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#3464356 - 11/29/11 11:21 AM Re: Skyrim 1.2 patch on Wednesday for PC [Re: MaceUK33]
NoUseForAName Online   grunt
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Registered: 11/02/04
Posts: 5536
Loc: Colorado
Why would they fix "rare" and "occasional" bugs when there's well-known ones like broken quests, performance, and AI issues??
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#3465504 - 11/30/11 10:07 PM Re: Skyrim 1.2 patch on Wednesday for PC [Re: MaceUK33]
Bib4Tuna Online   mad
Jagged Little Pill
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Registered: 04/29/04
Posts: 2040
Loc: NC, USA
I thought I'd share my experiences with the 1.2 patch...

Before even thinking of opening Steam, I did a full backup of my Skyrim folder in the Steam Common folder. I also backed up the saved games and preferences folder in the My Games folder in my profile.

Warning!: once you update, your saved games WILL NOT be compatible with earlier versions of Skyrim, so if you go back, you'll loose any progress done with the new version.

Then and only then, I allowed the update.

I only use two or three mods, and then no texture mods, so I had no conflicts with any of that and did not have to disable any data files or change my INI files (that I have modified extensively).

The good news...

- None of the major game breaking (do not allow to play the game) bugs that others have seen.

- Much better mouse response.

- Snappier menus.

- Could be placebo, but it seemed a lot smoother to me.

- Tried a few key reassignments and they seem to work. More tests needed.

- Did not crash on startup with sound quality set to 48000Hz 24 bit

The bad news...

- The weaknesses, resistance (to fire, frost, etc.) and armor damage resistance NOT working. I could kill undead with a single fireball... and I am at level 15. I was also more vulnerable to frost and fire did direct damage, even though I'm wearing a few fire resistant enchanted items.

- Even though the Dragons were not flying in reverse, they do fly in a wonky pattern that makes them look no so majestic anymore.

- A "Skyrim has stopped working" CTD exiting Whiterun after 45 minutes of play. The only one I have ever had of this type. Previous crashes had been the crash direct to desktop type (progress?)

Not a patch Bethesda can be proud of, but not as bad as I expected.

I'll go back to my backed up 1.1 with no Steam required version.


Edited by Bib4Tuna (11/30/11 10:30 PM)
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#3465587 - 12/01/11 01:42 AM Re: Skyrim 1.2 patch on Wednesday for PC [Re: MaceUK33]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 21267
Loc: Vienna, 2nd rock left.
I never figured out where this sound quality setting is lurking which causes the crashes on 1.1. Can anyone point me?

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#3465592 - 12/01/11 02:05 AM Re: Skyrim 1.2 patch on Wednesday for PC [Re: MaceUK33]
Immermann Offline
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Registered: 12/21/05
Posts: 1427
Loc: Luleå/Norrbotten/Sweden
Isn't that how you've set up your sound in Windows?
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#3465610 - 12/01/11 03:36 AM Re: Skyrim 1.2 patch on Wednesday for PC [Re: MaceUK33]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 21267
Loc: Vienna, 2nd rock left.
That's what I'm thinking, but I had the problem previously and it wouldn't go away by editing Windows Sound settings. I'm wondering if it's in the .ini somewhere?

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#3465611 - 12/01/11 03:51 AM Re: Skyrim 1.2 patch on Wednesday for PC [Re: MaceUK33]
EAF331 MadDog Offline
XBL: LanceHawkins
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Registered: 12/07/99
Posts: 4708
Loc: Oslo, Norway
Depending on your OS.

In Windows 7 go to Control Panel, select Hardware and Sound, then Sound.
Under playback select your active speakers/headphones/etc, select Properties, and under Advanced you find the sound format.

Øystein

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#3465644 - 12/01/11 06:37 AM Re: Skyrim 1.2 patch on Wednesday for PC [Re: MaceUK33]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 21267
Loc: Vienna, 2nd rock left.
Thanks. That's pretty much what I tried, maybe my problem was caused by something else in the .ini because it happened after using the Launcher to set Ultra settings.

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#3465647 - 12/01/11 07:04 AM Re: Skyrim 1.2 patch on Wednesday for PC [Re: MaceUK33]
MaceUK33 Online   grrr
Everything is true
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Registered: 01/10/05
Posts: 12278
Loc: Darlington, UK.
Works ok for me and did seem to be smoother. No backward flying dragons but one did seem to get caught in some sort of whirlwind and was spinning round and round but came out of it and dived straight at me lol.
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#3465662 - 12/01/11 07:38 AM Re: Skyrim 1.2 patch on Wednesday for PC [Re: MaceUK33]
arthur666 Offline
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Registered: 11/07/05
Posts: 1153
Loc: Chapel Hill, NC
Got the patch thru Steam. Seems ok so far, but then again I've only tried it with my character who hasn't "initiated" the dragons yet. I'll stick with that till the next patch.

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#3465719 - 12/01/11 09:23 AM Re: Skyrim 1.2 patch on Wednesday for PC [Re: MaceUK33]
Bib4Tuna Online   mad
Jagged Little Pill
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Registered: 04/29/04
Posts: 2040
Loc: NC, USA
@Mace:

So your resistances were working? Try facing a Fire Atronach and attack with fire (they should be immune, if you can kill it, resistances broken).



There is a workaround for this, you'll need the Skyrim Script Extender http://skse.silverlock.org/download/skse_1_02_01.7z

and, if you use the 4GB patch, then you need to update to the latest version so it can be applied with the SKSE.

http://www.skyrimnexus.com/downloads/file.php?id=1013
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"Hello. It's me, Jesus. I'm calling you from The Matrix."

The fish trap exists because of the fish. Once you've gotten the fish you can forget the trap. The rabbit snare exists because of the rabbit. Once you've gotten the rabbit, you can forget the snare. Words exist because of meaning. Once you've gotten the meaning, you can forget the words. Where can I find a man who has forgotten words so I can talk with him? ~Chuang Tzu

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