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#3461711 - 11/25/11 08:52 AM
Setting Minimum Altitude for MK82AIR/APO
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Member
Registered: 01/05/07
Posts: 432
Loc: Norway
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Trying to get to grips with how to deploy MK82AIR/APO (Whatever they call that bomb rofl) so I`m running the Training mission for it. But I have a problem, I`m in the profile settings for the MK82APO, and minimum altitude for MK82APO is not letting me manipulate it, I also try hitting OSB-18 then 2 0 0 on the UFC scratchpad but the silly minimum altitude is just staying there at 0 no matter what I do... Neither can I figure out how to CLEAR set values so I can type in stuff that I want for example release sequences etc. Any kind soul that knows what to do now? 
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#3461724 - 11/25/11 09:27 AM
Re: Setting Minimum Altitude for MK82AIR/APO
[Re: RedVonHammer]
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Hotshot
Registered: 06/23/05
Posts: 7426
Loc: Philippines / North East UK
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Er, why would you want to use the MK-82 AIR? They are not very accurate, and the A-10 doesn't get enough speed to use it effectively anyway. The theory on these weapons is the launching aircraft makes a low altitude, high speed pass over the target and the ballutes open to delay impact allowing the aircraft to exit the area before the fireworks begin. The A10 cannot make this low altitude, high speed pass. In fact, using the words "A10" and "high speed" in the same sentence is no longer allowed in the Air Force  Try doing it over anything and see if you aren't shot to shreds afterwards. Or if your target isn't shooting back, then why bother with a bomb when you can take them out with the gun?
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- Ice
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#3461733 - 11/25/11 09:42 AM
Re: Setting Minimum Altitude for MK82AIR/APO
[Re: - Ice]
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Registered Lunatic
Member
Registered: 05/31/07
Posts: 140
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Er, why would you want to use the MK-82 AIR? They are not very accurate, and the A-10 doesn't get enough speed to use it effectively anyway. The theory on these weapons is the launching aircraft makes a low altitude, high speed pass over the target and the ballutes open to delay impact allowing the aircraft to exit the area before the fireworks begin. The A10 cannot make this low altitude, high speed pass. In fact, using the words "A10" and "high speed" in the same sentence is no longer allowed in the Air Force  Try doing it over anything and see if you aren't shot to shreds afterwards. Or if your target isn't shooting back, then why bother with a bomb when you can take them out with the gun? Absolute rubbish (in the nicest way possible). High speed, low level pass has nothing to do with Mk-82 AIRs. If you are delivering them that way in ANY aircraft you are doing it wrong. There is NEVER a need to overfly the target at low level in a modern aircraft. The minimum altitude you can (safely and realistically) deliver Mk-82 slicks by CCIP is around 4000ft AGL. With 82AIRs that altitude drops to around 1500-2000ft AGL. Remember that for a HADB CCIP attack (for example) you'll be in a dive anywhere from 20-45 degrees and you need the room to pull out of the dive and clear the target before the weapons impact, 82 AIRs allow you to do that in a situation where it isn't possible or practical to fly attack from high level. Even ignoring the above, as MK-82AIRs can be dropped in both high drag and low drag configuration, carrying them over Mk-82 slicks provides more flexibility.
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Eddie
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#3461736 - 11/25/11 09:47 AM
Re: Setting Minimum Altitude for MK82AIR/APO
[Re: RedVonHammer]
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Registered Lunatic
Member
Registered: 05/31/07
Posts: 140
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Trying to get to grips with how to deploy MK82AIR/APO (Whatever they call that bomb rofl) so I`m running the Training mission for it. But I have a problem, I`m in the profile settings for the MK82APO, and minimum altitude for MK82APO is not letting me manipulate it, I also try hitting OSB-18 then 2 0 0 on the UFC scratchpad but the silly minimum altitude is just staying there at 0 no matter what I do... Neither can I figure out how to CLEAR set values so I can type in stuff that I want for example release sequences etc. Any kind soul that knows what to do now? The 82AIR has 2 settings for min alt. HD (Hight Drag) and LD (Low Drag), make sure you are configuring the correct one depending on your weapon configuration. Use HD if you're dropping in FIXED HIGH config, LD if you're in FIXED LO and use both if you're setting the bombs to PILOT OPTION and making profiles for both high and low drag releases. Using PILOT OPTION with profiles for both high and low drag drop is by far the best way to configure MK-82AIRs.
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Eddie
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#3461781 - 11/25/11 11:03 AM
Re: Setting Minimum Altitude for MK82AIR/APO
[Re: Eddie]
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Hotshot
Registered: 06/23/05
Posts: 7426
Loc: Philippines / North East UK
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Absolute rubbish (in the nicest way possible).
High speed, low level pass has nothing to do with Mk-82 AIRs. If you are delivering them that way in ANY aircraft you are doing it wrong. There is NEVER a need to overfly the target at low level in a modern aircraft.
