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#3461168 - 11/24/11 09:00 AM Strike Fighters 2: North Atlantic - Preview WIP screenshots
MoonJumper Offline
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SF2 North Atlantic is the next game in the series.


Screenie source

Tu-22M2 "Backfire-B" (AI only)


Tu-95RT "Bear-D" (AI only)


EA-6B Prowler (AI only)

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#3461172 - 11/24/11 09:05 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
PFunk Offline
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Any day now.
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#3461195 - 11/24/11 09:45 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Heretic Offline
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Is that the F-14 sim?


It would make sense...fleet defense, miles and miles of H²0, etc...
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#3461233 - 11/24/11 10:39 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
2Lt_Joch Offline
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yes, F-14 sim.

I see the clouds are from the SF2 stock game, i.e. "clear" weather setting.

I thought the new sim was also supposed to bring improvements to the graphic engine?
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#3461236 - 11/24/11 10:41 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
arthur666 Offline
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Good morning Mr. Bear.

Edit: I wonder how the EA-6 will fit into the current mission structure?


Edited by arthur666 (11/24/11 11:07 AM)
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#3461401 - 11/24/11 02:44 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: 2Lt_Joch]
PFunk Offline
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Originally Posted By: 2Lt_Joch
yes, F-14 sim.

I see the clouds are from the SF2 stock game, i.e. "clear" weather setting.

I thought the new sim was also supposed to bring improvements to the graphic engine?


It is, but TK's told us that we're not going to see a massive change. The tileset (I'm told) will be much like the same resolution as the existing stock tilesets.
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#3461441 - 11/24/11 04:25 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
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convienient on how the camera points up in all the shots so we dont see the "new terrain" engine.
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#3461542 - 11/24/11 08:23 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
arthur666 Offline
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More!
This here, fellas, is a Kingfish antiship missile, on a new Badger variant.


Plus,








And what do you suppose that there Hawkeye is for?


Is there more to this new game than TK has been letting on?


Edited by arthur666 (11/24/11 08:34 PM)

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#3461592 - 11/24/11 10:34 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
PFunk Offline
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We've also been told that naval combat isn't fully implemented, but, it'll be interesting to see if those naval electonic warfare aircraft do anything substantive.
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#3461633 - 11/25/11 01:26 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
sp00k Offline
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Looks awesome,

Shame about the "AI Only"
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#3461643 - 11/25/11 02:16 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
soulfreak Offline
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Hmmm....
Prowler....
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#3461685 - 11/25/11 04:57 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
MoonJumper Offline
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Many nice targets for the Tomcat biggrin

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#3461703 - 11/25/11 05:30 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: PFunk]
arthur666 Offline
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Originally Posted By: PFunk
We've also been told that naval combat isn't fully implemented, but, it'll be interesting to see if those naval electonic warfare aircraft do anything substantive.


I can't imagine a flight of Tu-22M carrying that kind of ASW hardware just to take out a lone cargo ship. Fully implemented or not, I think we are at least going to see more Naval vessels, and some that can shoot back with SAMs.

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#3461763 - 11/25/11 07:35 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
UnderTheRadar Offline
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These screenies are making me chub up.


CAN NOT WAIT!
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#3461916 - 11/25/11 11:32 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
CA_Stary Offline
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3 new Tomcat shots at Thirdwire's Facebook page woot

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#3461920 - 11/25/11 11:40 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
arthur666 Offline
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#3461941 - 11/25/11 12:13 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
PFunk Offline
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Gorgeous plane. Hope we get this one soon.
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#3462007 - 11/25/11 01:25 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
mynameismatt Offline
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THIS is exciting!
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#3462047 - 11/25/11 02:48 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: PFunk]
UnderTheRadar Offline
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Originally Posted By: PFunk
Gorgeous plane. Hope we get this one soon.



I have it on good authority that we will get it
Originally Posted By: PFunk
Any day now.
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#3462063 - 11/25/11 03:16 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
ijozic Offline
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80s Cold War in North Atlantic with Tomcats? After 16 years of waiting? FINALLY!!
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#3462071 - 11/25/11 03:30 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
PFunk Offline
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As usual, UTR is there to keep me humble. Don't know what I'd do without you, brother.
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#3462251 - 11/25/11 09:45 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
AggressorBLUE Offline
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"EA-6B Prowler (AI only)"

Bet that broke some hearts...

Looking good though.


Is SF2: Atlantic the tomcat sim that's been mentioned, or is it another chapter in the SF2 series?



Edited by AggressorBLUE (11/25/11 09:45 PM)
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#3462379 - 11/26/11 05:41 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
MigBuster Offline
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Its the Tomcat sim and the next chapter I would say
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#3462467 - 11/26/11 08:56 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Sheriff Offline
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Raises several questions regarding game set up.
Will CAP station positioning be realistically incorporated in game set up?
Will player be able to shift CAP station positions depending on location / Threat Axis?
Will E-2 Hawkeye be included and will it provide threat info and vectors to fighters ?
If Answers are "NO" this is just same great game with new terrain and aircraft.

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#3462470 - 11/26/11 09:00 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Sheriff Offline
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One last question. Will tactical data link info be displayed in F- 14?

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#3462486 - 11/26/11 09:33 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
AggressorBLUE Offline
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I'm going to choose to assume "no" is the answer to all of your questions Sheriff.


...I'd rather be pleasantly surprised if the answers yes!


@MigBuster: Makes sense, but for some reason I thought it would be a "new" game, with the SF2 engine being the underpinnings.
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#3462748 - 11/26/11 04:35 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
MoonJumper Offline
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Some new screenies at ThirdWire google+ page

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#3481096 - 12/25/11 08:12 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
MoonJumper Offline
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3 new WIP screenshots:

source: www.facebook.com/thirdwire






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#3481110 - 12/25/11 09:04 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Tim Canada Offline
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The new water textures look great.
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#3481176 - 12/25/11 12:28 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Edward Offline
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Wow! This looks fantastic. TK has been working overtime. Really looking forward to this one. Merry Christmas!

Edward

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#3481205 - 12/25/11 01:45 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
CA_Stary Offline
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here's my comparision of Thirdwire screenshot with Iceland landmass in the background (lower part) with GoogleEarth 3D model of almost the same spot:



seems like this time Thirdwire did the terrain part right smile

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#3481283 - 12/25/11 05:29 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
arthur666 Offline
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*Ahem* I am resisting the urge to type about 100 "OMG!"s into this reply...

This looks quite nice. I am pleasantly surprised.

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#3481382 - 12/26/11 02:03 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
ricnunes Offline
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Take my breath away...... biggrin

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#3481417 - 12/26/11 04:38 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Talon Offline
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The opportunity to fly the tomcat is enough for me. I'm hoping it takes me back to my Fleet Defender days.

--T
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#3481858 - 12/26/11 11:49 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Donk Offline
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Im hoping it's not just all about the tomcat, I do prefer a bit of ground pounding myself but I'll buy this anyway.
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#3481984 - 12/27/11 06:35 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
CA_Stary Offline
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Donk same here. I guess when doing merged install with previous titles, it will be possible to have A-7E for example for some mud moving

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#3482006 - 12/27/11 07:02 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
arthur666 Offline
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...or easy enough to whip up a custom campaign adding all your favorite planes.

Can anyone ID those ships? The OHP is obvious, but how about some of those in the distance? And what class carrier is that?

Edit: Ok, the ship in the last pic is a Spruance.


Edited by arthur666 (12/27/11 07:08 AM)

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#3482067 - 12/27/11 08:42 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Heretic Offline
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The carrier could be Enterprise (CVN-65).
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#3482082 - 12/27/11 09:10 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
ricnunes Offline
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Yeap, the destroyer is a Spruance-Class and the other "carrier" (the farther one) is an Amphibious assault ship (LHA) but I'm not sure which class it is.

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#3482098 - 12/27/11 09:23 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Fulcrum85 Offline
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Registered: 02/25/07
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Well you can always use F-14 to do some mud moving, he has a gun and can carry dumb bombs :-p and not forget to do some recon using Tarps pod.
BTW I wonder if early Tomcats hud had ccip mode...

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#3482114 - 12/27/11 09:53 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
CA_Stary Offline
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I think hadn't

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#3482127 - 12/27/11 10:10 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
SkateZilla Offline
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F-14A/Bs didnt really do A2G. (im pretty sure they could though, with dumb bombs)
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#3482131 - 12/27/11 10:13 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Lion Offline
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F-14As most assuredly did do A2G, and with laser guided bombs.


(Kosovo War)

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#3482213 - 12/27/11 12:07 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Donk Offline
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Do we know the timeline this is going to be? I'm guessing anywhere between 75 to 79 but I'd love it if it was more 85/86 because we would have some f/a18's for mud moving instead of the sluf
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#3482228 - 12/27/11 12:37 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Fulcrum85 Offline
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Yes somewhere in 70s so no bugs and I dont think so that TK will ever do F/a-18, its too complicated in avionics area. This series is 'lite sim' not study or button game.

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#3482250 - 12/27/11 01:09 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Evil Flower Offline
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Why would F-18 be any more complicated to model than an F-4 or F-14? You only model the modes you have to model.

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#3482287 - 12/27/11 01:55 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
Fulcrum85 Offline
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Notice that TK chose early Tomcat so even without TCS, only pure air-air (almost), no MFDs, kinda primitive HUD, and etc. I bet that radar suit in new new game will be just reskinned F-15 avionics, maybe he will add capabilities to tracking 24 targets in TWS and shoot 6 Phoenix to them but thats all. Now step from this to Hornet where you have A-A and A-G capabilities, few MFDs, plenty of usable radar modes etc. If Im not mistaken TK cut A-6 from SF2V because he hadn't resources to do Diane system...

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#3482508 - 12/27/11 10:53 PM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: MoonJumper]
CA_Stary Offline
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New picures on Thirdwire Google+ page!

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#3482514 - 12/27/11 11:01 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
strykerpsg Offline
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Wow! It's freakin fantastic shots! I guess that answers the questions about F/A-18 being included, also guess that means a latter era Tomcat too? Anyway, gonna defintely get this once released.





Matt
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#3482521 - 12/27/11 11:11 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
CA_Stary Offline
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yep

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#3482528 - 12/27/11 11:24 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
strykerpsg Offline
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Registered: 05/28/06
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Good Lord man! TK is raising the bar quite a bit on this release. So looking forward to this one, then I can quit getting migraines over trying to get Jane's F/A-18 to work on my Windows 7 Computer.......

Matt
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#3482623 - 12/28/11 04:37 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: Fulcrum85]
Evil Flower Offline
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Originally Posted By: Fulcrum85
Notice that TK chose early Tomcat so even without TCS, only pure air-air (almost), no MFDs, kinda primitive HUD, and etc. I bet that radar suit in new new game will be just reskinned F-15 avionics, maybe he will add capabilities to tracking 24 targets in TWS and shoot 6 Phoenix to them but thats all. Now step from this to Hornet where you have A-A and A-G capabilities, few MFDs, plenty of usable radar modes etc. If Im not mistaken TK cut A-6 from SF2V because he hadn't resources to do Diane system...

Except you don't really need MFD modes or anything new apart from perhaps a useable ground radar mode. F-18's A/A radar modes don't really look that different from what's in the F-15. The weapons display can already be done using the same methods the WOI F-16 does, and while nice it's really just fluff.

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#3482641 - 12/28/11 05:23 AM Re: Strike Fighters 2: North Atlantic - 3 preview pics (aircraft) [Re: Evil Flower]
arthur666 Offline
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Originally Posted By: Evil Flower

Except you don't really need MFD modes or anything new apart from perhaps a useable ground radar mode. F-18's A/A radar modes don't really look that different from what's in the F-15. The weapons display can already be done using the same methods the WOI F-16 does, and while nice it's really just fluff.


Good point. I've been thinking about this as well. F/A-18A is not that much more advanced than the F-16A and F-15A. Here's a little article about the hornet's pit http://www.ausairpower.net/TE-Fighter-Cockpits.html I think it's very doable at stock TW standards. We're not talking about the Superbug here. look at the pics Nothing in that pit hasn't been done before.

Also, Yay! New A-7 skins!


Edited by arthur666 (12/28/11 05:28 AM)

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#3482695 - 12/28/11 07:12 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: strykerpsg]
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Originally Posted By: strykerpsg
Wow! It's freakin fantastic shots! I guess that answers the questions about F/A-18 being included, also guess that means a latter era Tomcat too? Anyway, gonna defintely get this once released.





Matt


These are not from SF2 North Atlantic, these are from SF2 Israel and the CVN1.0 Mod now available at Combatace.
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#3482735 - 12/28/11 08:42 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Fenix Offline
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I still hope this will be a new Fleet Defender
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#3482741 - 12/28/11 08:50 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Donk Offline
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I'd happy with a version of the f/a-18 with avionics similar to the f-15 but I just wish tk would give us a steerable targeting cursor in AA and AG radar modes, it cant be that expensive to make can it? I'm not talking steerable tv missiles or flir just a simple I want to lock this or this object kind of thingy
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#3482747 - 12/28/11 09:03 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Evil Flower Offline
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You already can in AA mode

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#3482748 - 12/28/11 09:10 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
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These looks awesome and I'm going to buy SF2NA for sure. Just one question - Does SF2 support ILS and TACAN for carriers? I'm not talking about frequencies, and all advanced features, but simple ILS and distance, just like ILS in LockOn.
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#3482753 - 12/28/11 09:22 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
8 L.E.I.N. Offline
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Tell me those guys that are shootin craps, are outta there before that Cat fires.

