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#3515750 - 02/10/12 08:51 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: komemiute]
SkateZilla Offline
Skate Zilla HD Studios
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Registered: 11/24/04
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Loc: Virginia Beach, VA
Originally Posted By: komemiute
Aye, Arthur!
I use that too... great mod, really.

Makes me wonder why TK doesn't make it part of the engine.
You know, you give the guys a free copy of each game/dlc you release and in exchange they keep pumpin'out great stuff.


Too many free copies would be given out.... TW would lose too much revenue.
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#3515969 - 02/10/12 01:10 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
arthur666 Offline
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Registered: 11/07/05
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Loc: Chapel Hill, NC
Terrain is looking amazing.
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#3515989 - 02/10/12 01:30 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Nimits Offline
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Registered: 04/23/02
Posts: 3948
Loc: Texas, United States of Americ...
Definately looking forward to this.

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#3516003 - 02/10/12 02:01 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
xclusiv8 Offline
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Registered: 08/07/11
Posts: 168
Am I the only one that still thinks the terrain looks boring and lifeless? What was all the fuss about SF2NA coming with a new terrain engine? To me it looks the same.


Edited by xclusiv8 (02/10/12 02:03 PM)

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#3516016 - 02/10/12 02:17 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Saguanay Offline
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Registered: 06/11/04
Posts: 3741
Loc: Dartmouth Canada
Might be lifeless but its Iceland. I haven't seen any shots yet where you would see lots of trees. I'm sure I'll regret the new terrain but I'm also sure that the modders in this series will find a way to make changes.

The fact that there are no tiles are a bonus. Now "hopefully", rivers and streams and roads / highways and such can be placed without having to make weird turns to get things to go proper.
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#3516066 - 02/10/12 03:16 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
RSColonel_131st Online   smile
Lifer

Registered: 01/02/01
Posts: 20533
Loc: Vienna, 2nd rock left.
Has there been any word on improved carrier ops? Like... moving carriers?

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#3516083 - 02/10/12 03:45 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Saguanay Offline
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Registered: 06/11/04
Posts: 3741
Loc: Dartmouth Canada
You carriers don't move? I remember back in WOV days, closing the carrier on the let down and watching as I hit a way point the carrier turned into the wind.
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#3516142 - 02/10/12 05:05 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: RSColonel_131st]
MoonJumper Offline
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Registered: 08/04/03
Posts: 1141
Loc: D-CHOC
Originally Posted By: RSColonel_131st
Has there been any word on improved carrier ops? Like... moving carriers?


Posting this reply for Fubar512 from CA:


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#3516150 - 02/10/12 05:22 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
Avimimus Offline
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Registered: 11/19/01
Posts: 2980
Loc: Canada
Isn't that water a bit ...blue?

The Yak-38 is pretty cool. It would be great if a very limited command/supply interface was available (eg. changing the course of ships and trying to capture islands). IMHO, our modern ultra-realistic sims are missing some of the fun that early sims gave us where we could play 'capture the island'.

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#3516158 - 02/10/12 05:44 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]
strykerpsg Offline
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Registered: 05/28/06
Posts: 524
Loc: Ft Lewis, WA
In the video, did anyone notice the Hawkeyeski, kidding about the name but there is a Hawkeye looking aircraft that appears to have contra-rotating props and very cool shape. Is it strictly a hypothetical variant?

Matt
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