The minimum altitude you can (safely and realistically) deliver Mk-82 slicks by CCIP is around 4000ft AGL. With 82AIRs that altitude drops to around 1500-2000ft AGL. Remember that for a HADB CCIP attack (for example) you'll be in a dive anywhere from 20-45 degrees and you need the room to pull out of the dive and clear the target before the weapons impact, 82 AIRs allow you to do that in a situation where it isn't possible or practical to fly attack from high level.
Even ignoring the above, as MK-82AIRs can be dropped in both high drag and low drag configuration, carrying them over Mk-82 slicks provides more flexibility. Lol, no worries. I have my preconceptions about these weapons and bringing the "other side" to light, from one that actually uses these weapons, ia a great learning opportunity. Can you tell me more about instances where a MK-82 AIR would make sense when a MK-82 slick or other ordnance would not? I usually drop my bombs from level-flight or even loft it, so CCRP is my delivery-mode-of-choice. In your example above, the AIRs simply act like slicks but with delayed/prolonged drop time? However, with a CCIP (or possibly even with a CCRP) drop, doesn't the ballute mean that the release point/pickle point is closer to the target compared to a dropped slick? For example, dropping a bomb on a target from level flight, if a slick can pickle from 1.2nm from target (the figures are just for debate, I'm sure the distance is dependent on a lot of factors such as altitude, speed, etc.), won't the AIRs need to be dropped/pickled closer to the target, say 1nm, simply because the ballute affects the drop trajectory and energy of the ordnance?
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- Ice
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#3461793 - 11/25/11 11:16 AM
Re: Setting Minimum Altitude for MK82AIR/APO
[Re: Eddie]
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Member
Registered: 01/05/07
Posts: 432
Loc: Norway
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The 82AIR has 2 settings for min alt. HD (Hight Drag) and LD (Low Drag), make sure you are configuring the correct one depending on your weapon configuration.
Use HD if you're dropping in FIXED HIGH config, LD if you're in FIXED LO and use both if you're setting the bombs to PILOT OPTION and making profiles for both high and low drag releases. Using PILOT OPTION with profiles for both high and low drag drop is by far the best way to configure MK-82AIRs.
I know what you mean  The plan is to try and use the MK-82AIR/APO by initiating text-book 25 to 45 degree dive angle attacks from 6000ft or below in CCIP HUD mode with Chute Deploy (Nose F/T I think its called?) They don`t like it too much when I go in with Mavericks, unguided rockets and gun, but it`s always nice to keep options open  Right now trying to get to grips with GBU-12, but as I mentioned it would be nice to know how to change or delete values with the UFC "numpad" 
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#3461822 - 11/25/11 12:04 PM
Re: Setting Minimum Altitude for MK82AIR/APO
[Re: RedVonHammer]
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Member
Registered: 01/05/07
Posts: 432
Loc: Norway
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Not much luck getting it set up as per the tutorial instructions at all, even experiencing trouble with the PGM GBU-12, so much for fire and forget. Cuz I sure can`t forget (Pun intended) the endless nightmare of setting up the profile mumbo jumbo before hand, and on top of that still end up having to go in with guts manually and if thats the case might as well roll back to the easier Maverick, Unguided rockets and GAU-8 solution.. All those fancy named bombs in all honesty doesnt seem to be doing squat, I click and release FIRE button when I`m supposed to by what I understand from the tutorials but then either bombs doesnt release or I`m so close to the ground that the bombs doesnt release plus the MFCD`s starts nagging (For a reason I suspect hehe)
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#3461824 - 11/25/11 12:07 PM
Re: Setting Minimum Altitude for MK82AIR/APO
[Re: RedVonHammer]
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Senior Member
Registered: 12/17/03
Posts: 4317
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The GBU-12 is not fire and forget. It is SALH.
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-- 44th VFW
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#3461834 - 11/25/11 12:19 PM
Re: Setting Minimum Altitude for MK82AIR/APO
[Re: GrayGhost]
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Flyin' it like I Stole it......Always!
Member
Registered: 12/16/06
Posts: 337
Loc: Aberdeen, Scotland
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The GBU-12 is not fire and forget. It is SALH. Is is if you have a FAC/ABFAC/FAC-A/Wingie or, if all that fails, a Womble, lasing for you 
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#3461843 - 11/25/11 12:26 PM
Re: Setting Minimum Altitude for MK82AIR/APO
[Re: RedVonHammer]
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Hotshot
Registered: 06/23/05
Posts: 7426
Loc: Philippines / North East UK
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What is SALH?
Red, the "fancy-named bombs" come in two flavors --- laser-guided and inertially-guided. The laser variants require you (or your buddy) to lase the target as the bomb flies in. The inertially-guided just requires you to set a SPI and will home in on those coordinates, so this is as close to "fire-and-forget" as possible. Most if not all bombs require you to hold down the pickle button for a good second or two... a good aid is to have the DSMS page up on one of your MFDs and hold the pickle down until it confirms weapon release. Or as you get more familiar with your office, once you hear the "ker-chunk!!" of ordnance being released.
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- Ice
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