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#3482772 - 12/28/11 09:34 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
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they dont move out of the area IRL, they are in a marked spot, and duck under the plane's wings.
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#3482940 - 12/28/11 01:36 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Donk Offline
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I know you can change targets but I mean you can't move the target select cursor like you can in falcon, you can only switch between targets using two buttons, I wish you could use a mouse or assign an axis, kind hope we could have dual throttle control while we're at it lol
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#3482955 - 12/28/11 01:51 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Fenix]
Heretic Offline
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Originally Posted By: Fenix
I still hope this will be a new Fleet Defender


Judging from some preview pics, you get to shoot at Badgers and cruise missiles.



Originally Posted By: SkateZilla
they dont move out of the area IRL, they are in a marked spot, and duck under the plane's wings.


...behind a blast shield. (Thank you, Top Gun.)


Edited by Heretic (12/28/11 01:52 PM)
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#3482975 - 12/28/11 02:18 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Donk]
Evil Flower Offline
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Originally Posted By: Donk
I know you can change targets but I mean you can't move the target select cursor like you can in falcon, you can only switch between targets using two buttons, I wish you could use a mouse or assign an axis, kind hope we could have dual throttle control while we're at it lol

What possible functionality would be added through using a mouse to physically move the cursor with pixel-perfect precision that cannot be done much faster and comfortably by pressing a key to cycle through contacts?

It's exactly the kind of non-user friendly feature I hope TK stays away from.

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#3482987 - 12/28/11 02:28 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Heretic]
SkateZilla Offline
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Originally Posted By: Heretic
Originally Posted By: Fenix
I still hope this will be a new Fleet Defender


Judging from some preview pics, you get to shoot at Badgers and cruise missiles.



Originally Posted By: SkateZilla
they dont move out of the area IRL, they are in a marked spot, and duck under the plane's wings.


...behind a blast shield. (Thank you, Top Gun.)


I have video footage of SuperBugs launching from the back 2 Cats, and the green white and yellow shirts working that area kneel next to the aircraft (to the left) while everyone else moves behind the safe lines to the right or left of the area.
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#3483034 - 12/28/11 03:17 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Evil Flower]
Hellfish6 Offline
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Originally Posted By: Evil Flower
Originally Posted By: Donk
I know you can change targets but I mean you can't move the target select cursor like you can in falcon, you can only switch between targets using two buttons, I wish you could use a mouse or assign an axis, kind hope we could have dual throttle control while we're at it lol

What possible functionality would be added through using a mouse to physically move the cursor with pixel-perfect precision that cannot be done much faster and comfortably by pressing a key to cycle through contacts?

It's exactly the kind of non-user friendly feature I hope TK stays away from.


Amen.

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#3483152 - 12/28/11 06:45 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Hinchinbrooke Offline
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TW finally enters the 21st Century sea-statewise at least.

About time.

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#3483163 - 12/28/11 07:08 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Hellfish6]
Dogsbd Offline
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Originally Posted By: Hellfish6
Originally Posted By: Evil Flower
Originally Posted By: Donk
I know you can change targets but I mean you can't move the target select cursor like you can in falcon, you can only switch between targets using two buttons, I wish you could use a mouse or assign an axis, kind hope we could have dual throttle control while we're at it lol

What possible functionality would be added through using a mouse to physically move the cursor with pixel-perfect precision that cannot be done much faster and comfortably by pressing a key to cycle through contacts?

It's exactly the kind of non-user friendly feature I hope TK stays away from.


Amen.


Amen!
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#3483281 - 12/28/11 10:54 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Donk Offline
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I'll shut up then shall I?
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#3483343 - 12/29/11 04:15 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Donk]
CA_Stary Offline
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Originally Posted By: Donk
I'll shut up then shall I?

Amen! wink

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#3483424 - 12/29/11 07:05 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Donk Offline
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Cheers Mate lol neaner
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#3483440 - 12/29/11 07:24 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
CA_Stary Offline
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you agaaain? grrr
wink

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#3483552 - 12/29/11 10:29 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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Hmmm... First OHP wasn't commissioned until 1977. I'm guessing we're looking at 1979 timeline for a campaign.
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#3483572 - 12/29/11 10:57 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
SkateZilla Offline
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Originally Posted By: arthur666
Hmmm... First OHP wasn't commissioned until 1977. I'm guessing we're looking at 1979 timeline for a campaign.


have a look at the Aircraft Variants in the Objects List.

These are the New Aircraft in the Objects List... that showed up in the last 1 or 2 patches.

Bold/Check are confirmed via Screenshots.
(Updated from Merged Install?) are Planes most likely taken from SF2V/SF2I/SF2E
(Updated Version of DLC?) are planes most likely modified versions of the previous DLC.

hasnt been updated with the new set of screens, feel free to check off new confirmations.

A-4M
A-4N
A-6E (Updated From Merged Install?)
A-6E_79 (Updated From Merged Install?)
A-7E_74 (Updated From Merged Install?)
A-7E_79 (Updated From Merged Install?)
EA-6B Check.
E-2C Check.
F-4J_74 (Updated From Merged Install?)
F-4N
F-4S
F-14A Check.
F-14A_77 Check.
Lim-6bis (Re-Badged MIG-17)
Lim-6M (Re-Badged MIG-17)
Mirage3E (Updated Version of DLC?)
Mirage3EL (Updated Version of DLC?)
Mirage3OF (Updated Version of DLC?)
Mirage3OA (Updated Version of DLC?)
Mirage3OFA (Updated Version of DLC?)
Mirage5DE (Updated Version of DLC?)
Mirage5E2 (Updated Version of DLC?)
Mirage5SDE (Updated Version of DLC?)
RF-8G
RF-8G_77
Yak-38
Tu-95K-22
Tu-95RT Check.
Tu-22KD Check.
Tu-22KPD
Tu-22M2 Check.
Tu-22M3 Check.
Tu-22PD
Tu-22RD
Tu-16K-10-26 Check.
Tu-16K-26 Check.
Tu-16P
Tu-16R
Tu-16RM-1


Edited by SkateZilla (12/29/11 10:58 AM)
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#3483595 - 12/29/11 11:29 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Jedi Master Offline
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TK's latest campaign IIRC is in 1982. My guess is this one won't go much farther than that either. Still, for merged install users we'll have F-15s and the full complement of other naval planes to use. Those with mods installed will have the F/A-18A available as well.
Also note the Yak-38 in that list. I really hope we see Forgers, even if they're AI only, launching from the Russian lite carriers.




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#3483613 - 12/29/11 11:48 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
SkateZilla Offline
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TK already stated that not everything on the list is garaunteed to be in the game.

the ground object list is the same, as it includes:
CVA-63
CVN-65
CVN-68
LHD-1
OHPerry
Keiv


etc

Quote:

Barlock
BM-14-16
BRDM
BTR-50PK
BTR-152
BTR-ZPU
BTR-ZU-23
CargoShip
Centurion5
Centurion6
Centurion8
Centurion10
Centurion13
Centurion_Shot
Centurion_ShotKal
CGN-36
CGN-38
CVA-63
CVN-65
CVN-68
Fansong
FansongC
FansongE
FansongF
FuelTruck
KashinMod
Kiev
Knox
KrestaII
KrivakI
KS-19
LCC-19
LHA-1
LHD-1
LPD-4
Leopard1A1
Leopard1A2
Leopard1A3
Leopard1A4
Leopard1A5
M4E8
M35_Quad
M35A2
M38Jeep
M48_Magach3
M48A2
M48A3
M50_Sherman
M51_Sherman
M55_Quad
M60_Magach6
M60A1
M113
M113-ZPU
M113-ZU-23
M163
OHPerry
P-4_PatrolBoat
PatrolBoat
PT-76
SA-2L
SA-2LC
SA-2LE
SA-2LF
SA-6L
SA-8
SA-8B
SA-9
SA-13
SCB-125
Scud-B
Spruance
StraightFlush
SumnerFRAM2
T-34-85
T-54
T-55
T-62A
T-72A
Tanker
ZIL-157
ZIl-157Command
ZIL-157Fuel
ZPU-2
ZSU-23
ZSU-57
ZU-23
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#3483668 - 12/29/11 12:47 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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Thanks for the list updates, SkateZilla.

If 1982, we'll be getting the GE F110 engine upgrades?


Edited by arthur666 (12/29/11 12:48 PM)

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#3483687 - 12/29/11 01:08 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Jedi Master]
Heretic Offline
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Originally Posted By: Jedi Master
Also note the Yak-38 in that list. I really hope we see Forgers, even if they're AI only, launching from the Russian lite carriers.


Rookie Yak-38 pilot: "Command, this is Turkey 1. Will be back later with glory for motherland!"
Command: " Turkey 1, this is Command. '..will be back...glory...'...good one! [Clearly audible laughter in the background]"


Edited by Heretic (12/29/11 01:08 PM)
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#3483749 - 12/29/11 02:30 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
SkateZilla Offline
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Originally Posted By: arthur666
Thanks for the list updates, SkateZilla.

If 1982, we'll be getting the GE F110 engine upgrades?


Doubt it, we'll get the F-14A w/ TF30, plus the 1977 version (which is pretty much the same).

we wont even get into the 1980s, as the F-14 didnt replace the RF-8 until 1981. (around the same time the F-14s got their first combat kills).
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#3484392 - 12/30/11 12:28 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Jedi Master Offline
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The F-14A+/B didn't enter service till very late 80s IIRC. The list mentions 2 different F-14As only, so I'd say no.

However, it shouldn't be hard to make an A+/B mod once we get it. The D of course needs major 3D model changes as well as avionics to be right.



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#3484431 - 12/30/11 02:10 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Jedi Master]
SkateZilla Offline
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Originally Posted By: Jedi Master
The F-14A+/B didn't enter service till very late 80s IIRC. The list mentions 2 different F-14As only, so I'd say no.

However, it shouldn't be hard to make an A+/B mod once we get it. The D of course needs major 3D model changes as well as avionics to be right.



The Jedi Master


Im still wondering what warranted its own _77 Version??, we exported them in 78 to Iran,....

as for B, its a simple radar, engine and some capabilities update.

the D Model would require and All Glass Pit rebuild. as well as new avionics.


Edited by SkateZilla (12/30/11 02:11 PM)
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#3484468 - 12/30/11 03:24 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
ricnunes Offline
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Originally Posted By: arthur666
Good point. I've been thinking about this as well. F/A-18A is not that much more advanced than the F-16A and F-15A. Here's a little article about the hornet's pit http://www.ausairpower.net/TE-Fighter-Cockpits.html I think it's very doable at stock TW standards. We're not talking about the Superbug here. look at the pics Nothing in that pit hasn't been done before.

Also, Yay! New A-7 skins!


That's NOT correct! The F/A-18A was much more advanced in terms of cockpit avionics than the F-15A and F-16A since the later ones (F-15A and F-16A) didn't have any MFDs ("Glass cockpit") like the F/A-18A had. Besides the F-16A (inicial blocks, circa early 80's) didn't have advanced Air-to-Air modes such as the TWS and had no advanced air-to-ground radar modes like the F/A-18A did and the F-15A didn't have Air-to-Ground radar.
The F/A-18A was the world's first true modern multirole combat aircraft and the first one to be able to change from fighter to bomber roles with a simple "flip of a switch".

Finally, the capabilities from the F/A-18A are basically the same as the F/A-18C - the F/A-18C only have better radar/ECM/etc... but the basic capabilities of the F/A-18A and F/A-18C are the same while with the F-16 things were in fact diferent, the current F-16C and latter F-16A block such as MLU give capabilities that the inicial F-16A didn't have such as glass cockpit (MFDs), advanced radar modes such as TWS and advanced air-to-ground capabilities (which most were already present in the F/A-18A). Remember that the F-16A fighter aircraft (in it's inicial versions/blocks) was designed as a short-range dogfighter/interceptor.

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#3484470 - 12/30/11 03:24 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
MoonJumper Offline
Member

Registered: 08/04/03
Posts: 1141
Loc: D-CHOC
Well probably its an RWR upgrade and/or the different "Beaver" tail shapes .. or something like that.

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#3484483 - 12/30/11 03:40 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
heat2151 Offline
Junior Member

Registered: 08/01/09
Posts: 40
Loc: NY
Hey All,

Like many of you, I'm a huge fan of TK's work. But remember, all of his product line are lite simulations, noting hard core. TK's makes it perfectly clear on his forums over at third wire, that these are games not sim's. I hope some of you understand this, and not get bent of shape when "everything is not click-able or guy's running around the flight deck" heck, if he could make it happen, I'd settle for air to air refueling and a solid immersion factor, more than anything else, closer to what Janes F-18 had back in the day.

Now, on the subject of the air wing and judging from the pictures, the composition of the air wing's, during the time period appears to be the late 80's, so are we looking at 2 F-14's, 2 A7's, or F18A's and support units. Any speculation on the air wing. The best part of all this is, I just finished reading Tom Clancy's Red Storm Rising, this a great book and SF2NA seem's to jump out of the battle in the North Atlantic from the book.

