Forums » Air Combat & Civil Aviation » Third Wire Series » Strike Fighters 2: North Atlantic - Preview WIP screenshots Active Topics You are not logged in. [Log In] [Register User]
Page 27 of 28 < 1 2 ... 25 26 27 28 >
Topic Options
Rate This Topic
Hop to:
#3534593 - 03/07/12 10:19 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
PFunk Offline
SimHQ Redneck
Veteran

Registered: 07/03/03
Posts: 12404
Loc: N. Central Texas
The problem with having no big-deck carriers, the Soviets would have very little in the way of fighter cover.

It would have been a pretty rough day for Backfire pilots, even with EW cover. The Tomcats and the Phoenix missile would have made life very difficult.

I plan on actually modding a few terrains and campaigns to use the Tomcat as it was in real-life, not what it was designed for.

If the new terrain is as small as TK says it is, it's not going to hold my interest for too long.
_________________________
If you can't get everyone to get on board with you, scaring the living hell out of everybody is the next best way to get attention and feel needed.

www.sixmanfootball.com


Top
#3534640 - 03/08/12 12:12 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Nimits]
UnderTheRadar Online   santa
Hotshot

Registered: 01/16/03
Posts: 7110
Loc: Austin, TX
Originally Posted By: Nimits


It was, but unless the Soviets figured a way to strap a couple of MiG-23s to the wings of a Tu-95, there was no way Russian fighters would have been coming to Iceland, except for Yaks on the Kiev (which the Navy should have been able to handle, anyway). Against bombers, even against Yaks, the F-4s or F-106s would have been more than adaquate. There were not that many F-15As in 1979/1980, and I suspect the USAF would have rushed all they had to the real air battle in Germany.

I know Clancy in Red Storm has F-15s at Iceland, but that scenario takes place in the mid '8s, when more F-15s were available.



If the Soviet naval bombers could find the CVs and they could overwhelm their defenses (pre-AEGIS, low Tomcat count, A model Phoenix) then their navy would have a MUCH easier time controlling the gap.
_________________________
I have gaming PCs that run everything from MS-DOS 6.22 to Windows 7 64-bit

Win7 Home Prem 64
i5-3570
ASRock HM77
XFX Radeon HD 6950 2 Gig
8 Gigs GSkill DDR3 1600
500 Gig Samsung 840 SSD
1 TB WD Black SATA II HD
Plextor 24x DVD-RW
ViewSonic VA2702w 1920x1080
HP L2206tm 1920x1080 Multi-Touch Screen
Antec Neo 550w PS
Antec Full Tower Case
Warthog 1663 w/ CH Pro Pedals
TIR4 w/ Clip
Logitech G110 KB
Razer Naga

Top

#3534641 - 03/08/12 12:13 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: PFunk]
UnderTheRadar Online   santa
Hotshot

Registered: 01/16/03
Posts: 7110
Loc: Austin, TX
Originally Posted By: PFunk


I plan on actually modding a few terrains and campaigns to use the Tomcat as it was in real-life, not what it was designed for.


Nice. I am looking forward to it!
_________________________
I have gaming PCs that run everything from MS-DOS 6.22 to Windows 7 64-bit

Win7 Home Prem 64
i5-3570
ASRock HM77
XFX Radeon HD 6950 2 Gig
8 Gigs GSkill DDR3 1600
500 Gig Samsung 840 SSD
1 TB WD Black SATA II HD
Plextor 24x DVD-RW
ViewSonic VA2702w 1920x1080
HP L2206tm 1920x1080 Multi-Touch Screen
Antec Neo 550w PS
Antec Full Tower Case
Warthog 1663 w/ CH Pro Pedals
TIR4 w/ Clip
Logitech G110 KB
Razer Naga

Top
#3534647 - 03/08/12 12:30 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: UnderTheRadar]
Nimits Offline
Senior Member

Registered: 04/23/02
Posts: 4222
Loc: Texas, United States of Americ...
Originally Posted By: UnderTheRadar
If the Soviet naval bombers could find the CVs and they could overwhelm their defenses (pre-AEGIS, low Tomcat count, A model Phoenix) then their navy would have a MUCH easier time controlling the gap.


