also block infra-red vision for a long time. Is this correct?

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#3496418 - 01/17/12 01:20 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3647
Loc: Germoney
There are both multispectral variants and smoke that just blocks the visible spectrum. It depends on what you select as a mission designer. smile
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#3496465 - 01/17/12 05:19 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Spearfish Offline
Junior Member

Registered: 12/17/11
Posts: 56
I see. Does multispectral smoke also block laser beams (rangefinder etc.)?

Well, I think mission editor is a main playground of SBPro PE so I will have to master it. Now I don't even know how to set up artillery support.

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#3496633 - 01/17/12 09:57 AM Re: 2.640 Release Notes Posted by Ssnake! [Re: kramer]
Spearfish Offline
Junior Member

Registered: 12/17/11
Posts: 56
Oh, plenty of info, plenty of time needed to study it. smile

***EDIT***

OK, I "pierced" trough Mission Editor video tutorials. IMO editor is quite handy but powerful with Control Logic features and possible degree of randomization. Yet author of this tutorials stated AI units during move are not very smart, especially on wood roads they often lose direction of movement.

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