Heat2151
USN Retired, 08
_________________________
"What Bad Habits, I just love Flight Simming, Hot Women (My Wife) Fast Cars (Family Van) Chillin with the troops (My Kids) Watching Basketball (NY Knicks), Football (NY Jets), Baseball (NY Yankees) Over Steaks and beers, but other wise no bad habits" wink
Windows 7 64 bit, AMD Phenom II x4 965, XFX Radeon 5770, MSI 890FXA-GD70, G skill DDR3 8 GB,
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#3484547 - 12/30/11 05:15 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: ricnunes]
arthur666 Offline
Pitbull Tickler
Member

Registered: 11/07/05
Posts: 939
Loc: Chapel Hill, NC
Originally Posted By: ricnunes
Originally Posted By: arthur666
Good point. I've been thinking about this as well. F/A-18A is not that much more advanced than the F-16A and F-15A. Here's a little article about the hornet's pit http://www.ausairpower.net/TE-Fighter-Cockpits.html I think it's very doable at stock TW standards. We're not talking about the Superbug here. look at the pics Nothing in that pit hasn't been done before.

Also, Yay! New A-7 skins!


That's NOT correct! The F/A-18A was much more advanced in terms of cockpit avionics than the F-15A and F-16A since the later ones (F-15A and F-16A) didn't have any MFDs ("Glass cockpit") like the F/A-18A had. Besides the F-16A (inicial blocks, circa early 80's) didn't have advanced Air-to-Air modes such as the TWS and had no advanced air-to-ground radar modes like the F/A-18A did and the F-15A didn't have Air-to-Ground radar.
The F/A-18A was the world's first true modern multirole combat aircraft and the first one to be able to change from fighter to bomber roles with a simple "flip of a switch".

Finally, the capabilities from the F/A-18A are basically the same as the F/A-18C - the F/A-18C only have better radar/ECM/etc... but the basic capabilities of the F/A-18A and F/A-18C are the same while with the F-16 things were in fact diferent, the current F-16C and latter F-16A block such as MLU give capabilities that the inicial F-16A didn't have such as glass cockpit (MFDs), advanced radar modes such as TWS and advanced air-to-ground capabilities (which most were already present in the F/A-18A). Remember that the F-16A fighter aircraft (in it's inicial versions/blocks) was designed as a short-range dogfighter/interceptor.


Point taken. Ok, so I'll take a Hornet with the MFDs set on one mode each, and the F-15A in the game has TWS already (not realistic, so I'm told), so that would be easy to implement. I want it!

Originally Posted By: heat2151
Hey All,

Like many of you, I'm a huge fan of TK's work. But remember, all of his product line are lite simulations, noting hard core. TK's makes it perfectly clear on his forums over at third wire, that these are games not sim's. I hope some of you understand this, and not get bent of shape when "everything is not click-able or guy's running around the flight deck" heck, if he could make it happen, I'd settle for air to air refueling and a solid immersion factor, more than anything else, closer to what Janes F-18 had back in the day.

Now, on the subject of the air wing and judging from the pictures, the composition of the air wing's, during the time period appears to be the late 80's, so are we looking at 2 F-14's, 2 A7's, or F18A's and support units. Any speculation on the air wing. The best part of all this is, I just finished reading Tom Clancy's Red Storm Rising, this a great book and SF2NA seem's to jump out of the battle in the North Atlantic from the book.

Heat2151
USN Retired, 08

Red Storm Rising was a really good read wasn't it? It's been a while. I remember both A-7 and F-18 had a role in the battle for Iceland in Clancy's novel.

Those pics of the Hornets on deck are from a user-made mod. Late '70s/early '80s is what we'll be looking at for the official release.

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#3484586 - 12/30/11 07:34 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: heat2151]
Hellfish6 Offline
Member

Registered: 08/12/05
Posts: 200
Originally Posted By: heat2151
Hey All,

Like many of you, I'm a huge fan of TK's work. But remember, all of his product line are lite simulations, noting hard core. TK's makes it perfectly clear on his forums over at third wire, that these are games not sim's. I hope some of you understand this, and not get bent of shape when "everything is not click-able or guy's running around the flight deck" heck, if he could make it happen, I'd settle for air to air refueling and a solid immersion factor, more than anything else, closer to what Janes F-18 had back in the day.


Amen, shipmate.

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#3484711 - 12/31/11 03:41 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: ricnunes]
Evil Flower Offline
Member

Registered: 08/10/02
Posts: 329
Loc: Eslöv, Sverige
Originally Posted By: ricnunes

That's NOT correct! The F/A-18A was much more advanced in terms of cockpit avionics than the F-15A and F-16A since the later ones (F-15A and F-16A) didn't have any MFDs ("Glass cockpit") like the F/A-18A had. Besides the F-16A (inicial blocks, circa early 80's) didn't have advanced Air-to-Air modes such as the TWS and had no advanced air-to-ground radar modes like the F/A-18A did and the F-15A didn't have Air-to-Ground radar.
The F/A-18A was the world's first true modern multirole combat aircraft and the first one to be able to change from fighter to bomber roles with a simple "flip of a switch".

Finally, the capabilities from the F/A-18A are basically the same as the F/A-18C - the F/A-18C only have better radar/ECM/etc... but the basic capabilities of the F/A-18A and F/A-18C are the same while with the F-16 things were in fact diferent, the current F-16C and latter F-16A block such as MLU give capabilities that the inicial F-16A didn't have such as glass cockpit (MFDs), advanced radar modes such as TWS and advanced air-to-ground capabilities (which most were already present in the F/A-18A). Remember that the F-16A fighter aircraft (in it's inicial versions/blocks) was designed as a short-range dogfighter/interceptor.

You miss the point completely. Between the F-4, F-15 and F-16, all the necessary features for doing an F-18 are already in the game. SF games are intended as games and not slow, buggy, click-fest-for-fat-nerds type "sims".

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#3484893 - 12/31/11 10:43 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Fulcrum85 Offline
Junior Member

Registered: 02/25/07
Posts: 55
Loc: Poland
TK stated some time ago that there will be NO F/A-18 in North Atlantic, his next addon will be Mirage F1.

If you asking for Hornet in simple Strike fighters style just download great stuff from Combatace. EricJ did amazing SuperHornets, also there are some Hornets from Mirage Factory.

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#3484967 - 12/31/11 12:58 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Fulcrum85]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 1315
Loc: South East PA
Originally Posted By: Fulcrum85
TK stated some time ago that there will be NO F/A-18 in North Atlantic, his next addon will be Mirage F1.

If you asking for Hornet in simple Strike fighters style just download great stuff from Combatace. EricJ did amazing SuperHornets, also there are some Hornets from Mirage Factory.


This.

I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.
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#3484974 - 12/31/11 01:14 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: AggressorBLUE]
arthur666 Offline
Pitbull Tickler
Member

Registered: 11/07/05
Posts: 939
Loc: Chapel Hill, NC
Originally Posted By: AggressorBLUE

This.

I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.


You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind.

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#3485000 - 12/31/11 02:28 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3065
Loc: Portugal
Originally Posted By: arthur666
Point taken. Ok, so I'll take a Hornet with the MFDs set on one mode each, and the F-15A in the game has TWS already (not realistic, so I'm told), so that would be easy to implement. I want it!


Well, there's already a very good user made F/A-18 addon (don't remember who made it but as soon as I find I'll post) which models the F/A-18 this exact same way, with one "MFD" set as radar and the second "MFD" show a weapons page which shows the weapons that the player F/A-18 have (in a very convincing manner, BTW). There's also a third "MFD" (the lower center one) that show a "NAV page" with a digital "compass", waypoint heading and moving digital map.
This addon F/A-18 has also a great and very convincing (IMO) flight model as well - It's great to play with it wink

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#3485039 - 12/31/11 03:56 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
heat2151 Offline
Junior Member

Registered: 08/01/09
Posts: 40
Loc: NY
Originally Posted By: arthur666
Originally Posted By: AggressorBLUE

This.

I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.


You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind.


You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA;

CVW-8 (AJ)
CVN-68 NIMITZ
Aug.15, 1986 - Oct.16, 1986 (NorLant)
Modex Squadron Aircraft
100 VF-41 Black Aces F-14A
200 VF-84 Jolly Rogers F-14A
300 VA-82 Marauders A-7E
400 VA-86 Sidewinders A-7E
500 VA-35 Black Panthers A-6E/KA-6D
600-603 VAW-124 Bear Aces E-2C
604-607 VAQ-138 Yellow Jackets EA-6B
610 HS-9 Sea Griffins SH-3H
700 VS-24 Scouts S-3A

Heat2151
USN Retired,08


Edited by heat2151 (12/31/11 05:15 PM)
_________________________
"What Bad Habits, I just love Flight Simming, Hot Women (My Wife) Fast Cars (Family Van) Chillin with the troops (My Kids) Watching Basketball (NY Knicks), Football (NY Jets), Baseball (NY Yankees) Over Steaks and beers, but other wise no bad habits" wink
Windows 7 64 bit, AMD Phenom II x4 965, XFX Radeon 5770, MSI 890FXA-GD70, G skill DDR3 8 GB,
80 GB SSD, (2) WD 300 GB VelociRaptors-(Raid 0), (2) Spin point F3 1 TB , XFX XPS-850 Watt P/S, HAF 932 Black.

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#3485196 - 12/31/11 07:57 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: heat2151]
SkateZilla Offline
Skate Zilla HD Studios
Hotshot

Registered: 11/24/04
Posts: 8120
Loc: Virginia Beach, VA
Originally Posted By: heat2151
Originally Posted By: arthur666
Originally Posted By: AggressorBLUE

This.

I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.


You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind.


You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA;

CVW-8 (AJ)
CVN-68 NIMITZ
Aug.15, 1986 - Oct.16, 1986 (NorLant)
Modex Squadron Aircraft
100 VF-41 Black Aces F-14A
200 VF-84 Jolly Rogers F-14A
300 VA-82 Marauders A-7E
400 VA-86 Sidewinders A-7E
500 VA-35 Black Panthers A-6E/KA-6D
600-603 VAW-124 Bear Aces E-2C
604-607 VAQ-138 Yellow Jackets EA-6B
610 HS-9 Sea Griffins SH-3H
700 VS-24 Scouts S-3A

Heat2151
USN Retired,08


All of those AC have been confirmed.
_________________________
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#3485561 - 01/01/12 01:04 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: SkateZilla]
heat2151 Offline
Junior Member

Registered: 08/01/09
Posts: 40
Loc: NY
Originally Posted By: SkateZilla
Originally Posted By: heat2151
Originally Posted By: arthur666
Originally Posted By: AggressorBLUE

This.

I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.


You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind.


You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA;

CVW-8 (AJ)
CVN-68 NIMITZ
Aug.15, 1986 - Oct.16, 1986 (NorLant)
Modex Squadron Aircraft
100 VF-41 Black Aces F-14A
200 VF-84 Jolly Rogers F-14A
300 VA-82 Marauders A-7E
400 VA-86 Sidewinders A-7E
500 VA-35 Black Panthers A-6E/KA-6D
600-603 VAW-124 Bear Aces E-2C
604-607 VAQ-138 Yellow Jackets EA-6B
610 HS-9 Sea Griffins SH-3H
700 VS-24 Scouts S-3A

Heat2151
USN Retired,08


All of those AC have been confirmed.


Now, on the subject of deployed NATO & Warsaw Aircraft, dose anyone have word on the NATO and Red air composite both flyable and non flyable. ? SkateZilla put a list together on the objects list, any updates and further feedback on clear landmass, ships, weapons employment ect...

Happy New Year Everyone wink santa loaded-santa


Edited by heat2151 (01/01/12 01:19 PM)
_________________________
"What Bad Habits, I just love Flight Simming, Hot Women (My Wife) Fast Cars (Family Van) Chillin with the troops (My Kids) Watching Basketball (NY Knicks), Football (NY Jets), Baseball (NY Yankees) Over Steaks and beers, but other wise no bad habits" wink
Windows 7 64 bit, AMD Phenom II x4 965, XFX Radeon 5770, MSI 890FXA-GD70, G skill DDR3 8 GB,
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#3487000 - 01/03/12 04:20 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
coreyhkh Offline
Member

Registered: 10/19/10
Posts: 123
Any word on when this is coming out?

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#3487206 - 01/04/12 05:54 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Fenix Offline
Member

Registered: 09/25/01
Posts: 925
Loc: Linköping Sweden
When it is ready probably WinkNGrin

I rather have a ready game then an unfinished game that need patches before it is even playable.
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#3487418 - 01/04/12 11:50 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Buren Offline
Junior Member

Registered: 03/09/08
Posts: 36
Loc: Ungarn
While reading Fleet Defender's manual this caught my eye;

"Keep in mind, even when playing those pre-1988 Mediterranean campaign games, you are given a more powerful version of the F-14 that did not historically exist at the time. All F-14s flown in FLEET DEFENDER are assumed to be F-14B model aircraft regardless of the scenario being played. It should be noted that the MicroProse design team tested a flight model using the original TF-30-P-412A engines installed in F-14As. The result was a particularly narrow flight envelope. The aircraft was very unforgiving if one failed to stay within these parameters. More often than not, inattentive pilots found themselves spinning in before ever engaging the enemy. In short, it wasn’t much fun. For purposes of a commercial flight simulator, the F-14B with its improved turbofan engines, was a much better choice."

No wonder it was called the Turkey, I wonder how will TK's FM reflect this.

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#3487469 - 01/04/12 12:40 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Fulcrum85 Offline
Junior Member

Registered: 02/25/07
Posts: 55
Loc: Poland
Actually we have plenty underpowered aircrafts in SF so nothing really new LOL

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#3487477 - 01/04/12 01:01 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Fulcrum85]
SkateZilla Offline
Skate Zilla HD Studios
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Registered: 11/24/04
Posts: 8120
Loc: Virginia Beach, VA
Originally Posted By: Fulcrum85
Actually we have plenty underpowered aircrafts in SF so nothing really new LOL


Yeah, we are already used to the under powered restrictive Envelopes.
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#3487537 - 01/04/12 02:34 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Evil Flower Offline
Member

Registered: 08/10/02
Posts: 329
Loc: Eslöv, Sverige
It wouldn't surprise me if the Microprose version actually simulated compressor stalls and resultant loss of engine thrust. TK likely won't since that kind of feature isn't any fun.