Yeah, but I guess I don't give the Soviet anti-maritime aviation that much credit. We know the Phoenix and Sparrows would not have worked as well as advertised, but then I doubt the Kitchens would have either. I know RSR is at the beginning of the Aegis era, but even so, Clancy has to invent a tactic (Kelts as decoy drones) and have the USN completely fall for it to get enough Kitchen's inside the screen to do damage. Real life, I think the Soviets lose several Backfires and Badgers for no appreciable gain.

Still plan to have alot of fun with SF:NA, though, whether it is "realistic" or not!

Top
#3534662 - 03/08/12 01:12 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: AggressorBLUE]
damson Offline
Member

Registered: 03/02/08
Posts: 312
Loc: Poland
Originally Posted By: AggressorBLUE
If TK decides to cut those with older hardware out of the loop, he might be lobbing off a larger audience than he realizes.

Then again, DX 10 cards have been around a while (we're talking' 6 years people!). Now is as good a time as any to plunk a $100 down an AMD 6770 smile

Personally, none of this changes my buying choice any, but an interesting topic no less.

To be clear I have DX11 capable graphics card (NVidia GTS450) but the OS is the main problem. But I already saw somewhere on the web that there is non-official Direct X 10 for XP. Will have to check it out.

Top
#3534708 - 03/08/12 05:34 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
trindade Offline
Member

Registered: 12/27/10
Posts: 1361
Loc: Portugal
Are there any plans about a replay function?

Top
#3534732 - 03/08/12 07:11 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Nimits]
arthur666 Offline
Pitbull Tickler
Member

Registered: 11/07/05
Posts: 1161
Loc: Chapel Hill, NC
Originally Posted By: Nimits
Still plan to have alot of fun with SF:NA, though, whether it is "realistic" or not!

This!

Top
#3534818 - 03/08/12 10:27 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: trindade]
fubar_512 Offline
Senior Member

Registered: 10/13/01
Posts: 2502
Loc: Monmouth County, NJ, USA
Originally Posted By: Maj_Alvega
Are there any plans about a replay function?


The ability to "save" and edit missions was added with the last expansion pack, so I'd say that its safe to assume that this feature will also be available with SF2:NA.
_________________________
SimHQ: More fun than a bucket of eels!!!!!

Top
#3534833 - 03/08/12 10:46 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Nimits]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3361
Loc: Portugal
Originally Posted By: Nimits
Real life, I think the Soviets lose several Backfires and Badgers for no appreciable gain.


Yes, that's a very feasible possibility. But if that wasn't a possibility than what would be the point of having the SF2:NA scenario and playing it as a F-14 pilot? wink

Top
#3534875 - 03/08/12 11:54 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Nimits]
UnderTheRadar Online   santa
Hotshot

Registered: 01/16/03
Posts: 7110
Loc: Austin, TX
Originally Posted By: Nimits


Still plan to have alot of fun with SF:NA, though, whether it is "realistic" or not!


Can I get a "Hell Yeah!" ? smile
_________________________
I have gaming PCs that run everything from MS-DOS 6.22 to Windows 7 64-bit

Win7 Home Prem 64
i5-3570
ASRock HM77
XFX Radeon HD 6950 2 Gig
8 Gigs GSkill DDR3 1600
500 Gig Samsung 840 SSD
1 TB WD Black SATA II HD
Plextor 24x DVD-RW
ViewSonic VA2702w 1920x1080
HP L2206tm 1920x1080 Multi-Touch Screen
Antec Neo 550w PS
Antec Full Tower Case
Warthog 1663 w/ CH Pro Pedals
TIR4 w/ Clip
Logitech G110 KB
Razer Naga

Top
Page 27 of 28 < 1 2 ... 25 26 27 28 >
Topic Options
Rate This Topic
Hop to:

Moderator:  RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.