Taosenai
ArmA Mission Maker/Tactical Thursday
Member
Registered: 03/29/11
Posts: 616
Loc: U.S.A.
Cluster bombs were the first of the Future Weapons Series, though I've only just given it that name.
Wanted to show off a new weapon I have been working quite hard on -- an implementation of an XM-25 type counter-defilade weapon. Using no mods, this weapon replaces the M8 (or any other scoped/TWS weapon, with some small changes) with an XM-25 style airburst grenade launcher. This features laser rangefinding, custom keyboard controls, and a gunsight integrated HUD. Properly enforces a 5 round magazine limit, though if players pick up compatible mags they will become XM-25 rounds (nothing I can do about this without modding). Behave yourself.
It should be fully multiplayer compatible once I finish testing, and is easily added to any mission. Using this in conjunction with a weapon switching script, a soldier can carry both the XM-25 (M8) and another primary weapon (that uses a different type of magazine, such as the SCAR-H). Sidearms function as expected.
This video shows the weapon being used against a variety of stationary targets. Projectile damage and dispersion is fully modeled, but a bit larger than in real life. Terminates that truck with extreme prejudice!
This second video shows the weapon being used rapidly in combat against fortified enemy positions while friendly troops advance to take them.
Other than multiplayer testing, I want to add a custom sound to play over the regular sound before this is ready, and do a few more tests (behavior when the flight path is interrupted by an object, etc.). Then you'll see it in my new Future Warfare Series (FWS) series of missions, which will be supplementing and expanding on the STO series. And it'll also prepare you for some future stuff in ArmA 3!
Edited by Taosenai (12/09/1101:53 PM)
_________________________ "It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses." -- Ueshiba Morihei
#3469362 - 12/06/1107:45 PMRe: XM-25 preview (Second in the Future Weapons Series)
[Re: Taosenai]
Taosenai
ArmA Mission Maker/Tactical Thursday
Member
Registered: 03/29/11
Posts: 616
Loc: U.S.A.
Silenced Bizons, I hear ya.
_________________________ "It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses." -- Ueshiba Morihei
#3469365 - 12/06/1107:51 PMRe: XM-25 preview (Second in the Future Weapons Series)
[Re: Taosenai]
Avimimus
Contributing Editor Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 2980
Loc: Canada
Oh, and I'm rather looking forward to trying your XM-25 - I've been waiting for someone to mod it in for years. The scripted functionality for the airburst looks to be most impressive!
#3469610 - 12/07/1108:35 AMRe: XM-25 preview (Second in the Future Weapons Series)
[Re: Taosenai]
Taosenai
ArmA Mission Maker/Tactical Thursday
Member
Registered: 03/29/11
Posts: 616
Loc: U.S.A.
In addition to MP missions for the server, I will release a brief SP mission so people can familiarize themselves with using it.
That Russian pump grenade launcher is pretty cool. I'm thinking about it...
_________________________ "It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses." -- Ueshiba Morihei
Does it allow you to select explode before/impact/after? If I am correct the real one has three buttons. Explode before, explode on impact, explode after.
#3469684 - 12/07/1110:36 AMRe: XM-25 preview (Second in the Future Weapons Series)
[Re: Taosenai]
Taosenai
ArmA Mission Maker/Tactical Thursday
Member
Registered: 03/29/11
Posts: 616
Loc: U.S.A.
Nope, as of right now it is always airburst. That doesn't sound too hard to implement though. I'm not familiar with the real one other than YouTube videos.
So those options would be, it explodes before reaching the lased distance (what would this be for?), explodes after reaching the lased distance (airburst over the target behind lased obstacle, the current default behavior), and then just 'fly there, blow up when you hit something'?
_________________________ "It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses." -- Ueshiba Morihei