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#3487594 - 01/04/12 04:07 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Fenix]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 1315
Loc: South East PA
Originally Posted By: Fenix
When it is ready probably WinkNGrin

I rather have a ready game then an unfinished game that need patches before it is even playable.


Last I heard it was two weeks.
















duck
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#3487708 - 01/04/12 07:29 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: AggressorBLUE]
heat2151 Offline
Junior Member

Registered: 08/01/09
Posts: 40
Loc: NY
It would not surprise me, if the release date is not until mid February. sigh TK Posted the following on third wire back in Dec regarding the timeline.

http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=8693&start=72



Heat2151
USN Retired, 08
_________________________
"What Bad Habits, I just love Flight Simming, Hot Women (My Wife) Fast Cars (Family Van) Chillin with the troops (My Kids) Watching Basketball (NY Knicks), Football (NY Jets), Baseball (NY Yankees) Over Steaks and beers, but other wise no bad habits" wink
Windows 7 64 bit, AMD Phenom II x4 965, XFX Radeon 5770, MSI 890FXA-GD70, G skill DDR3 8 GB,
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#3487851 - 01/05/12 02:57 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: SkateZilla]
arthur666 Offline
Pitbull Tickler
Member

Registered: 11/07/05
Posts: 939
Loc: Chapel Hill, NC
Originally Posted By: SkateZilla
Originally Posted By: Fulcrum85
Actually we have plenty underpowered aircrafts in SF so nothing really new LOL


Yeah, we are already used to the under powered restrictive Envelopes.


...and the F-15 shall remain supreme! duck


Edited by arthur666 (01/05/12 02:58 AM)

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#3488058 - 01/05/12 08:33 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Fulcrum85 Offline
Junior Member

Registered: 02/25/07
Posts: 55
Loc: Poland
Yep Eagle is 'star' in SF but I wouldnt be afraid of that, Joe "Hoser" Satrapa anyone? cool

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#3494791 - 01/14/12 09:56 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 909
Loc: Detroit, Michigan USA
Did I miss the plot here?

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#3496817 - 01/17/12 01:49 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
Sauron Offline
Successor to Bill the Cat!
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Registered: 11/09/09
Posts: 5872
Loc: Quantum Superstate
Originally Posted By: SkateZilla
Originally Posted By: Fulcrum85
Actually we have plenty underpowered aircrafts in SF so nothing really new LOL


Yeah, we are already used to the under powered restrictive Envelopes.


Are you aware that tweaking the power of an aircraft is as simple as editing a text file? I'd wager that restrictive envelopes could be addressed as well.

If you feel that an aircraft is not performing as advertised, the fix is only as far away as the .cat extractor utility and MS Notepad.

Cheers!

Rick... pilot
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#3497367 - 01/18/12 09:05 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Sauron]
arthur666 Offline
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Originally Posted By: Sauron

Are you aware that tweaking the power of an aircraft is as simple as editing a text file? I'd wager that restrictive envelopes could be addressed as well.

If you feel that an aircraft is not performing as advertised, the fix is only as far away as the .cat extractor utility and MS Notepad.

Cheers!

Rick... pilot

Sure, but I think I'ld rather have the challenge of flying the A than to make it into a B. I rarely use the F-15, just because it is not a challenge when facing late '70s opponents. I'm sure the A will still be an incredible plane in the TW world.
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#3497593 - 01/18/12 01:12 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
eonel Offline
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Registered: 12/12/01
Posts: 406
Loc: Zurich, Switzerland
C'mon TK, I am itching to play this one.

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#3497943 - 01/18/12 11:53 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: eonel]
Hellmann Offline
Member

Registered: 08/13/07
Posts: 123
Loc: Torontario
Me too.... Top Gun theme song is ringing in my head... been waiting patiently for this gem.

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#3498848 - 01/19/12 07:10 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
coreyhkh Offline
Member

Registered: 10/19/10
Posts: 123
Caint wait I hope we get to fly a M model sky-hawk with head-up display

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#3499110 - 01/20/12 04:42 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: coreyhkh]
arthur666 Offline
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Originally Posted By: coreyhkh
Caint wait I hope we get to fly a M model sky-hawk with head-up display

The M had a modern HUD? Cool. Me want. If not in NA, then DLC.

Edit: TK did say there would be no Skyhawks in NA.

Edit: In the meantime, there's this: http://combatace.com/files/file/11522-a-4m-skyhawk-for-strike-fighters-2-updated-270111/


Edited by arthur666 (01/20/12 05:02 PM)

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#3502678 - 01/24/12 12:22 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Muesli Offline
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Registered: 01/24/12
Posts: 77
Loc: Netherlands
Two weeks, right?!

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#3505756 - 01/28/12 09:39 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
heat2151 Offline
Junior Member

Registered: 08/01/09
Posts: 40
Loc: NY
OK People what gives? confused it's so damn quiet around here, you could hear a pin drop. Since I'm banghead waiting for the release, any one out there hear any thing, latest pictures ? .....

tomcat Anyone biggrin

Tango
Heat2151
USN Retired, 08


Edited by heat2151 (01/28/12 09:40 AM)
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#3505770 - 01/28/12 10:00 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
PFunk Offline
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Nothing, and it's getting a little frustrating.
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#3505824 - 01/28/12 11:08 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Heretic Offline
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Impatience is a sin, guys. wink
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#3505890 - 01/28/12 01:23 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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I've removed the usermade Tomcats from my install.

From my latest homebrew campaign...

Code:
[AirUnit010]
AircraftType=F-14A
AlternateType=F-4J
Squadron=VF41
UnitName=VF41 Black Aces


...that's just waiting on that Tomcat... ...patiently... skyisfalling
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#3506312 - 01/29/12 06:10 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
KostasAK Offline
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Registered: 10/28/10
Posts: 18
A mid/late 80s cols war scenario at North Atlantic is great! The huge Tupolevs armed with Kh-22 or the KSR-5 missiles against the Tomcats! TK always offers something good.

In my opinion it's time for SF2 to get stock red side flyable. During 50s - 80s a large number of Mig-15, Mig-17, Mig-19, Mig-21, Mig-23, Mig-25, Mig-29, Su-7, Su-17 had been operated by various air forces.

Just a thought.

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#3508350 - 01/31/12 04:42 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
coreyhkh Offline
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Registered: 10/19/10
Posts: 123
Any new news on this I am really looking foreword to it.

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#3508380 - 01/31/12 05:22 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: KostasAK]
PFunk Offline
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Originally Posted By: KostasAK
A mid/late 80s cols war scenario at North Atlantic is great! The huge Tupolevs armed with Kh-22 or the KSR-5 missiles against the Tomcats! TK always offers something good.

In my opinion it's time for SF2 to get stock red side flyable. During 50s - 80s a large number of Mig-15, Mig-17, Mig-19, Mig-21, Mig-23, Mig-25, Mig-29, Su-7, Su-17 had been operated by various air forces.

Just a thought.


The last readers' poll at the ThirdWire website included a MiG-17 flyable. It didn't make it, lost to the Mirage F1.
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#3508772 - 02/01/12 08:48 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: PFunk]
arthur666 Offline
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Originally Posted By: PFunk
Originally Posted By: KostasAK
A mid/late 80s cols war scenario at North Atlantic is great! The huge Tupolevs armed with Kh-22 or the KSR-5 missiles against the Tomcats! TK always offers something good.

In my opinion it's time for SF2 to get stock red side flyable. During 50s - 80s a large number of Mig-15, Mig-17, Mig-19, Mig-21, Mig-23, Mig-25, Mig-29, Su-7, Su-17 had been operated by various air forces.

Just a thought.


The last readers' poll at the ThirdWire website included a MiG-17 flyable. It didn't make it, lost to the Mirage F1.


...and the latest usermade MiG-29A with new cockpit is gorgeous, near TW standards I would say. Which brings me to a new topic...

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#3509179 - 02/01/12 06:36 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
heat2151 Offline
Junior Member

Registered: 08/01/09
Posts: 40
Loc: NY
Originally Posted By: arthur666
Originally Posted By: PFunk
Originally Posted By: KostasAK
A mid/late 80s cols war scenario at North Atlantic is great! The huge Tupolevs armed with Kh-22 or the KSR-5 missiles against the Tomcats! TK always offers something good.

In my opinion it's time for SF2 to get stock red side flyable. During 50s - 80s a large number of Mig-15, Mig-17, Mig-19, Mig-21, Mig-23, Mig-25, Mig-29, Su-7, Su-17 had been operated by various air forces.

Just a thought.


The last readers' poll at the ThirdWire website included a MiG-17 flyable. It didn't make it, lost to the Mirage F1.


...and the latest usermade MiG-29A with new cockpit is gorgeous, near TW standards I would say. Which brings me to a new topic...


Red Air as DLC ? Man talk about posiblities !!! SU33, SU-27 or F-14, F15, other Nato two seat aircraft for that matter playing the role of the Wisso or Rio...see guy's there I go again day dreaming, let me just banghead This is worse than watching paint dry.....


Heat2151
USN Retired, 08
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#3509456 - 02/02/12 08:19 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Sauron]
SkateZilla Offline
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Originally Posted By: Sauron
Originally Posted By: SkateZilla
Originally Posted By: Fulcrum85
Actually we have plenty underpowered aircrafts in SF so nothing really new LOL


Yeah, we are already used to the under powered restrictive Envelopes.


Are you aware that tweaking the power of an aircraft is as simple as editing a text file? I'd wager that restrictive envelopes could be addressed as well.

If you feel that an aircraft is not performing as advertised, the fix is only as far away as the .cat extractor utility and MS Notepad.

Cheers!

Rick... pilot


i was modding INI files for Thirdwire games before the 1st title even hit retail shelves.

and the underpowered re-strictive envelopes are realistic so why would I change the flight model to make it easier?



Edited by SkateZilla (02/02/12 08:20 AM)
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#3511236 - 02/04/12 11:31 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
MoonJumper Offline
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new preview wip screenies:






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#3511239 - 02/04/12 11:35 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
MoonJumper Offline
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#3511253 - 02/04/12 11:47 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
AggressorBLUE Offline
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Registered: 12/15/09
Posts: 1315
Loc: South East PA
^Niiiiiice^

biggrin

Glad to see the naval units are bringin' the sexy. That's going to add a quite a bit of immersion!

I'm curious to know at this point what's left for them to work on.
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#3511256 - 02/04/12 11:53 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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Yak-38 ! Kiev!!! An A-6E carrying Harpoons!!!!!! This is looking good.

BTW, what is the destroyer firing a missile?

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#3511263 - 02/04/12 12:01 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Fulcrum85 Offline
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Registered: 02/25/07
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Notice Yak-38 fighters on the red boat!

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#3511273 - 02/04/12 12:08 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
PFunk Offline
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I want to fly that damned Intruder.
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#3511279 - 02/04/12 12:17 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: PFunk]
komemiute Offline
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Originally Posted By: PFunk
I want to fly that damned Intruder.


Hear hear! +1, man...
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#3511297 - 02/04/12 12:41 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Saguanay Offline
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Nothing really new there. A-6 Intruders have had Harpoon since WOV haven't they? TMF made the F-14 long ago.

What I see is what looks like a seamless terrain and water that is reflecting. You can see the ships reflection in the water and it seems you can see the clouds also. Looking for the features that you can't see in the dlls.
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#3511302 - 02/04/12 12:44 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
ricnunes Offline
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Registered: 12/17/01
Posts: 3065
Loc: Portugal
Originally Posted By: arthur666
Yak-38 ! Kiev!!! An A-6E carrying Harpoons!!!!!! This is looking good.

BTW, what is the destroyer firing a missile?


The Kiev and the Yak-38 are really some great additions and definitly very Cold War style smile


What the destroyer is firing is the Naval variant of the SA-3 (NATO name: SA-N-1 Goa) SAM missile.

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#3511306 - 02/04/12 12:48 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: AggressorBLUE]
ricnunes Offline
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Registered: 12/17/01
Posts: 3065
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Originally Posted By: AggressorBLUE


I'm curious to know at this point what's left for them to work on.


-> Multiplayer, specially and preferably (to me) Co-Op playable campaign (and single missions, of course)
-> Flyable A-6 Intruder (preferable with ground-radar that allows locking surface targets)

And yes, the screenshots look AWESOME!

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#3511359 - 02/04/12 02:02 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: ricnunes]
SkateZilla Offline
Skate Zilla HD Studios
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Originally Posted By: ricnunes
Originally Posted By: AggressorBLUE


I'm curious to know at this point what's left for them to work on.


-> Multiplayer, specially and preferably (to me) Co-Op playable campaign (and single missions, of course)
-> Flyable A-6 Intruder (preferable with ground-radar that allows locking surface targets)

And yes, the screenshots look AWESOME!


No Multi-Player, stated numerous times by the man himself on his forums.
Only 1 New Flayable, The F-14A, Anything You have when you Merge the Install w/ SF2,SF2V, SF2E, SF2I and Expansions etc will be flyable.
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#3511373 - 02/04/12 02:12 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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Oohh, didn't notice that ASM launched from A-7... too busy gawking at Soviet battle-cruiser with a runway on it.

