I have been using/testing my first working version of my campaign editor which also loads and is able to edit the corresponding "sqXXYY.dat" file.
In line with one of Ray's projects I have been trying to make a bombing campaign, especially for "attack planes" which are effectively fighter-bombers and not pure bombers.
In the "sqxxyy.dat" file it is possible to set the probabilities of each of the five mission types occurring.
So I set bombing to 100% and the other four to zero.
Off I went in a career, and the first mission was an escort.
I was sure that my editor was OK, and having got the same result on the second try I checked out the EAW source code.
What I found was a section of campaign/career code in which the eaw.exe overrides the user's choice of mission type.
I am currently investigating this, and trying to produce an eaw.exe which does not override the settings in the "sqXXYY.dat" and "campXXYY.dat"files, so that users can get what they choose.

Jel