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#3465472 - 11/30/11 06:25 PM WOV Carrier Deck - Sterile
Dogsbd Offline
Senior Member

Registered: 10/28/04
Posts: 2598
Loc: SC, USA
I've been flying campaigns in WOV (original) modded with "WOV Air & Ground War Expansion Pack Gold" and it is great, the only thing missing is any activity on the CV flight decks. Is there a mod that will add some crew, tow vehicles, parked aircraft?

Thanks.



Edited by Dogsbd (11/30/11 06:26 PM)

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#3465523 - 11/30/11 07:44 PM Re: WOV Carrier Deck - Sterile [Re: Dogsbd]
PFunk Offline
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Registered: 07/03/03
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Yankee Air Pirate 2 is just about the only place you can find anything like what you're asking for.
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#3465693 - 12/01/11 05:39 AM Re: WOV Carrier Deck - Sterile [Re: Dogsbd]
mynameismatt Offline
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Member

Registered: 02/02/05
Posts: 330
Loc: Hudsonville, Michigan
Hopefully the new Thirdwire tomcat sim fixes this issue.....
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#3468469 - 12/05/11 01:32 PM Re: WOV Carrier Deck - Sterile [Re: Dogsbd]
colmack Offline
Member

Registered: 06/02/07
Posts: 153
I wished YAP had a DLC type concept for the ships so more could enjoy them

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#3468962 - 12/06/11 10:07 AM Re: WOV Carrier Deck - Sterile [Re: Dogsbd]
SkateZilla Offline
Skate Zilla HD Studios
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Registered: 11/24/04
Posts: 8120
Loc: Virginia Beach, VA
Decided to Re-Map the Flight Deck last weekend, with Twice the Resolution, Here's the results:
(note, F-18E/F/Gs by EricJ and Team, 3d Crew by Julheim)

(I have some Vertices to fix that moved when I was re-mapping the landing area,
as well as some "Perimeter Lights" that were accidently deleted.
A few other little glitches/mistakes have also already been fixed since these renders were taken.
Also a few things already pointed out that will be addressed (crew sleeves, Island "75" height, as well as some other details.
Also gonna go back to the Island texture and add details to that texture so it matches the deck better in texture detail/clarity.)

3d Studio Max 2009 Renders:


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#3468981 - 12/06/11 10:37 AM Re: WOV Carrier Deck - Sterile [Re: Dogsbd]
MigBuster Offline
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Registered: 11/21/05
Posts: 1516
Loc: UK
Stunning!
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#3469078 - 12/06/11 12:38 PM Re: WOV Carrier Deck - Sterile [Re: Dogsbd]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 909
Loc: Detroit, Michigan USA
Colmack, we were just discussing that topic. The 68 class is in the yard being outfitted as we speak. We were talking about limiting the deck clutter for FPS hits. Would you care if there were less objects on deck during launch and recovery?

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#3469148 - 12/06/11 01:49 PM Re: WOV Carrier Deck - Sterile [Re: Dogsbd]
colmack Offline
Member

Registered: 06/02/07
Posts: 153
I really don't have a problem rite now with what's on the decks it's really fun to see the action and busy sailors best screen shots ever! can't wait to see how the lovely lady America turns out. FPS is not to much of an issue for me from the get go as long as it's not a slide show like it used to be in the old CFS2 days sometimes 50 planes 30 ships and other distractions could grind her to a halt!! though i wished that they had the defensive applications operational if they used them or not IE sea sparrows and terriers for them user made what if(s)


Edited by colmack (12/06/11 01:53 PM)

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#3469178 - 12/06/11 02:22 PM Re: WOV Carrier Deck - Sterile [Re: Dogsbd]
Stratos Online   cool
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Registered: 04/21/01
Posts: 6500
Loc: Amposta Spain
Will be nice to see a carrier fron SkateZilla adapted to North Atlantic game with Tomcats, Corsairs and Intruders.
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#3469264 - 12/06/11 04:10 PM Re: WOV Carrier Deck - Sterile [Re: Stratos]
colmack Offline
Member

Registered: 06/02/07
Posts: 153
SkateZilla's HST is one nice 4.5 Acres of Sovereign and Mobile American Territory I'm here to tell ya! "The Buck Stops Here"


Edited by colmack (12/06/11 04:11 PM)

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