What is that missle anyway?


Edited by arthur666 (02/04/12 02:15 PM)

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#3511382 - 02/04/12 02:20 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Donk Offline
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Loc: Dudley, West Midlands
If your asking about the a7 pic launching a missile then to me it looks like a starm, the other pic see the a7 dropping two walleyes
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#3511467 - 02/04/12 03:45 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Bravo2005 Offline
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Registered: 03/18/06
Posts: 83
Loc: Arizona
I am thinking I am going to go watch The Hunt For Red October now...... Then The Final Countdown because of that VF-84 F-14A

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#3511518 - 02/04/12 05:14 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: ricnunes]
colmack Offline
Member

Registered: 06/02/07
Posts: 153
Originally Posted By: ricnunes
Originally Posted By: arthur666
Yak-38 ! Kiev!!! An A-6E carrying Harpoons!!!!!! This is looking good.

BTW, what is the destroyer firing a missile?


The Kiev and the Yak-38 are really some great additions and definitly very Cold War style smile


What the destroyer is firing is the Naval variant of the SA-3 (NATO name: SA-N-1 Goa) SAM missile.


that looks to me like a Kashin class destroyer

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#3511521 - 02/04/12 05:20 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: SkateZilla]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3065
Loc: Portugal
Originally Posted By: SkateZilla
Originally Posted By: ricnunes
Originally Posted By: AggressorBLUE


I'm curious to know at this point what's left for them to work on.


-> Multiplayer, specially and preferably (to me) Co-Op playable campaign (and single missions, of course)
-> Flyable A-6 Intruder (preferable with ground-radar that allows locking surface targets)

And yes, the screenshots look AWESOME!


No Multi-Player, stated numerous times by the man himself on his forums.
Only 1 New Flayable, The F-14A, Anything You have when you Merge the Install w/ SF2,SF2V, SF2E, SF2I and Expansions etc will be flyable.


Yes, I know that but it's unfortunate that this sim won't be multiplayer capable (at least co-op). I'm sure that if this sim would have multiplayer it would be much more sucessfull than it will ever be - And this is an oppinion from someone (me) that plays combat flight sims exclusivelly in single player but nevertheless I can recognise the extreme importance (comercial and "fanbase") of multiplayer.

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#3511523 - 02/04/12 05:25 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: colmack]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3065
Loc: Portugal
Originally Posted By: colmack
Originally Posted By: ricnunes
Originally Posted By: arthur666
Yak-38 ! Kiev!!! An A-6E carrying Harpoons!!!!!! This is looking good.

BTW, what is the destroyer firing a missile?


The Kiev and the Yak-38 are really some great additions and definitly very Cold War style smile


What the destroyer is firing is the Naval variant of the SA-3 (NATO name: SA-N-1 Goa) SAM missile.


that looks to me like a Kashin class destroyer



Oooops, I thought the question was "what was the missile fired by the destroyer" and not "what destroyer is it (that's firing the missile)" - That's what happens when someone reads something in a hurry (which was the case). Sorry!
But yes, that destroyer seems to be a Kashin-class one.

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#3511640 - 02/04/12 09:42 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Saguanay]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 1315
Loc: South East PA
Originally Posted By: Saguanay
Nothing really new there. A-6 Intruders have had Harpoon since WOV haven't they? TMF made the F-14 long ago.

What I see is what looks like a seamless terrain and water that is reflecting. You can see the ships reflection in the water and it seems you can see the clouds also. Looking for the features that you can't see in the dlls.


+1

We'll get to fly those birds within a week of the community getting access. It's what we don't have from a baseline standpoint that I want.
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#3512532 - 02/06/12 05:40 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Coot Offline
Gooood Morning SimHQ!
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Registered: 08/30/05
Posts: 4555
Loc: !!USA!!
Wow I had not seen these new wip ss yet. I did not realize TK was using a new water rendering!!! Water, ships, planes all in all look outstanding. Even object reflections and sky off of the water. Can't wait. Hope he populates the flight deck like zilla's work. Now just need a modder to fuzz up those clouds and we'll be set.
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#3512710 - 02/06/12 08:58 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
MoonJumper Offline
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3 new pics from facebook.com/thirdwire






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#3512723 - 02/06/12 09:07 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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Registered: 11/07/05
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That 1st one is terrifying. Might want to check were the nearest alternate airfield is. :P

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#3512786 - 02/06/12 10:19 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3065
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Originally Posted By: arthur666
Might want to check were the nearest alternate airfield is. :P


How about that spot between those 3 sharks and the Giant Squid?? neaner LoL


Anyway, those 2 pictures (and the previous ones as well) have definitly a very Fleet Defender "look" which is AWESOME!

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#3512817 - 02/06/12 11:11 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Coot Offline
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Can you imagine being strapped into a cramped cockpit, up at the top of the world, fighting WW3 in the cold of high altitudes?
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#3512928 - 02/06/12 01:41 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Coot]
ricnunes Offline
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Originally Posted By: Coot
Can you imagine being strapped into a cramped cockpit, up at the top of the world, fighting WW3 in the cold of high altitudes?


I can imagine that it would certainly be better than being surrounded and chewed by sharks and giant squids hahaha

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#3512988 - 02/06/12 02:39 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Coot Offline
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Wonder if TK will have some updated menu music band If not, I can see me adding USNF music.
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#3512993 - 02/06/12 02:47 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
strider21 Online   content
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Wow these WIPs are awesome!

I really like era/subject of this game. I hope it sells well for TK. The other great thing is that any gaps in the planeset will or already have been filled by modders.

The RN CV, Phantoms and Buccaneers seem like they would fit in well with this scenario. I think the Ark Royal was decommissioned around the end of the 70s.

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#3513018 - 02/06/12 03:15 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Squid_DK Offline
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Nice looking California class CGN there, and it is modernized carrying the Phalanx. Knox FF is also quite a looker.
looking forward to taking the Turkey out over the vast nothingness of the North Atlantic.

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#3513062 - 02/06/12 04:09 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Coot Offline
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Between this and Artic Circle we'll have our cold war military simming needs met. Can't wait.
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#3513101 - 02/06/12 04:58 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
PFunk Offline
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Multiplayer (or the lack of it) has never been a tremendously demanded feature. I don't see TK devoting much time to it.

The naval combat, if it is as functional as it looks, is going to add a completely new dimension to this game.
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#3513183 - 02/06/12 06:42 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Coot]
Hellfish6 Offline
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Posts: 200
Originally Posted By: Coot
Between this and Artic Circle we'll have our cold war military simming needs met. Can't wait.


Arctic Circle takes place in 2030.

Command will have databases from post WWII through the near future.

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#3513193 - 02/06/12 07:00 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Nimits Offline
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Artic Circle and Command are hardly similar games, unless I am missing something. Artic Circle is definately "wargame" lite - admitted concession to fun over reality, but nice graphics that should be fun to watch (ala Fleet Command). Command looks more like something along the lines of Haroon; i.e. full-real war simulator, but light on the "lite" fun.

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#3513256 - 02/06/12 08:54 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Coot Offline
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Correction noted. My brain is still seeing Artic Circle as the new Fleet Command. Still, these games are for those needing to fill that naval sim need. Don't think I'd enjoy command. Don't have the inclination or time to learn something like that.
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#3513377 - 02/07/12 04:35 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
MoonJumper Offline
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And 3 more:






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#3513382 - 02/07/12 04:43 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
komemiute Offline
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Nice, lovely 'cat.

Just, I keep thinking water looks a tad too plasticky. Dunno, I suppose the reflections should get less and less detailed the farther they are...

Mah, probably it's me.

Still looks quite nice.
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#3513466 - 02/07/12 06:47 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Coot Offline
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No I see what you mean Komemiute. I think the new water looks great but it does sort of have that look. Maybe because it sort of looks like the TW engine glued onto Dangerous Water's water engine. But I still think it looks great and will be a welcome upgrade to TW's current water.

I saw a picture with a Hawkeye. Do you think we'll get at least simple radar support from them? I miss those little mfds you used to be able to pull up in USNF. Although we have full pits now with working instruments unlike USNF.
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#3513701 - 02/07/12 12:00 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Coot]
ricnunes Offline
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Originally Posted By: Coot
I saw a picture with a Hawkeye. Do you think we'll get at least simple radar support from them? I miss those little mfds you used to be able to pull up in USNF. Although we have full pits now with working instruments unlike USNF.


My hope is that we can get data-link targets on the F-14 radar screen (sent by the Hawkeye) which happened in the real F-14.

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#3513922 - 02/07/12 05:20 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
heat2151 Offline
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Registered: 08/01/09
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Loc: NY
Originally Posted By: ricnunes
Originally Posted By: Coot
I saw a picture with a Hawkeye. Do you think we'll get at least simple radar support from them? I miss those little mfds you used to be able to pull up in USNF. Although we have full pits now with working instruments unlike USNF.


My hope is that we can get data-link targets on the F-14 radar screen (sent by the Hawkeye) which happened in the real F-14.


Don't forget the fact that TK makes lite sim's. Looking at these new pic's, this is starting to look up, I love the details on the ship's, but adding to any wish list, in addition to the data-link, how about a functioning Rio with weapons mode capability, Same with the A6 Intruders as BN's. Man, Just thinking about a multi-player with this...well it would make SF2NA flat out awesome, Anyone care to chime in with idea's. All this off course in my perfect sim world. grunt

Heat2151
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Edited by heat2151 (02/07/12 05:30 PM)
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#3514065 - 02/08/12 12:38 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
tomagabriel Offline
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I'm going to love this.

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#3514183 - 02/08/12 06:53 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Aeronautico Offline
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This is EXACTLY what I used to love about modern aviation. Yeah the first Hornets on top: will have to download those.
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#3514202 - 02/08/12 07:28 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: heat2151]
Coot Offline
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Originally Posted By: heat2151
Originally Posted By: ricnunes
Originally Posted By: Coot
I saw a picture with a Hawkeye. Do you think we'll get at least simple radar support from them? I miss those little mfds you used to be able to pull up in USNF. Although we have full pits now with working instruments unlike USNF.


My hope is that we can get data-link targets on the F-14 radar screen (sent by the Hawkeye) which happened in the real F-14.


Don't forget the fact that TK makes lite sim's. Looking at these new pic's, this is starting to look up, I love the details on the ship's, but adding to any wish list, in addition to the data-link, how about a functioning Rio with weapons mode capability, Same with the A6 Intruders as BN's. Man, Just thinking about a multi-player with this...well it would make SF2NA flat out awesome, Anyone care to chime in with idea's. All this off course in my perfect sim world. grunt

Heat2151
USN Retired, 08


I hear you. I'd like mid-air refueling, crowded and animated flight deck, more plane to plane and plane to tower comms, detailed briefing and debriefing rooms like the good ol' days.(Like click on the chalk board to make flight plan, click on filing cabinet to read intel, sit in the chair and watch projector movie and listen to CO give briefing)
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#3514211 - 02/08/12 07:36 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
SkateZilla Offline
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NO MP or RIO Mode, and im pretty sure all the E-2C will do is call out Target Bearings for the Mission.
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#3514313 - 02/08/12 09:20 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
ricnunes Offline
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Registered: 12/17/01
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Despite these sim series belonging to the "lite sim" category, IMO it wouldn't be hard implement a Data-Link system (albeit a simplified one). All we need is a code that triggers targets that are within the E-2 radar range (an E-2 must be present, of course) to appear in the player's F-14 radar scope (even if for some reason the player's F-14 radar isn't picking up those same targets). Like I said this doesn't need to be something too "fancy" or detailed -> It's basically something like this:
- If an enemy target or enemy targets are within the range and detected by the E-2 radar than that ot those targets will appear in the player's F-14 radar scope (even if the player's radar isn't picking up those same target). Those targets would appear in the radar as HAFU simbology, like in real life.
- If an enemy target or enemy targets is out of range from the E-2 radar than NO target will appear in the player's F-14 radar scope (unless the player's radar is actually detecting that or those same targets, of course). The same also happens if NO E-2 is present (for example: the E-2 was shot down or for some other reason crashed or returned to base).

Actually if I'm not mistaken something "similar" to this already happens in SF/SF2 when playing with "easy" dificulty/avionincs settings where all targets appear on the radar scope no matter where the player's radar is scanning at.

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#3514739 - 02/08/12 07:52 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
mynameismatt Offline
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3 more shots.

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#3514749 - 02/08/12 08:05 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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Registered: 11/07/05
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Is that a Ticonderoga?

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#3514785 - 02/08/12 09:30 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
Bravo2005 Offline
Junior Member

Registered: 03/18/06
Posts: 83
Loc: Arizona
Originally Posted By: arthur666
Is that a Ticonderoga?


Sure looks like a Tico....

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#3514835 - 02/09/12 02:06 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Evil Flower Offline
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Registered: 08/10/02
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Loc: Eslöv, Sverige
Looks like a Spruance.

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#3514836 - 02/09/12 02:09 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Fulcrum85 Offline
Junior Member

Registered: 02/25/07
Posts: 55
Loc: Poland
I thought that air launched Harpoon has only jet engine?

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#3514838 - 02/09/12 02:21 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
soulfreak Offline
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Registered: 01/27/04
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Loc: Schapen / Germany (near the ho...
Really looking forward to it....


Edited by soulfreak (02/09/12 02:22 AM)
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#3515072 - 02/09/12 09:22 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
opilein Offline
Junior Member

Registered: 06/08/10
Posts: 7
Looks like a Kirov class cruiser.

