#3468619 - 12/06/11 02:24 AM
Re: FC2 Help With Bouncy Flight Model
[Re: 1.8t]
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Joined: Dec 2003
Posts: 6,892
GrayGhost
Hotshot
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Hotshot
Joined: Dec 2003
Posts: 6,892
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Could be a stick sensitivity issue, could be something in the FM, could be that you're going too fast or you're not handling the stick smoothly enough.
Could be all of the above. It really depends on what you mean by bouncy - without seeing what you're doing, it's hard to tell.
-- 44th VFW
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#3468972 - 12/06/11 06:23 PM
Re: FC2 Help With Bouncy Flight Model
[Re: 1.8t]
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Joined: Feb 2007
Posts: 2,603
malibu43
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 2,603
SoCal
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Yeah. Adjust the joystick curve and dead-zone. I don't usually do that for other games, but I really needed to for FC2.
Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
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#3471776 - 12/11/11 06:00 AM
Re: FC2 Help With Bouncy Flight Model
[Re: 1.8t]
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Joined: Sep 2004
Posts: 4,564
Eugene
Senior Member
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Senior Member
Joined: Sep 2004
Posts: 4,564
Oregon
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1.8t, coming from Falcon I had (and have the same experience) that you describe. Falcon may not be the "perfect" flight model, but convey the feel of inertia and substance, for lack of a better term, more than the LOMAC/FC series. I have worked with the stick curves and dead zones for improvement, but it never feels quite right. That said, there are a lot of people who feel the other way around, that the Eagle Dynamics effort is superior to the venerable Falcon franchise. Apart from the strict comparisons of realism, I guess this is why ice cream stores have chocolate AND vanilla - and all the rest.
Eugene i9-9600K GeForce 2080ti Creative Z Win10 32 gig RAM Cougar
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#3528830 - 02/29/12 06:30 PM
Re: FC2 Help With Bouncy Flight Model
[Re: 1.8t]
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Joined: Nov 2010
Posts: 92
ru_disa
Junior Member
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Junior Member
Joined: Nov 2010
Posts: 92
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Sounds like a controller issue. I had the same problem when I first tried FC2. Especially with the F-15, the plane was literally bouncing up and down as soon as I touched the stick. I solved the issue adjusting the curves for pitch. I set the first half of the joystick vertical arch to give very little, very smooth response. That allowed me to adjust course vertically without jumping all over the place. Also, use the trims. When I'm cruising I use the trims almost exclusively to adjust course. Again, set the curves of your vertical trim so that you're able to move it around and input very little variations (you want your trims to be very un-sensitive... am I making sense?)
Intel Core i7-920 GTX 560 ti 448 cores Win7 64
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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