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#3463323 - 11/27/11 05:15 PM
Skyrim - list the mods you use, and why
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Member
Registered: 11/25/99
Posts: 1214
Loc: Singapore
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Thought it might be interesting to see what others are using and perhaps evolve a common wisdom on what some of the better mods might be. For me, I'm using only two currently: 1. The 4GB thingy which allows the game to address memory above 2 GB. Honestly, I don't see the difference. 2. The FXAA post process injector which improves graphics a bit.
There's another one which reorganises the inventory UI to make it more useful. D'ld but yet to install as I gather from the readme it's a WIP.
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Lost in the wilds of Skyrim
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#3463327 - 11/27/11 05:20 PM
Re: Skyrim - list the mods you use, and why
[Re: Zero Niner]
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Senior Member
Registered: 02/25/07
Posts: 2969
Loc: Seattle,USA
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No mods here yet, despite not loving the silly PC keyboard mapping, I've gotten used to it and am having no problem putting tons of hours of fun into this game.
In the future I am looking forward to mod to enhance the UI and provide HD textures, but I am in no hurry to start trying out WIP mods yet since the game is perfectly playable as is.
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#3463334 - 11/27/11 05:29 PM
Re: Skyrim - list the mods you use, and why
[Re: Zero Niner]
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Dirk Diggler's stuntman
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Registered: 01/10/05
Posts: 8836
Loc: Darlington, UK
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I can't remember them all as I have loads but: The 4Gb patch FXAA injector Tree texture mod Mountain and rock texture mod Whiterun texture overhaul mod Detailed sky mod Vurt's foliage and tree mod Detailed faces mod No blocky faces mod HD khajiit mod And loads more but can't remember  all can be found at Skyrim Nexus though.
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Tolerance and apathy are the last virtues of a dying society.
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#3463341 - 11/27/11 05:47 PM
Re: Skyrim - list the mods you use, and why
[Re: Zero Niner]
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Member
Registered: 11/21/01
Posts: 909
Loc: VA USA
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Pretty much the same as MaceUK33. The first two because Skyrim was crashing all of the time. Now it crashes only rarely. I'm not using the ones below though because I didn't know about them until now. Mountain and rock texture mod Whiterun texture overhaul mod HD khajiit mod One that I use that isn't listed is a mod that removes the eye when in stealth mode. I use this because I like the realism it provides. Remove Stealth Indicator
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#3463369 - 11/27/11 06:45 PM
Re: Skyrim - list the mods you use, and why
[Re: Zero Niner]
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Hotshot
Registered: 11/02/04
Posts: 5303
Loc: Colorado
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Well since the Creation Kit isn't released yet there's not too many really good ones; so most of mine are just graphics enhancements:
Detailed Night Sky - Because it's better than the stock one
HD textures (wip) - Because vanilla textures look horrid up close with DX9 parallax/occlusion mapping (or lack thereof)
FXAA - Helps make textures look sharper and colors more rich
High-Res water
Edited by NoUseForAName (11/27/11 06:45 PM)
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#3463601 - 11/28/11 07:21 AM
Re: Skyrim - list the mods you use, and why
[Re: Zero Niner]
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It's KRT not Kurt
Member
Registered: 11/05/07
Posts: 1677
Loc: Gulf Coast of Florida
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The FXAA post process injector, the Night Sky textures, the Lock Picking mod (really useful) and I did check out the nude mod but don't have it installed anymore (I mean Hey, Naked chicks).
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Are you really that mad or do you always react that way?
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#3463611 - 11/28/11 07:40 AM
Re: Skyrim - list the mods you use, and why
[Re: Zero Niner]
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Simhq Weather man, dropping rain in your parade
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Registered: 05/02/05
Posts: 7383
Loc: brasil
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Naked woman pack, becouse i like the expression to rob them naked. and i know you guys downloaded it too,its just pixels, why are you guys embarassed ? horse speed, horse whistle justice is served, i mean, kill children mod. water texture.
Didnt bother much with textures cos i dont spend my time getting too close to admire things,i will only get those that improve the atmosphere of game.
Why would you remove stealth indicator ? its not realism, the game is flawed, how can you know when you are stealth or not ? i've been found in the dark 10 meters away while not moving,and had instances of being in plain view at a well iluminated room and the AI walks by me without getting any smarter,stealth is flawed.
Edited by Blade_RJ (11/28/11 07:45 AM)
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#3463826 - 11/28/11 01:11 PM
Re: Skyrim - list the mods you use, and why
[Re: Zero Niner]
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Pitbull Tickler
Member
Registered: 11/07/05
Posts: 939
Loc: Chapel Hill, NC
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Anyone seen a mod that will cause AI to flee when they are very hurt? That would be nice, especially if it just effected humans and animals (why would a skeleton or ghost flee?).
Or a mod that silenced your character's grunts and yelps when fighting?
I'm only using an arrow speed mod, a timescale mod, and the large address memory thing.
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#3463827 - 11/28/11 01:14 PM
Re: Skyrim - list the mods you use, and why
[Re: Zero Niner]
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Member
Registered: 08/15/06
Posts: 1283
Loc: Lone Star State
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Glowing ore veins. Better bodies.
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#3463828 - 11/28/11 01:14 PM
Re: Skyrim - list the mods you use, and why
[Re: Zero Niner]
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Simhq Weather man, dropping rain in your parade
Hotshot
Registered: 05/02/05
Posts: 7383
Loc: brasil
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i would like people wounded who yeld to actually yeld,or try to flee instead of eating popeye spinach and giving me a death blow.
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#3463848 - 11/28/11 01:44 PM
Re: Skyrim - list the mods you use, and why
[Re: Blade_RJ]
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Dirk Diggler's stuntman
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Registered: 01/10/05
Posts: 8836
Loc: Darlington, UK
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What a way to die though 
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Antec 902 | MSI GTX 570 OC Twin FrozR 3 1280MB GDDR5 | Samsung F3 1TB | Corsair 6GB DDR3 | Gigabyte EX58-UD3R Intel X58 | LG DVD±RW SATA DL RW | Corsair TX 650W ATX2.2 PSU | Intel i7 920 2.66Ghz D0 OC'd to 3.40GHz | Coolermaster V8 CPU Cooler | W7 HP 64 bit | 27" iiyama monitor | TM HOTAS Warthog #05225 | TM Cougar MFDs | Saitek Pro-flight combat pedals | Track IR 5
Tolerance and apathy are the last virtues of a dying society.
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#3463927 - 11/28/11 03:30 PM
Re: Skyrim - list the mods you use, and why
[Re: Zero Niner]
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Hotshot
Registered: 03/15/01
Posts: 6285
Loc: Mn U.S.A.
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The FXAA post process mod. 4 GB of ram mod. Make arrows mod.
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