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#3515153 - 02/09/12 10:57 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Skater Offline
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Minsk Helicopter Carrier/Cruiser.

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#3515155 - 02/09/12 10:59 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Skater Offline
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The Forger looks to be turning away from a firing Spruance class.

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#3515159 - 02/09/12 11:02 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Fulcrum85]
Skater Offline
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Loc: NYC
Originally Posted By: Fulcrum85
I thought that air launched Harpoon has only jet engine?


No, that is the sustainer motor. The AGM-84 also had an impulse rocket engine to get it up to speed, and away from the launching platform. I think the ones tested in bomber drops only had a sustainer motor as they dropped from aircraft rather than be launched by them. I do not think those types were ever fielded in service.

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#3515247 - 02/09/12 01:24 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Skater]
arthur666 Offline
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Registered: 11/07/05
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Loc: Chapel Hill, NC
Originally Posted By: Skater
The Forger looks to be turning away from a firing Spruance class.

-Skater


That's the one I was talking about.

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#3515362 - 02/09/12 04:54 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
coreyhkh Offline
Member

Registered: 10/19/10
Posts: 123
I hope we can edit that water colour, though still an improvement over the old one.

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#3515496 - 02/09/12 11:07 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
CA_Stary Offline
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Registered: 09/01/07
Posts: 338
Loc: Poland
new screens




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#3515517 - 02/10/12 12:13 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
komemiute Offline
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Registered: 05/03/09
Posts: 1362
Snow on mountains is convincing, clouds less so and I still stand by what I said about whater.
Still looks nice.
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#3515538 - 02/10/12 01:56 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Skater]
Fulcrum85 Offline
Junior Member

Registered: 02/25/07
Posts: 55
Loc: Poland
Originally Posted By: Skater
Originally Posted By: Fulcrum85
I thought that air launched Harpoon has only jet engine?


No, that is the sustainer motor. The AGM-84 also had an impulse rocket engine to get it up to speed, and away from the launching platform. I think the ones tested in bomber drops only had a sustainer motor as they dropped from aircraft rather than be launched by them. I do not think those types were ever fielded in service.

-Skater



Thanks for info.

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#3515581 - 02/10/12 04:35 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: komemiute]
arthur666 Offline
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Originally Posted By: komemiute
Snow on mountains is convincing, clouds less so...


Oh, I'm sure I'll be using the clouds from NATO4 pack. Check the screenshot thread, I posted some pics a few days ago. Agree with you on the water issue.

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#3515584 - 02/10/12 04:42 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
komemiute Offline
Hell Drummer
Member

Registered: 05/03/09
Posts: 1362
Aye, Arthur!
I use that too... great mod, really.

Makes me wonder why TK doesn't make it part of the engine.
You know, you give the guys a free copy of each game/dlc you release and in exchange they keep pumpin'out great stuff.
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"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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#3515750 - 02/10/12 08:51 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: komemiute]
SkateZilla Offline
Skate Zilla HD Studios
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Registered: 11/24/04
Posts: 8120
Loc: Virginia Beach, VA
Originally Posted By: komemiute
Aye, Arthur!
I use that too... great mod, really.

Makes me wonder why TK doesn't make it part of the engine.
You know, you give the guys a free copy of each game/dlc you release and in exchange they keep pumpin'out great stuff.


Too many free copies would be given out.... TW would lose too much revenue.
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#3515969 - 02/10/12 01:10 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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Registered: 11/07/05
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Terrain is looking amazing.
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#3515989 - 02/10/12 01:30 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Nimits Offline
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Definately looking forward to this.

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#3516003 - 02/10/12 02:01 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
xclusiv8 Offline
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Registered: 08/07/11
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Am I the only one that still thinks the terrain looks boring and lifeless? What was all the fuss about SF2NA coming with a new terrain engine? To me it looks the same.


Edited by xclusiv8 (02/10/12 02:03 PM)

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#3516016 - 02/10/12 02:17 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Saguanay Offline
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Might be lifeless but its Iceland. I haven't seen any shots yet where you would see lots of trees. I'm sure I'll regret the new terrain but I'm also sure that the modders in this series will find a way to make changes.

The fact that there are no tiles are a bonus. Now "hopefully", rivers and streams and roads / highways and such can be placed without having to make weird turns to get things to go proper.
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#3516066 - 02/10/12 03:16 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
RSColonel_131st Online   smile
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Has there been any word on improved carrier ops? Like... moving carriers?

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#3516083 - 02/10/12 03:45 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Saguanay Offline
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You carriers don't move? I remember back in WOV days, closing the carrier on the let down and watching as I hit a way point the carrier turned into the wind.
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#3516142 - 02/10/12 05:05 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: RSColonel_131st]
MoonJumper Offline
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Originally Posted By: RSColonel_131st
Has there been any word on improved carrier ops? Like... moving carriers?


Posting this reply for Fubar512 from CA:


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#3516150 - 02/10/12 05:22 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Avimimus Offline
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Isn't that water a bit ...blue?

The Yak-38 is pretty cool. It would be great if a very limited command/supply interface was available (eg. changing the course of ships and trying to capture islands). IMHO, our modern ultra-realistic sims are missing some of the fun that early sims gave us where we could play 'capture the island'.

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#3516158 - 02/10/12 05:44 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
strykerpsg Offline
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In the video, did anyone notice the Hawkeyeski, kidding about the name but there is a Hawkeye looking aircraft that appears to have contra-rotating props and very cool shape. Is it strictly a hypothetical variant?

Matt
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#3516178 - 02/10/12 06:38 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
fubar_512 Offline
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Originally Posted By: strykerpsg
In the video, did anyone notice the Hawkeyeski, kidding about the name but there is a Hawkeye looking aircraft that appears to have contra-rotating props and very cool shape. Is it strictly a hypothetical variant?

Matt


Yak-44, which never advanced beyond the prototype stage, it was cancelled along with the Ulyanovsk-class CVNs that it was originally intended to deploy from.

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#3516233 - 02/10/12 08:48 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Avimimus]
fubar_512 Offline
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Originally Posted By: Avimimus
Isn't that water a bit ...blue?


It depends on one's position in relation to the Island. That's the actual color of the Gulf Stream. The surface color of the 'Stream stays pretty much the same, irregardless of one being off the East coast of Florida, East of North Carolina, SE of New Jersey, South of Nova Scotia, or South of Iceland.


"SeaWiFS. The Gulf Stream waters are warm and oligotrophic, low in nutrients. They are deep blue while the cooler, more-nutrient-rich waters to the north are milky blue due to the phytoplankton. (click on image for a larger version) Source: NASA Visible Earth."

And from this site: http://old.fisheries.is/ships/grounds.htm

"Looking at Iceland's northerly position on the map, one would expect the ocean around it to be icy cold and that very little production of phytoplankton could take place and become the basis for the food chain. One would expect the ocean to be rather lifeless. The fact is, however, quite the contrary because the ocean around Iceland is teeming with life. The explanation lies in the system of ocean currents around the country. As the warm Gulf stream approaching from the southwest meets the polar current from the north a huge amount of upwelling of nutrients takes place from the deeper layers to the surface. The nutrients feed microscopic life in the surface layers, notably phytoplankton and zooplankton and thus the ocean's entire food web. The Gulf stream warms the ocean south off Iceland and flows north along the west coast and east along the north coast. It meets the polar current off the north and west coasts and also in the southeast."

Besides, if one does not like the water surface color in a Third Wire sim, it's not all that hard to "personalize" it to suit one's taste. yep
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#3516336 - 02/11/12 02:57 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Fenix Offline
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Originally Posted By: MoonJumper
Originally Posted By: RSColonel_131st
Has there been any word on improved carrier ops? Like... moving carriers?


Posting this reply for Fubar512 from CA:



Is that a new Flanker model? Because mine sure doesn't fold its wings
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#3516393 - 02/11/12 05:26 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
MoonJumper Offline
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Now back on topic with more WIP pics from www.facebook.com/thirdwire :






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#3517020 - 02/12/12 09:20 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Coot Offline
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If anything, hopefully the sky can have its color and contrast adjusted to blend better with the new water so that the SF "world" looks all made out of the same stuff.(CA_Stary or LexxLuthor???) They always put out cool stuff.
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#3517024 - 02/12/12 09:26 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Saguanay Offline
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Well out of the Badger pic, I hope that isn't TK playing it and is an AI pilot firing guided munitions.
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#3517053 - 02/12/12 09:54 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Saguanay]
Murphy'S Offline
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Registered: 09/26/03
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Originally Posted By: Saguanay
Well out of the Badger pic, I hope that isn't TK playing it and is an AI pilot firing guided munitions.


i don't think tk playing it at all

i'm pretty sure he made ai able to fire that kind of guided ammo

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#3517071 - 02/12/12 10:23 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
PFunk Offline
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I'm almost 100% certain that's the AI shooting and flying. 3rd Wire AI can engage a moving target with a guided weapon.
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#3517117 - 02/12/12 11:32 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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AI A-10's use Mavericks all the time.

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#3517118 - 02/12/12 11:36 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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#3517123 - 02/12/12 11:47 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Donk Offline
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Tk really needs to release this puppy ASAP!
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#3517173 - 02/12/12 12:56 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Saguanay Offline
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More pics out, I would say that based on the amount is coming out that its coming soon.
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#3517532 - 02/13/12 02:17 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
tomagabriel Offline
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will there be aerial refueling?

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#3517635 - 02/13/12 06:43 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: tomagabriel]
soulfreak Offline
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Originally Posted By: tomagabriel
will there be aerial refueling?

No
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#3517677 - 02/13/12 07:39 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
semmern Offline
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This is so sweet!

Red Storm Rising scenario, anyone?
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#3517742 - 02/13/12 08:31 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: soulfreak]
Fenix Offline
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Originally Posted By: soulfreak
Originally Posted By: tomagabriel
will there be aerial refueling?

No


Sadly with all of those beautiful tankers outthere
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#3518301 - 02/14/12 04:23 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
MoonJumper Offline
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More:







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#3518310 - 02/14/12 04:35 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Fenix]
soulfreak Offline
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Registered: 01/27/04
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Originally Posted By: Fenix
Originally Posted By: soulfreak
Originally Posted By: tomagabriel
will there be aerial refueling?

No


Sadly with all of those beautiful tankers outthere


There are no stock tankers. so no refueling.


Edited by soulfreak (02/14/12 04:35 AM)
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#3518502 - 02/14/12 09:45 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: semmern]
BadKarma1001 Offline
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Registered: 05/05/07
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Loc: Valencia, CA and Cologne,Germa...
Originally Posted By: semmern
This is so sweet!

Red Storm Rising scenario, anyone?


I just reread "Red Storm Rising" and "Defcon One" to get in the right mood for SF2NA!
This and the Mig Alley Mod = anticipation beyond sanity

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#3518769 - 02/14/12 04:24 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: fubar_512]
Avimimus Offline
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Originally Posted By: fubar_512
Originally Posted By: Avimimus
Isn't that water a bit ...blue?


It depends on one's position in relation to the Island. That's the actual color of the Gulf Stream. The surface color of the 'Stream stays pretty much the same, irregardless of one being off the East coast of Florida, East of North Carolina, SE of New Jersey, South of Nova Scotia, or South of Iceland.

[...]
Besides, if one does not like the water surface color in a Third Wire sim, it's not all that hard to "personalize" it to suit one's taste. yep


Neat. Thanks.

(I still don't believe you though, I always think of the waters of the St. Lawrence, which tend towards slate colours.. of course, I don't believe that Ireland/England could be that Green or that tropical countries are so bright either... belief is a hard thing to come by...)

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#3519341 - 02/15/12 11:51 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Saguanay Offline
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Having sailed up that way, Iceland and off Norway in the spring times, you can add more grey to it and reduce the ceilings to scattered to overcast. I have seen beautiful sunny days in the mid Atlantic though and if you do go more south, then it does blue up more with nice skies.

Plus ya need the waves while watching a destroyer 2 miles away disappear behind a wave. Yes I know it won't matter flying above the waves to the pilots.

I like the look of the Kitchen coming in on the CG but I would like to see if the Harpoon will actually sea skim.
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#3519821 - 02/16/12 09:02 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
NavyNuke99 Offline
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Ooh. Somebody on that Virginia-class CGN is about to have a bad day. I'll look forward to seeing what all ships are modeled here!
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#3519868 - 02/16/12 09:40 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: NavyNuke99]
Squid_DK Offline
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Originally Posted By: NavyNuke99
Ooh. Somebody on that Virginia-class CGN is about to have a bad day. I'll look forward to seeing what all ships are modeled here!


That would be California class CGN, notice the deckhouse on the foc'stle for ASROC, the MK13 instead of MK26 missile launcher (That being said I'd lve to see the Virgina class here)
Damn my age is showing... and why am I suddenly thinking Belknap class would be great aswell or the Truxton

Staffan


Edited by Squid_DK (02/16/12 09:41 AM)
Edit Reason: spelling
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#3520719 - 02/17/12 08:42 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Squid_DK]
NavyNuke99 Offline
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Originally Posted By: Squid_DK
Originally Posted By: NavyNuke99
Ooh. Somebody on that Virginia-class CGN is about to have a bad day. I'll look forward to seeing what all ships are modeled here!


