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#3463323 - 11/27/11 05:15 PM Skyrim - list the mods you use, and why
Zero Niner Offline
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Registered: 11/25/99
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Thought it might be interesting to see what others are using and perhaps evolve a common wisdom on what some of the better mods might be.
For me, I'm using only two currently:
1. The 4GB thingy which allows the game to address memory above 2 GB. Honestly, I don't see the difference.
2. The FXAA post process injector which improves graphics a bit.

There's another one which reorganises the inventory UI to make it more useful. D'ld but yet to install as I gather from the readme it's a WIP.
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#3463327 - 11/27/11 05:20 PM Re: Skyrim - list the mods you use, and why [Re: Zero Niner]
kludger Offline
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No mods here yet, despite not loving the silly PC keyboard mapping, I've gotten used to it and am having no problem putting tons of hours of fun into this game.

In the future I am looking forward to mod to enhance the UI and provide HD textures, but I am in no hurry to start trying out WIP mods yet since the game is perfectly playable as is.
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#3463334 - 11/27/11 05:29 PM Re: Skyrim - list the mods you use, and why [Re: Zero Niner]
MaceUK33 Offline
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I can't remember them all as I have loads but:

The 4Gb patch
FXAA injector
Tree texture mod
Mountain and rock texture mod
Whiterun texture overhaul mod
Detailed sky mod
Vurt's foliage and tree mod
Detailed faces mod
No blocky faces mod
HD khajiit mod

And loads more but can't remember smile all can be found at Skyrim Nexus though.
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#3463341 - 11/27/11 05:47 PM Re: Skyrim - list the mods you use, and why [Re: Zero Niner]
Sykstring Offline
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Registered: 11/21/01
Posts: 909
Loc: VA USA
Pretty much the same as MaceUK33. The first two because Skyrim was crashing all of the time. Now it crashes only rarely. I'm not using the ones below though because I didn't know about them until now.

Mountain and rock texture mod
Whiterun texture overhaul mod
HD khajiit mod

One that I use that isn't listed is a mod that removes the eye when in stealth mode. I use this because I like the realism it provides. Remove Stealth Indicator
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#3463369 - 11/27/11 06:45 PM Re: Skyrim - list the mods you use, and why [Re: Zero Niner]
NoUseForAName Offline
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Well since the Creation Kit isn't released yet there's not too many really good ones; so most of mine are just graphics enhancements:

Detailed Night Sky - Because it's better than the stock one

HD textures (wip) - Because vanilla textures look horrid up close with DX9 parallax/occlusion mapping (or lack thereof)

FXAA - Helps make textures look sharper and colors more rich

High-Res water




Edited by NoUseForAName (11/27/11 06:45 PM)
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#3463601 - 11/28/11 07:21 AM Re: Skyrim - list the mods you use, and why [Re: Zero Niner]
KRT_Bong Offline
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Registered: 11/05/07
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The FXAA post process injector, the Night Sky textures, the Lock Picking mod (really useful) and I did check out the nude mod but don't have it installed anymore (I mean Hey, Naked chicks).
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#3463611 - 11/28/11 07:40 AM Re: Skyrim - list the mods you use, and why [Re: Zero Niner]
Blade_RJ Offline
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Naked woman pack, becouse i like the expression to rob them naked. and i know you guys downloaded it too,its just pixels, why are you guys embarassed ?
horse speed, horse whistle
justice is served, i mean, kill children mod.
water texture.


Didnt bother much with textures cos i dont spend my time getting too close to admire things,i will only get those that improve the atmosphere of game.


Why would you remove stealth indicator ? its not realism, the game is flawed, how can you know when you are stealth or not ?
i've been found in the dark 10 meters away while not moving,and had instances of being in plain view at a well iluminated room and the AI walks by me without getting any smarter,stealth is flawed.


Edited by Blade_RJ (11/28/11 07:45 AM)

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#3463826 - 11/28/11 01:11 PM Re: Skyrim - list the mods you use, and why [Re: Zero Niner]
arthur666 Offline
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Registered: 11/07/05
Posts: 939
Loc: Chapel Hill, NC
Anyone seen a mod that will cause AI to flee when they are very hurt? That would be nice, especially if it just effected humans and animals (why would a skeleton or ghost flee?).

Or a mod that silenced your character's grunts and yelps when fighting?

I'm only using an arrow speed mod, a timescale mod, and the large address memory thing.
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#3463827 - 11/28/11 01:14 PM Re: Skyrim - list the mods you use, and why [Re: Zero Niner]
Suicidal_6 Offline
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Glowing ore veins.
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#3463828 - 11/28/11 01:14 PM Re: Skyrim - list the mods you use, and why [Re: Zero Niner]
Blade_RJ Offline
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i would like people wounded who yeld to actually yeld,or try to flee instead of eating popeye spinach and giving me a death blow.

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#3463848 - 11/28/11 01:44 PM Re: Skyrim - list the mods you use, and why [Re: Blade_RJ]
MaceUK33 Offline
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Originally Posted By: Blade_RJ
giving me a death blow.


What a way to die though biggrin
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#3463927 - 11/28/11 03:30 PM Re: Skyrim - list the mods you use, and why [Re: Zero Niner]
Navigator Offline
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Registered: 03/15/01
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The FXAA post process mod.
4 GB of ram mod.
Make arrows mod.
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