That would be California class CGN, notice the deckhouse on the foc'stle for ASROC, the MK13 instead of MK26 missile launcher (That being said I'd lve to see the Virgina class here)
Damn my age is showing... and why am I suddenly thinking Belknap class would be great aswell or the Truxton

Staffan


Ah, I didn't notice that... I was looking at the aft hangar area. Also, don't forget the Bainbridge, Long Beach, and perhaps Knox-Class frigates as well. I could see some epic naval battles in the works...
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#3521012 - 02/17/12 01:26 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: NavyNuke99]
arthur666 Offline
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Originally Posted By: NavyNuke99
Originally Posted By: Squid_DK
Originally Posted By: NavyNuke99
Ooh. Somebody on that Virginia-class CGN is about to have a bad day. I'll look forward to seeing what all ships are modeled here!


That would be California class CGN, notice the deckhouse on the foc'stle for ASROC, the MK13 instead of MK26 missile launcher (That being said I'd lve to see the Virgina class here)
Damn my age is showing... and why am I suddenly thinking Belknap class would be great aswell or the Truxton

Staffan


Ah, I didn't notice that... I was looking at the aft hangar area. Also, don't forget the Bainbridge, Long Beach, and perhaps Knox-Class frigates as well. I could see some epic naval battles in the works...


I wonder if the Kirov will make an appearance? Is 1980 launch too late? Hope not.

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#3521212 - 02/17/12 05:30 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
NavyNuke99 Offline
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Senior Member

Registered: 01/04/09
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Originally Posted By: arthur666
Originally Posted By: NavyNuke99
Originally Posted By: Squid_DK
Originally Posted By: NavyNuke99
Ooh. Somebody on that Virginia-class CGN is about to have a bad day. I'll look forward to seeing what all ships are modeled here!


That would be California class CGN, notice the deckhouse on the foc'stle for ASROC, the MK13 instead of MK26 missile launcher (That being said I'd lve to see the Virgina class here)
Damn my age is showing... and why am I suddenly thinking Belknap class would be great aswell or the Truxton

Staffan


Ah, I didn't notice that... I was looking at the aft hangar area. Also, don't forget the Bainbridge, Long Beach, and perhaps Knox-Class frigates as well. I could see some epic naval battles in the works...


I wonder if the Kirov will make an appearance? Is 1980 launch too late? Hope not.


Ooh, good point. I thought the game took place in the 80's anyway? How about some Sverdlovs while we're at it too?
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#3521218 - 02/17/12 05:40 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Saguanay Offline
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How about ships firing chaff? Chaff CHARLIE Chaff DELTA? huh? Can always hope. smile
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#3521408 - 02/18/12 02:13 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Squid_DK Offline
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Sverdlov's would be nice, also Kynda CG's ,aybe toss in a few Osa II for coastal work around Iceland, good 20mm targets.
Hell I would love to see the danish Frigate Peder Skram there, 4x Mk38 dual 5 inch, 4x 40mm Bofors depth charges and 4x TT's or use the modernised version ('82 saw her after the refit at Elsinore shipyard in Denmark, was a beautiful ship... sank a vacation home area are with an RGM-84 Harpoon in 1984, a commander was made scapegoat and lost his job (he did not launch the weapon but he failed to prevent the yeoman from turning the arming swith on a faulty panel, fortunately the missile went south west instead of southeast were the first eligible target had been the coolant targets on the swedish Barsebäck nuclear power plant) replaced one Mk38 with 2 quad harpoon lau's and added an after 8 cell NATO Srea Sparrow launcher One is moored in Copenhagen harbour as a museum today

Staffan
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#3521458 - 02/18/12 05:40 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Squid_DK]
arthur666 Offline
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Originally Posted By: Squid_DK
...fortunately the missile went south west instead of southeast were the first eligible target had been the coolant targets on the swedish Barsebäck nuclear power plant


Yikes

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#3521700 - 02/18/12 01:29 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
damson Offline
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Registered: 03/01/08
Posts: 171
Loc: Poland
I wonder how long will we have to wait for it to be released? Is the number of flyables known (besides the spectacular Tomcat)? Not seeing any screenshot of the cockpit tells me that there's still a lot of work to be done... But I can wait for the succesor of Microprose's Fleet Defender (I used to play it for hours even after many years after it's release). Who remeber the mission in Oceana where you were tasked with intercepting a bogey on the Halloween and there were a chance that it would either be a flight of Mig-21 (IIRC), an UFO or a famous lost Flight 19 of Avenger torpedo bombers. Good times...


Edited by damson (02/18/12 03:00 PM)

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#3528289 - 02/28/12 05:24 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
mynameismatt Offline
The quiet lurker
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Registered: 02/02/05
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We are getting close to release! TK has made a webpage for SF2:NA. Cockpit screenshots included!

http://www.thirdwire.com/project_sf2na.htm
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#3528294 - 02/28/12 05:31 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: mynameismatt]
strykerpsg Offline
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Registered: 05/28/06
Posts: 524
Loc: Ft Lewis, WA
Originally Posted By: mynameismatt
We are getting close to release! TK has made a webpage for SF2:NA. Cockpit screenshots included!

http://www.thirdwire.com/project_sf2na.htm


Thanks for the update Matt. I'm so getting this add on. BTW, been more than a few years since I flew the SF series so a quick question. If you merge the NATO add-on and other flyable a/c, does the mission/campaign generator allow you to fly other aircraft besides the two default birds this will ship with? Dumb question, but actually getting pretty stoked about this release since Fleet Defender was my all time favorite back in the day.

Matt
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#3528305 - 02/28/12 05:45 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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I wonder how many people are clicking "refresh" on the TW Store page at this moment? Goodnight yall. Maybe tomorrow night...

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#3528314 - 02/28/12 05:53 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
strykerpsg Offline
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Guilty as charged.......
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#3528414 - 02/28/12 09:02 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
dyoox01 Offline
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OMG OMG.

I feel the need for speed!

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#3528463 - 02/28/12 11:05 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
EsaHietala(Finla Offline
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NO RWR in Tomcat ??? WTF ??






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#3528536 - 02/29/12 03:07 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Evil Flower Offline
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F-14A pit didn't have RWR.

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#3528541 - 02/29/12 03:18 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Evil Flower]
arthur666 Offline
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Originally Posted By: Evil Flower
F-14A pit didn't have RWR.

I think its in the backseat, but the pilot can change that lower MFD to a RWR screen, IIRC.

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#3528567 - 02/29/12 04:53 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
eonel Offline
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Registered: 12/12/01
Posts: 406
Loc: Zurich, Switzerland
truly looking forward to this one....

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#3528893 - 02/29/12 11:39 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
ricnunes Offline
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Registered: 12/17/01
Posts: 3065
Loc: Portugal
Originally Posted By: arthur666
Originally Posted By: Evil Flower
F-14A pit didn't have RWR.

I think its in the backseat, but the pilot can change that lower MFD to a RWR screen, IIRC.


Yes, it's true that the F-14A pilot cockpit doesn't have a RWR instrument and arthur666 is correct saying that a RWR page is available thru the HSI screen (the lower "MFD"). However the pilot pit does have a series of lights located at the right side of the HUD (in Right Front Windshield Frame) which indicates RWR activity when present (one for example indicates when an enemy missile is incoming) and these lights seem to be missing in the F-14 cockpit of SF2:NA.
Here's where those "RWR activity" lights should be located at (in the SF2:NA F-14 cockpit):



And here's a real F-14A pilot cockpit with those "RWR activity" lights:


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#3528917 - 02/29/12 12:05 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
UnderTheRadar Offline
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I have already determined that I will need an F-18 to add to this sim. I have no desire to fight the Russian fleet inside of standoff ranges in an A-7 frown

The Tomcat is gonna keep me happy as a fleet defender/escort/fighter but, when it comes time to strike, the SLUF will not do smile

Anyone have a good F-18A add on to recommend?
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#3529066 - 02/29/12 03:16 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Coot Offline
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I love the Corsair II. Might be brutal but I look forward to it and defenitaley the F=14.
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#3529070 - 02/29/12 03:19 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: UnderTheRadar]
arthur666 Offline
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Originally Posted By: UnderTheRadar
Anyone have a good F-18A add on to recommend?

I like the most updated cockpit from Combatace.com HERE

With this CF-18 , add some US skins, change the .ini to say "FA-18A" instead of "CF-18". I think the FM feels better than the other F-18s out there, which is why i went thru the trouble.
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#3529098 - 02/29/12 03:49 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
coreyhkh Offline
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Registered: 10/19/10
Posts: 123
So whens this out????

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#3529120 - 02/29/12 04:13 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
damson Offline
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Registered: 03/01/08
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I just read it on the SF2NA page:

WARNING: This game does not work on Windows XP or on DX9-class video cards! You must have Windows Vista or later, and a DX10-class video card (nVidia GeForce 8-series or better, or AMD HD2000 or better)

TK NOOOOOOOOOOO! banghead

Wanted to play it soooo bad....

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#3529162 - 02/29/12 05:12 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Nick_JM Offline
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Registered: 09/30/10
Posts: 14
XP is ancient, you can't expect it to be supported forever...

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#3529321 - 03/01/12 12:04 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Muesli Offline
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Registered: 01/24/12
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SF2NA????

Wannahave!!!!

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#3529376 - 03/01/12 01:48 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Nick_JM]
damson Offline
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Registered: 03/01/08
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Originally Posted By: Nick_JM
XP is ancient, you can't expect it to be supported forever...

Well its still supported by M$, and to be honest the graphics don't justify switch to DirectX 10/11. Or is there tesselation being used in the engine?

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#3529406 - 03/01/12 03:25 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Fulcrum85 Offline
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Its simple. If TK continues to support DX9 version he would have less time/money to do features, models, and all other good things that we want.

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#3529467 - 03/01/12 05:56 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Fulcrum85]
damson Offline
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Originally Posted By: Fulcrum85
Its simple. If TK continues to support DX9 version he would have less time/money to do features, models, and all other good things that we want.

Maybe so, but now he will have less customers (those with WinXP on their PCs are left behind - I will have to switch to 7 eventually).

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#3529542 - 03/01/12 07:26 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
strykerpsg Offline
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This is like the similar argument between FS9 and FS10. There were thousands of add on's for FS9 when FS10 rolled out and now the opposite is true, to where fewer developers are doing any FS9 and almost exclusively FS10. It has everything to do with an evolving market and while there will remain to be FS9 flyers, they will be stuck with a stagnant availability of add on's.

DX10 and up offers many more features and I venture to say that with their next OS becoming available, XP will completely fall off their RADAR for support. I loved XP when it was out and the workhorse OS and it wasn't until WIN7 came out, matured, that I finally gave up XP. I haven't regretted my decision ever since.

Anyway, I suspect you will see less and less supporters of XP, forcing you to either upgrade or continue treading water in a shrinking pond.

Matt
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#3532185 - 03/04/12 02:00 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Suicidal_6 Offline
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I'm have to add the F-15A to this. The product page says 1979, and the F-15 went into service in 75 or 76. They would have been rushed to Iceland to augment the F-4C/E already there.
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#3532190 - 03/04/12 02:06 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Suicidal_6]
arthur666 Offline
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Originally Posted By: Suicidal_6
I'm have to add the F-15A to this. The product page says 1979, and the F-15 went into service in 75 or 76. They would have been rushed to Iceland to augment the F-4C/E already there.

True. A war like that would surely have changed things as far as which squadrons had what, and were stationed where.

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#3532986 - 03/05/12 02:30 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Crisisloaner15 Offline
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I'm sure we'll be able to add stock cockpits to make the AI's flyable ??? Can't have a true turkey sim without Hawkeyes ! xwing

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#3533487 - 03/06/12 08:51 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Crisisloaner15]
Fenix Offline
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On the other hand it is a waste of time to fly the Hawkeye as long as the game doesn't support Airborne radar missions for the Player.
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#3533633 - 03/06/12 12:10 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
SkateZilla Offline
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F-4s, A-4s, F-15As, F-16As, will all be flyable w/ merged install, and you can add them to campaign using the campaign editor.
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#3533645 - 03/06/12 12:22 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
PFunk Offline
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Once he finishes the Tomcat, his stable will be pretty much complete. He's got the F-15, the F-16, and the F-4. The Cold Warhorses are all there. No need for an F-18, then.

I will have all the planes I'd ever need at that point.
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#3533674 - 03/06/12 01:09 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Fenix]
Crisisloaner15 Offline
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Maybe the Hawkeye will be the source of radio messages ? e.g. vector to nearest target ???

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#3533831 - 03/06/12 05:42 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: arthur666]
Nimits Offline
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Registered: 04/23/02
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Originally Posted By: arthur666
Originally Posted By: Suicidal_6
I'm have to add the F-15A to this. The product page says 1979, and the F-15 went into service in 75 or 76. They would have been rushed to Iceland to augment the F-4C/E already there.

True. A war like that would surely have changed things as far as which squadrons had what, and were stationed where.


Eh, Tom Clancy novel aside, I don't think there was any serious air threat to Iceland in a real Cold War baring nukes (well, that was a threat everywhere) or the USN losing a major naval action (scenario presented in the game). What threat there was would be from bombers at the edge of their range, and without fighter escort. I think the USAF would have committed all its top of the line dogfighting F-15As to the air campaign over Germany, and left the defense of Iceland to 2nd line interceptor-type aircraft: F-4s, backed up by F-106s.

To the extent you can use the term in reference to a hypothetical scenario, F-15As in Iceland in 1970/1980 would have been unrealistc.


Edited by Nimits (03/06/12 05:43 PM)

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#3533979 - 03/07/12 01:03 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: damson]
skeemo Offline
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Registered: 03/01/08
Posts: 86
Originally Posted By: damson
Well its still supported by M$, and to be honest the graphics don't justify switch to DirectX 10/11. Or is there tesselation being used in the engine?


Uhm thats not true. I remember having very low FPS with DX9 and much better FPS with DX10. Plus better shadows and stuff.
Honestly XP is almost 10 years old..get yourself a grip and enjoy Win7.

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#3534024 - 03/07/12 03:53 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: skeemo]
damson Offline
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Registered: 03/01/08
Posts: 171
Loc: Poland
Originally Posted By: skeemo
Originally Posted By: damson
Well its still supported by M$, and to be honest the graphics don't justify switch to DirectX 10/11. Or is there tesselation being used in the engine?


Uhm thats not true. I remember having very low FPS with DX9 and much better FPS with DX10. Plus better shadows and stuff.
Honestly XP is almost 10 years old..get yourself a grip and enjoy Win7.

What is your point? That the game is badly optimized to run under DX9? I don't think that DX9 have such limitations that with graphics shown in the screenshots DX10 is a must. I have seen far prettier games (even flight sims) that runs very well on DX9 (BMS, Rise of Flight, FC2, even MS Flight just to name a few).

But as I said I will have to switch to Win7 eventually, and the SF2NA will probably the title that will make me do this. TK should get some money from Gates for this wink

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#3534041 - 03/07/12 05:27 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: SkateZilla]
UnderTheRadar Offline
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Originally Posted By: SkateZilla
F-4s, A-4s, F-15As, F-16As, will all be flyable w/ merged install, and you can add them to campaign using the campaign editor.



I would like to fly something (A-6?) in this campaign that can attack the Soviet fleet with Harpoons from standoff ranges. I think SF2VN has a flyable A-6 but I wonder if it has the ability to fire Harpoons?

One of the most exciting things about this sim is that it finally gives me the title that will drive me to start enjoying the rich modding community that surrounds TK's works. I own SF2E but I never got into it because it was essentially Lock-On which I preferred because it went a little deeper into the systems modeling. But, since there are no other Tomcat games out, I plan on making a sincere effort to become absorbed in this lite sim.
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#3534058 - 03/07/12 05:47 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Nimits]
arthur666 Offline
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Originally Posted By: Nimits
...To the extent you can use the term in reference to a hypothetical scenario, F-15As in Iceland in 1970/1980 would have been unrealistc.

It's no more unrealistic than the Red Army pouring thru the Fulda gap in 1979. :P

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#3534067 - 03/07/12 05:57 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Nimits]
UnderTheRadar Offline
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Originally Posted By: Nimits
I don't think there was any serious air threat to Iceland


I thought the GIUK gap was a shipping choke point that was strategically important to control?
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#3534072 - 03/07/12 06:01 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
ricnunes Offline
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Registered: 12/17/01
Posts: 3065
Loc: Portugal
Regarding the F-15As in Iceland:

If you:
-> already own "Strike Fighters 2: Europe"
-> and if you own or purchase the "Campaign Customizer"

than having a player F-15A squadron in Iceland will be the easiest think to do or to have in "Strike Fighters 2:North Atlantic".

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#3534086 - 03/07/12 06:17 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: damson]
Evil Flower Offline
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Registered: 08/10/02
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Loc: Eslöv, Sverige
Originally Posted By: damson

What is your point? That the game is badly optimized to run under DX9? I don't think that DX9 have such limitations that with graphics shown in the screenshots DX10 is a must. I have seen far prettier games (even flight sims) that runs very well on DX9 (BMS, Rise of Flight, FC2, even MS Flight just to name a few).

But those have bigger budgets and more programmers. DX9 is an entirely different API from DX10 so supporting both means twice the work.

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#3534115 - 03/07/12 07:08 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Evil Flower]
damson Offline
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Registered: 03/01/08
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Loc: Poland
Originally Posted By: Evil Flower
But those have bigger budgets and more programmers. DX9 is an entirely different API from DX10 so supporting both means twice the work.

I don't think that BMS had any budget at all (it's free), Rise of Flight developers are also a small team with limited resources AFAIK (at least when they have started). And since previous Strike Fighters 2 titles supported DX9 and SF2NA can even be merged with them I don't see why the need for it to be DX10 exclusive? The new water and terrain engine? Maybe... the static screenshots don't show it all, we will have to see when this is going to be released.

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#3534141 - 03/07/12 07:42 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
CA_Stary Offline
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Registered: 09/01/07
Posts: 338
Loc: Poland
damson,
as much as I liked in through the years and years, Dx9 is dead end technology, Dx10 with Dx10 shaders were behing the big improved performance and in noticeably more XXI-alike look of the Series2 games.

edit:
also what Evil Flower wrote in his post above


Edited by CA_Stary (03/07/12 07:43 AM)

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#3534546 - 03/07/12 05:19 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: damson]
AggressorBLUE Offline
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Registered: 12/15/09
Posts: 1315
Loc: South East PA
Originally Posted By: damson
I just read it on the SF2NA page:

WARNING: This game does not work on Windows XP or on DX9-class video cards! You must have Windows Vista or later, and a DX10-class video card (nVidia GeForce 8-series or better, or AMD HD2000 or better)

TK NOOOOOOOOOOO! banghead

Wanted to play it soooo bad....


I'll be interested to see if it actually doesn't work with either XP and/or Pre-DX9 cards, or if TK just doesn't feel like supporting those anymore. IIRC,the current XP/DX10 situation is that XP DOES support DX10 cards (as in, they won't explode when you load the drivers), and kinda-sorta-maybe-sometimes works with DX10. Sounds like something someone developing on the DX10 environment doesn't really want to muck around with on the support side. Wouldn't surprise me if NA does run on XP,albeit not perfectly.

A risky move for TK though.

the SF series has always been more accessible based on it's lighter system reqs versus heavy hitters like DCS, FSX, and RoF.

If TK decides to cut those with older hardware out of the loop, he might be lobbing off a larger audience than he realizes.

Then again, DX 10 cards have been around a while (we're talking' 6 years people!). Now is as good a time as any to plunk a $100 down an AMD 6770 smile

Personally, none of this changes my buying choice any, but an interesting topic no less.
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#3534558 - 03/07/12 05:43 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: UnderTheRadar]
Nimits Offline
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Registered: 04/23/02
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Loc: Texas, United States of Americ...
Originally Posted By: UnderTheRadar
Originally Posted By: Nimits
I don't think there was any serious air threat to Iceland


I thought the GIUK gap was a shipping choke point that was strategically important to control?


It was, but unless the Soviets figured a way to strap a couple of MiG-23s to the wings of a Tu-95, there was no way Russian fighters would have been coming to Iceland, except for Yaks on the Kiev (which the Navy should have been able to handle, anyway). Against bombers, even against Yaks, the F-4s or F-106s would have been more than adaquate. There were not that many F-15As in 1979/1980, and I suspect the USAF would have rushed all they had to the real air battle in Germany.

I know Clancy in Red Storm has F-15s at Iceland, but that scenario takes place in the mid '8s, when more F-15s were available.

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#3534593 - 03/07/12 07:19 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
PFunk Offline
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The problem with having no big-deck carriers, the Soviets would have very little in the way of fighter cover.

It would have been a pretty rough day for Backfire pilots, even with EW cover. The Tomcats and the Phoenix missile would have made life very difficult.

I plan on actually modding a few terrains and campaigns to use the Tomcat as it was in real-life, not what it was designed for.

If the new terrain is as small as TK says it is, it's not going to hold my interest for too long.
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#3534640 - 03/07/12 09:12 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Nimits]
UnderTheRadar Offline
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Loc: Austin, TX
Originally Posted By: Nimits


It was, but unless the Soviets figured a way to strap a couple of MiG-23s to the wings of a Tu-95, there was no way Russian fighters would have been coming to Iceland, except for Yaks on the Kiev (which the Navy should have been able to handle, anyway). Against bombers, even against Yaks, the F-4s or F-106s would have been more than adaquate. There were not that many F-15As in 1979/1980, and I suspect the USAF would have rushed all they had to the real air battle in Germany.

I know Clancy in Red Storm has F-15s at Iceland, but that scenario takes place in the mid '8s, when more F-15s were available.



If the Soviet naval bombers could find the CVs and they could overwhelm their defenses (pre-AEGIS, low Tomcat count, A model Phoenix) then their navy would have a MUCH easier time controlling the gap.
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#3534641 - 03/07/12 09:13 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: PFunk]
UnderTheRadar Offline
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Originally Posted By: PFunk


I plan on actually modding a few terrains and campaigns to use the Tomcat as it was in real-life, not what it was designed for.


Nice. I am looking forward to it!
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#3534647 - 03/07/12 09:30 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: UnderTheRadar]
Nimits Offline
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Originally Posted By: UnderTheRadar
If the Soviet naval bombers could find the CVs and they could overwhelm their defenses (pre-AEGIS, low Tomcat count, A model Phoenix) then their navy would have a MUCH easier time controlling the gap.


Yeah, but I guess I don't give the Soviet anti-maritime aviation that much credit. We know the Phoenix and Sparrows would not have worked as well as advertised, but then I doubt the Kitchens would have either. I know RSR is at the beginning of the Aegis era, but even so, Clancy has to invent a tactic (Kelts as decoy drones) and have the USN completely fall for it to get enough Kitchen's inside the screen to do damage. Real life, I think the Soviets lose several Backfires and Badgers for no appreciable gain.

Still plan to have alot of fun with SF:NA, though, whether it is "realistic" or not!

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#3534662 - 03/07/12 10:12 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: AggressorBLUE]
damson Offline
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Registered: 03/01/08
Posts: 171
Loc: Poland
Originally Posted By: AggressorBLUE
If TK decides to cut those with older hardware out of the loop, he might be lobbing off a larger audience than he realizes.

Then again, DX 10 cards have been around a while (we're talking' 6 years people!). Now is as good a time as any to plunk a $100 down an AMD 6770 smile

Personally, none of this changes my buying choice any, but an interesting topic no less.

To be clear I have DX11 capable graphics card (NVidia GTS450) but the OS is the main problem. But I already saw somewhere on the web that there is non-official Direct X 10 for XP. Will have to check it out.

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#3534708 - 03/08/12 02:34 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Maj_Alvega Online   tunes
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Are there any plans about a replay function?
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#3534732 - 03/08/12 04:11 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Nimits]
arthur666 Offline
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Originally Posted By: Nimits
Still plan to have alot of fun with SF:NA, though, whether it is "realistic" or not!

This!

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#3534818 - 03/08/12 07:27 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Maj_Alvega]
fubar_512 Offline
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Originally Posted By: Maj_Alvega
Are there any plans about a replay function?


The ability to "save" and edit missions was added with the last expansion pack, so I'd say that its safe to assume that this feature will also be available with SF2:NA.
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#3534833 - 03/08/12 07:46 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Nimits]
ricnunes Offline
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Registered: 12/17/01
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Loc: Portugal
Originally Posted By: Nimits
Real life, I think the Soviets lose several Backfires and Badgers for no appreciable gain.


Yes, that's a very feasible possibility. But if that wasn't a possibility than what would be the point of having the SF2:NA scenario and playing it as a F-14 pilot? wink

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#3534875 - 03/08/12 08:54 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Nimits]
UnderTheRadar Offline
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Originally Posted By: Nimits


Still plan to have alot of fun with SF:NA, though, whether it is "realistic" or not!


Can I get a "Hell Yeah!" ? smile
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#3535331 - 03/09/12 01:22 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: fubar_512]
Maj_Alvega Online   tunes
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Registered: 12/27/10
Posts: 824
Loc: Portugal
Originally Posted By: fubar_512
Originally Posted By: Maj_Alvega
Are there any plans about a replay function?


The ability to "save" and edit missions was added with the last expansion pack, so I'd say that its safe to assume that this feature will also be available with SF2:NA.


I've stock SF2 Europe which does not allow me to watch a replay of my mission. I guess i have to grab that expansion pack. Thank you for your reply.

Cheers
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#3535392 - 03/09/12 04:21 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Maj_Alvega]
fubar_512 Offline
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Registered: 10/13/01
Posts: 2499
Loc: Monmouth County, NJ, USA
Originally Posted By: Maj_Alvega

I've stock SF2 Europe which does not allow me to watch a replay of my mission. I guess i have to grab that expansion pack. Thank you for your reply.

Cheers


A review of the mission editor (on Youtube): http://www.youtube.com/watch?v=pmWxcFVZ-lg
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#3535533 - 03/09/12 08:19 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Maj_Alvega]
SkateZilla Offline
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Registered: 11/24/04
Posts: 8120
Loc: Virginia Beach, VA
Originally Posted By: Maj_Alvega
Originally Posted By: fubar_512
Originally Posted By: Maj_Alvega
Are there any plans about a replay function?


The ability to "save" and edit missions was added with the last expansion pack, so I'd say that its safe to assume that this feature will also be available with SF2:NA.


I've stock SF2 Europe which does not allow me to watch a replay of my mission. I guess i have to grab that expansion pack. Thank you for your reply.

Cheers


The mission editor/exp pack, allows you to edit missions, and save the mission so you can flyit again, not replay/watch.
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#3535977 - 03/10/12 05:22 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: SkateZilla]
Maj_Alvega Online   tunes
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Registered: 12/27/10
Posts: 824
Loc: Portugal
Originally Posted By: SkateZilla
The mission editor/exp pack, allows you to edit missions, and save the mission so you can flyit again, not replay/watch.


frown thanks for your clarification SkateZilla.
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